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Fix cauldron water textures
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@ -67,12 +67,12 @@ local function register_filled_cauldron(water_level, description, liquid)
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local water_tex
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local water_tex
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if liquid == "river_water" then
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if liquid == "river_water" then
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id = id .. "r"
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id = id .. "r"
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water_tex = "default_river_water_source_animated.png^[verticalframe:16:0"
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water_tex = "default_water_source_animated.png^[verticalframe:16:0^[multiply:#0084FF"
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elseif liquid == "lava" then
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elseif liquid == "lava" then
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id = id .. "_lava"
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id = id .. "_lava"
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water_tex = "default_lava_source_animated.png^[verticalframe:16:0"
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water_tex = "default_lava_source_animated.png^[verticalframe:16:0"
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else
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else
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water_tex = "default_water_source_animated.png^[verticalframe:16:0"
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water_tex = "default_water_source_animated.png^[verticalframe:16:0^[multiply:#3F76E4"
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end
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end
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minetest.register_node(id, {
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minetest.register_node(id, {
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description = description,
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description = description,
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