Fix cauldron water textures

This commit is contained in:
FossFanatic 2023-02-18 08:53:36 +00:00
parent 62afbb4509
commit 14e630a1e2

View file

@ -67,12 +67,12 @@ local function register_filled_cauldron(water_level, description, liquid)
local water_tex local water_tex
if liquid == "river_water" then if liquid == "river_water" then
id = id .. "r" id = id .. "r"
water_tex = "default_river_water_source_animated.png^[verticalframe:16:0" water_tex = "default_water_source_animated.png^[verticalframe:16:0^[multiply:#0084FF"
elseif liquid == "lava" then elseif liquid == "lava" then
id = id .. "_lava" id = id .. "_lava"
water_tex = "default_lava_source_animated.png^[verticalframe:16:0" water_tex = "default_lava_source_animated.png^[verticalframe:16:0"
else else
water_tex = "default_water_source_animated.png^[verticalframe:16:0" water_tex = "default_water_source_animated.png^[verticalframe:16:0^[multiply:#3F76E4"
end end
minetest.register_node(id, { minetest.register_node(id, {
description = description, description = description,