Implement proper drowning for mobs

This commit is contained in:
Wuzzy 2019-10-02 18:28:28 +02:00
parent 40b5c5c2a5
commit 14d4bec8a9
2 changed files with 66 additions and 11 deletions

View file

@ -720,22 +720,22 @@ local do_env_damage = function(self)
self.health = self.health - self.water_damage
-- TODO: Damage particle
effect(pos, 5, "bubble.png", nil, nil, 1, nil)
if check_for_death(self, "water", {type = "environment",
pos = pos, node = self.standing_in}) then return end
end
-- lava or fire
-- lava
elseif self.lava_damage
and (nodef.groups.lava
or self.standing_in == node_fire
or self.standing_in == node_permanent_flame) then
and (nodef.groups.lava) then
if self.lava_damage ~= 0 then
self.health = self.health - self.lava_damage
-- TODO: Damage particle
effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil)
if check_for_death(self, "lava", {type = "environment",
@ -747,12 +747,44 @@ local do_env_damage = function(self)
self.health = self.health - nodef.damage_per_second
-- TODO: Damage particle
effect(pos, 5, "tnt_smoke.png")
if check_for_death(self, "dps", {type = "environment",
pos = pos, node = self.standing_in}) then return end
end
-- Drowning damage
if self.breath_max ~= -1 then
local drowning = false
if self.breathes_in_water then
if minetest.get_item_group(self.standing_in, "water") == 0 then
drowning = true
end
elseif nodef.drowning > 0 then
drowning = true
end
if drowning then
self.breath = math.max(0, self.breath - 1)
effect(pos, 2, "bubble.png", nil, nil, 1, nil)
if self.breath <= 0 then
-- TODO: Damage particle
effect(pos, 5, "bubble.png", nil, nil, 1, nil)
if nodef.drowning > 0 then
self.health = self.health - nodef.drowning
else
self.health = self.health - 4
end
end
if check_for_death(self, "drowning", {type = "environment",
pos = pos, node = self.standing_in}) then return end
else
self.breath = math.min(self.breath_max, self.breath + 1)
end
end
--- suffocation inside solid node
-- FIXME: Redundant with mcl_playerplus
if (self.suffocation == true)
@ -2776,6 +2808,9 @@ local mob_activate = function(self, staticdata, def, dtime)
if self.health == 0 then
self.health = random (self.hp_min, self.hp_max)
end
if self.breath == nil then
self.breath = self.breath_max
end
-- pathfinding init
self.path = {}
@ -3052,6 +3087,15 @@ if def.can_despawn ~= nil then
else
can_despawn = true
end
local function scale_difficulty(value, default, min, special)
if (not value) or (value == default) or (value == special) then
return default
else
return max(min, value) * difficulty
end
end
minetest.register_entity(name, {
stepheight = def.stepheight or 1.1, -- was 0.6
@ -3069,8 +3113,10 @@ minetest.register_entity(name, {
drawtype = def.drawtype, -- DEPRECATED, use rotate instead
rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
lifetimer = def.lifetimer or 57.73,
hp_min = max(1, (def.hp_min or 5) * difficulty),
hp_max = max(1, (def.hp_max or 10) * difficulty),
hp_min = scale_difficulty(def.hp_min, 5, 1),
hp_max = scale_difficulty(def.hp_max, 10, 1),
breath_max = scale_difficulty(def.breath_max, 15, 1, -1),
breathes_in_water = def.breathes_in_water or false,
physical = true,
collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
selectionbox = def.selectionbox or def.collisionbox,
@ -3081,11 +3127,11 @@ minetest.register_entity(name, {
view_range = def.view_range or 16,
walk_velocity = def.walk_velocity or 1,
run_velocity = def.run_velocity or 2,
damage = max(0, (def.damage or 0) * difficulty),
damage = scale_difficulty(def.damage, 0, 0),
light_damage = def.light_damage or 0,
sunlight_damage = def.sunlight_damage or 0,
water_damage = def.water_damage or 0,
lava_damage = def.lava_damage or 0,
lava_damage = def.lava_damage or 8,
suffocation = def.suffocation or true,
fall_damage = def.fall_damage or 1,
fall_speed = def.fall_speed or -10, -- must be lower than -2 (default: -10)

View file

@ -28,8 +28,13 @@ functions needed for the mob to work properly which contains the following:
"monster" attacks player or npc on sight.
"npc" walk around and will defend themselves if hit first, they
kill monsters.
'hp_min' has the minimum health value the mob can spawn with.
'hp_max' has the maximum health value the mob can spawn with.
'hp_min' the minimum health value the mob can spawn with.
'hp_max' the maximum health value the mob can spawn with.
'breath_max' The maximum breath value the mob can spawn with and can have.
If -1 (default), mob does not take drowning damage.
'breathes_in_water' If true, mob loses breath when not in water. Otherwise,
mob loses breath when inside a node with `drowning` attribute
set (default: false).
'armor' holds strength of mob, 100 is normal, lower is more powerful
and needs more hits and better weapons to kill.
'passive' when true allows animals to defend themselves when hit,
@ -58,7 +63,7 @@ functions needed for the mob to work properly which contains the following:
'water_damage' holds the damage per second infliced to mobs when standing in
water.
'lava_damage' holds the damage per second inflicted to mobs when standing
in lava or fire.
in lava (default: 8).
'light_damage' holds the damage per second inflicted to mobs when it's too
bright (above 13 light).
'suffocation' when true causes mobs to suffocate inside solid blocks (2 damage per second).
@ -299,6 +304,10 @@ for each mob.
'self.health' contains current health of mob (cannot exceed
self.hp_max)
'self.breath' contains current breath of mob, if mob takes drowning
damage at all (cannot exceed self.breath_max). Breath
decreases by 1 each second while in a node with drowning
damage and increases by 1 each second otherwise.
'self.texture_list' contains list of all mob textures
'self.child_texture' contains mob child texture when growing up
'self.base_texture' contains current skin texture which was randomly