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Fix shield behavior
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1 changed files with 3 additions and 1 deletions
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@ -270,7 +270,9 @@ local function handle_blocking(player)
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player_shield.blocking = 2
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end
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elseif shield_in_offhand then
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local offhand_can_block = (wielded_item(player) == "" or not mcl_util.get_pointed_thing(player, true))
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local offhand_can_block = (wielded_item(player) == "" or not mcl_util.get_pointed_thing(player, true))
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and (minetest.get_item_group(wielded_item(player), "bow") ~= 1 and minetest.get_item_group(wielded_item(player), "crossbow") ~= 1)
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if not offhand_can_block then
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return
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end
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