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remove unnecessary minetest.get_node
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1 changed files with 1 additions and 2 deletions
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@ -157,9 +157,8 @@ local function globalstep_function(pos,player)
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if meta:get_int("effect_level") == 2 and power_level < 4 then
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if meta:get_int("effect_level") == 2 and power_level < 4 then
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return
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return
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else
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else
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local colorblock = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
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local obstructed = false
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local obstructed = false
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for y=pos.y+1, pos.y+170 do
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for y=pos.y+1, pos.y+175 do
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local nodename = minetest.get_node({x=pos.x,y=y, z = pos.z}).name
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local nodename = minetest.get_node({x=pos.x,y=y, z = pos.z}).name
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if nodename ~= "mcl_core:bedrock" and nodename ~= "air" and nodename ~= "mcl_core:void" and nodename ~= "ignore" then --ignore means not loaded, let's just assume that's air
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if nodename ~= "mcl_core:bedrock" and nodename ~= "air" and nodename ~= "mcl_core:void" and nodename ~= "ignore" then --ignore means not loaded, let's just assume that's air
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