Fix passive spawning, disable some debug logging

This commit is contained in:
teknomunk 2024-06-30 11:01:46 -05:00
parent 960b578ad0
commit 133ea93259
1 changed files with 14 additions and 8 deletions

View File

@ -618,7 +618,12 @@ local function initial_spawn_check(state, node, spawn_def)
local function log_fail(reason)
local count = (counts[reason] or 0) + 1
counts[reason] = count
--minetest.log("Spawn check for "..tostring(spawn_def and spawn_def.name).." failed - "..reason.." ("..count..")")
if logging then
minetest.log("Spawn check for "..tostring(spawn_def and spawn_def.name).." failed - "..reason.." ("..count..") "..dump({
state = state,
node = node,
}))
end
return false
end
@ -701,6 +706,9 @@ local function build_state_for_position(pos, parent_state)
local node = get_node(pos)
local node_name = node.name
-- Make sure we can spawn here
if not node or node_name == "ignore" or node_name == "mcl_core:bedrock" then return end
-- Check if it's ground
local is_water = get_item_group(node_name, "water") ~= 0
local is_ground = false
@ -709,14 +717,12 @@ local function build_state_for_position(pos, parent_state)
if not is_ground then
pos.y = pos.y - 1
node = get_node(pos)
node_name = node.name
is_ground = get_item_group(node_name,"solid") ~= 0
end
pos.y = pos.y + 1
end
-- Make sure we can spawn here
if not node or node_name == "ignore" or node_name == "mcl_core:bedrock" then return end
-- Build spawn state data
local state = {
spawn_hostile = true,
@ -728,8 +734,8 @@ local function build_state_for_position(pos, parent_state)
state.dimension = dimension
state.is_ground = is_ground and get_item_group(node_name, "leaves") == 0
state.grass = get_item_group(node_name, "grass_block") ~= 0
state.water = is_water
state.is_grass = get_item_group(node_name, "grass_block") ~= 0
state.is_water = is_water
-- Check light level
local gotten_light = get_node_light(pos)
@ -940,13 +946,13 @@ if mobs_spawn then
end
local mob_chance_offset = math_random(1, 1e6) / 1e6 * cumulative_chance
minetest.log("action", "mob_chance_offset = "..tostring(mob_chance_offset).."/"..tostring(cumulative_chance))
--minetest.log("action", "mob_chance_offset = "..tostring(mob_chance_offset).."/"..tostring(cumulative_chance))
for i = 1,#spawn_table do
local mob_def = spawn_table[i]
local mob_chance = mob_def.chance
if mob_chance_offset <= mob_chance then
minetest.log(mob_def.name.." "..mob_chance)
--minetest.log(mob_def.name.." "..mob_chance)
return mob_def
end