More slime balancing

This commit is contained in:
Wuzzy 2017-02-24 00:29:05 +01:00
parent 3715f41144
commit 128852d1c1

View file

@ -27,8 +27,7 @@ mobs:register_mob("mobs_mc:greensmall", {
damage = "green_slime_damage", damage = "green_slime_damage",
attack = "green_slime_attack", attack = "green_slime_attack",
}, },
walk_velocity = .8, -- FIXME: The tiny slimes deal damage although this number is set to 0. Strange.
run_velocity = 2.6,
damage = 0, damage = 0,
armor = 100, armor = 100,
drops = { drops = {
@ -60,7 +59,10 @@ mobs:register_mob("mobs_mc:greensmall", {
attack_type = "dogfight", attack_type = "dogfight",
passive = false, passive = false,
jump = true, jump = true,
jump_height = 4, walk_velocity = 0.7,
run_velocity = 0.7,
walk_chance = 0,
jump_height = 3,
jump_chance = 98, jump_chance = 98,
fear_height = 12, fear_height = 12,
}) })
@ -86,8 +88,6 @@ mobs:register_mob("mobs_mc:greenmedium", {
damage = "green_slime_damage", damage = "green_slime_damage",
attack = "green_slime_attack", attack = "green_slime_attack",
}, },
walk_velocity = .8,
run_velocity = 2.0,
damage = 2, damage = 2,
armor = 100, armor = 100,
drops = {}, drops = {},
@ -114,7 +114,10 @@ mobs:register_mob("mobs_mc:greenmedium", {
attack_type = "dogfight", attack_type = "dogfight",
passive = false, passive = false,
jump = true, jump = true,
jump_height = 8, walk_chance = 0,
walk_velocity = 1.3,
run_velocity = 1.3,
jump_height = 4.3,
jump_chance = 100, jump_chance = 100,
fear_height = 60, fear_height = 60,
on_die = function(self, pos) on_die = function(self, pos)
@ -150,8 +153,6 @@ mobs:register_mob("mobs_mc:greenbig", {
damage = "green_slime_damage", damage = "green_slime_damage",
attack = "green_slime_attack", attack = "green_slime_attack",
}, },
walk_velocity = .8,
run_velocity = 1.6,
damage = 4, damage = 4,
armor = 100, armor = 100,
drops = {}, drops = {},
@ -178,17 +179,20 @@ mobs:register_mob("mobs_mc:greenbig", {
attack_type = "dogfight", attack_type = "dogfight",
passive = false, passive = false,
jump = true, jump = true,
jump_height = 8, walk_velocity = 2.5,
run_velocity = 2.5,
walk_chance = 0,
jump_height = 5.2,
jump_chance = 100, jump_chance = 100,
fear_height = 60, fear_height = 60,
on_die = function(self, pos) on_die = function(self, pos)
local angle, posadd local angle, posadd
angle = math.random(0, math.pi*2) angle = math.random(0, math.pi*2)
for i=1,2 do for i=1,4 do
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)} posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.normalize(posadd) posadd = vector.normalize(posadd)
minetest.add_entity(vector.add(pos, posadd), "mobs_mc:greenmedium") minetest.add_entity(vector.add(pos, posadd), "mobs_mc:greenmedium")
angle = angle + math.pi angle = angle + math.pi/2
end end
end, end,
}) })