mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-16 16:11:06 +01:00
prevent mob collision detection shootout
This commit is contained in:
parent
ed60266713
commit
1210bc463a
1 changed files with 32 additions and 10 deletions
|
@ -140,10 +140,18 @@ if minetest_settings:get_bool("only_peaceful_mobs", false) then
|
|||
end)
|
||||
end
|
||||
|
||||
local integer_test = {-1,1}
|
||||
--slightly adjust mob position to prevent equal length
|
||||
--corner/wall sticking
|
||||
pos.x = pos.x + ((math_random()/2)*integer_test[math.random(1,2)])
|
||||
pos.z = pos.z + ((math_random()/2)*integer_test[math.random(1,2)])
|
||||
|
||||
local collision = function(self)
|
||||
pos = self.object:get_pos()
|
||||
--do collision detection from the base of the mob
|
||||
|
||||
|
||||
|
||||
--do collision detection from the base of the mob
|
||||
collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
pos.y = pos.y + collisionbox[2]
|
||||
|
@ -189,6 +197,7 @@ local collision = function(self)
|
|||
if distance <= collision_boundary + object_collision_boundary and y_base_diff >= 0 and y_top_diff >= 0 then
|
||||
|
||||
dir = vector.direction(pos,pos2)
|
||||
|
||||
dir.y = 0
|
||||
|
||||
--eliminate mob being stuck in corners
|
||||
|
@ -196,19 +205,32 @@ local collision = function(self)
|
|||
dir = vector.new(math_random(-1,1)*math_random(),0,math_random(-1,1)*math_random())
|
||||
end
|
||||
|
||||
local velocity = vector.multiply(dir,1.1)
|
||||
---- JUST MAKE THIS DIR FROM NOW ON --- FIX MEEEEE
|
||||
local velocity = dir--vector.multiply(dir,1.1)
|
||||
|
||||
--local velocity = vector.normalize(dir)
|
||||
|
||||
vel1 = vector.multiply(velocity, -1)
|
||||
vel2 = velocity
|
||||
|
||||
|
||||
local current_mob_velocity = self.object:get_velocity()
|
||||
|
||||
|
||||
if math.abs(current_mob_velocity.x) < 2 and math.abs(current_mob_velocity.z) < 2 then
|
||||
self.object:add_velocity(vel1)
|
||||
end
|
||||
|
||||
--reenable fire spreading eventually
|
||||
|
||||
if object:is_player() then
|
||||
|
||||
local current_vel = object:get_velocity()
|
||||
|
||||
if math.abs(current_vel.x) < 2 and math.abs(current_vel.z) < 2 then
|
||||
object:add_player_velocity(vel2)
|
||||
end
|
||||
|
||||
|
||||
--if self.on_fire then
|
||||
-- start_fire(object)
|
||||
|
@ -219,7 +241,10 @@ local collision = function(self)
|
|||
--end
|
||||
|
||||
else
|
||||
local current_vel = object:get_velocity()
|
||||
if math.abs(current_vel.x) < 2 and math.abs(current_vel.z) < 2 then
|
||||
object:add_velocity(vel2)
|
||||
end
|
||||
--if self.on_fire then
|
||||
-- start_fire(object)
|
||||
--end
|
||||
|
@ -381,7 +406,6 @@ end
|
|||
-- execute current state (stand, walk, run, attacks)
|
||||
-- returns true if mob has died
|
||||
local do_states = function(self, dtime)
|
||||
|
||||
local yaw = self.object:get_yaw() or 0
|
||||
|
||||
|
||||
|
@ -619,6 +643,8 @@ local mob_step = function(self, dtime)
|
|||
collision(self)
|
||||
end
|
||||
|
||||
do_states(self, dtime)
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -763,10 +789,6 @@ local mob_step = function(self, dtime)
|
|||
|
||||
--breed(self)
|
||||
|
||||
--if do_states(self, dtime) then
|
||||
-- return
|
||||
--end
|
||||
|
||||
--do_jump(self)
|
||||
|
||||
--runaway_from(self)
|
||||
|
|
Loading…
Reference in a new issue