Increase bucket stack size to 16

This commit is contained in:
Wuzzy 2017-02-15 02:16:53 +01:00
parent a66967acc2
commit 1187a8652d

View file

@ -18,8 +18,6 @@ minetest.register_craft({
bucket = {} bucket = {}
bucket.liquids = {} bucket.liquids = {}
-- FIXME: Make buckets stack up to 16
-- Register a new liquid -- Register a new liquid
-- source = name of the source node -- source = name of the source node
-- flowing = name of the flowing node -- flowing = name of the flowing node
@ -38,7 +36,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
minetest.register_craftitem(itemname, { minetest.register_craftitem(itemname, {
description = name, description = name,
inventory_image = inventory_image, inventory_image = inventory_image,
stack_max = 1, stack_max = 16,
liquids_pointable = true, liquids_pointable = true,
on_place = function(itemstack, user, pointed_thing) on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node -- Must be pointing to node
@ -99,10 +97,26 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
return return
end end
end end
-- Handle bucket item and inventory stuff
if not minetest.setting_getbool("creative_mode") then if not minetest.setting_getbool("creative_mode") then
return {name="bucket:bucket_empty"} -- Add empty bucket and put it into invntory, if possible.
-- Drop empty bucket otherwise.
local new_bucket = ItemStack("bucket:bucket_empty")
if itemstack:get_count() == 1 then
return new_bucket
else
local inv = user:get_inventory()
if inv:room_for_item("main", new_bucket) then
inv:add_item("main", new_bucket)
else
minetest.add_item(user:getpos(), new_bucket)
end
itemstack:take_item()
return itemstack
end
else else
return {name=itemname} return
end end
end end
}) })
@ -112,7 +126,7 @@ end
minetest.register_craftitem("bucket:bucket_empty", { minetest.register_craftitem("bucket:bucket_empty", {
description = "Empty Bucket", description = "Empty Bucket",
inventory_image = "bucket.png", inventory_image = "bucket.png",
stack_max = 1, stack_max = 16,
liquids_pointable = true, liquids_pointable = true,
on_place = function(itemstack, user, pointed_thing) on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node -- Must be pointing to node
@ -125,10 +139,26 @@ minetest.register_craftitem("bucket:bucket_empty", {
if liquiddef ~= nil and liquiddef.itemname ~= nil and (node.name == liquiddef.source or if liquiddef ~= nil and liquiddef.itemname ~= nil and (node.name == liquiddef.source or
(node.name == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then (node.name == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then
local new_bucket = ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)})
minetest.add_node(pointed_thing.under, {name="air"}) minetest.add_node(pointed_thing.under, {name="air"})
if node.name == liquiddef.source then node.param2 = LIQUID_MAX end -- Add liquid bucket and put it into inventory, if possible.
return ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)}) -- Drop new bucket otherwise.
if itemstack:get_count() == 1 then
return new_bucket
else
local inv = user:get_inventory()
if inv:room_for_item("main", new_bucket) then
inv:add_item("main", new_bucket)
else
minetest.add_item(user:getpos(), new_bucket)
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
end end
end, end,
}) })