Merge pull request 'Add MC hold to eat delay' (#4144) from Eliy21/MineClone2:eating_delay into master

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4144
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
This commit is contained in:
the-real-herowl 2024-01-25 02:06:14 +00:00
commit 1175be45fb
10 changed files with 460 additions and 56 deletions

View file

@ -181,6 +181,67 @@ local function eat_gapple(itemstack, placer, pointed_thing)
return gapple_hunger_restore(itemstack, placer, pointed_thing)
end
local function eat_gapple_delayed(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
elseif pointed_thing.type == "object" then
return itemstack
end
local function eat_gapple(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
elseif pointed_thing.type == "object" then
return itemstack
end
local regen_duration, absorbtion_factor = 5, 1
if itemstack:get_name() == "mcl_core:apple_gold_enchanted" then
regen_duration, absorbtion_factor = 20, 4
mcl_potions.fire_resistance_func(placer, 1, 300)
mcl_potions.leaping_func(placer, 1, 300)
if enable_fapples then
mcl_potions.swiftness_func(placer, absorbtion_factor, 120)
end
end
-- TODO: Absorbtion
mcl_potions.regeneration_func(placer, 2, regen_duration)
--return gapple_hunger_restore(itemstack, placer, pointed_thing)
end
-- Wrapper for handling mcl_hunger delayed eating
local name = placer:get_player_name()
mcl_hunger.eat_internal[name]._custom_itemstack = itemstack -- Used as comparison to make sure the custom wrapper executes only when the same item is eaten
mcl_hunger.eat_internal[name]._custom_var = {
itemstack = itemstack,
placer = placer,
pointed_thing = pointed_thing,
}
mcl_hunger.eat_internal[name]._custom_func = eat_gapple
mcl_hunger.eat_internal[name]._custom_wrapper = function(name)
mcl_hunger.eat_internal[name]._custom_func(
mcl_hunger.eat_internal[name]._custom_var.itemstack,
mcl_hunger.eat_internal[name]._custom_var.placer,
mcl_hunger.eat_internal[name]._custom_var.pointed_thing
)
end
--mcl_hunger.eat_internal[name]._custom_do_delayed = true -- Only _custom_wrapper will be executed after holding RMB or LMB within a specified delay
minetest.do_item_eat(4, nil, itemstack, placer, pointed_thing)
end
minetest.register_craftitem("mcl_core:apple_gold", {
-- TODO: Add special highlight color
description = S("Golden Apple"),
@ -188,8 +249,10 @@ minetest.register_craftitem("mcl_core:apple_gold", {
wield_image = "mcl_core_apple_golden.png",
inventory_image = "mcl_core_apple_golden.png",
stack_max = 64,
on_place = eat_gapple,
on_secondary_use = eat_gapple,
--on_place = eat_gapple, -- Will do effect immediately but not reduce item count until eating delay ends which makes it exploitable by deliberately not finishing delay
--on_secondary_use = eat_gapple,
on_place = eat_gapple_delayed,
on_secondary_use = eat_gapple_delayed,
groups = { food = 2, eatable = 4, can_eat_when_full = 1 },
_mcl_saturation = 9.6,
})
@ -200,8 +263,10 @@ minetest.register_craftitem("mcl_core:apple_gold_enchanted", {
wield_image = "mcl_core_apple_golden.png" .. mcl_enchanting.overlay,
inventory_image = "mcl_core_apple_golden.png" .. mcl_enchanting.overlay,
stack_max = 64,
on_place = eat_gapple,
on_secondary_use = eat_gapple,
--on_place = eat_gapple,
--on_secondary_use = eat_gapple,
on_place = eat_gapple_delayed,
on_secondary_use = eat_gapple_delayed,
groups = { food = 2, eatable = 4, can_eat_when_full = 1 },
_mcl_saturation = 9.6,
})

View file

@ -157,7 +157,7 @@ minetest.register_craftitem("mcl_farming:beetroot_soup", {
wield_image = "mcl_farming_beetroot_soup.png",
on_place = minetest.item_eat(6, "mcl_core:bowl"),
on_secondary_use = minetest.item_eat(6, "mcl_core:bowl"),
groups = { food = 3, eatable = 6 },
groups = { food = 2, eatable = 6 },
_mcl_saturation = 7.2,
})

View file

@ -145,6 +145,52 @@ local function drink_milk(itemstack, player, pointed_thing)
return bucket
end
local function drink_milk_delayed(itemstack, player, pointed_thing)
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
if player and not player:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, player, itemstack) or itemstack
end
end
elseif pointed_thing.type == "object" then
return itemstack
end
local function drink_milk(itemstack, player, pointed_thing)
--local bucket = minetest.do_item_eat(0, "mcl_buckets:bucket_empty", itemstack, player, pointed_thing)
-- Check if we were allowed to drink this (eat delay check)
--if mcl_hunger.active and (bucket:get_name() ~= "mcl_mobitems:milk_bucket" or minetest.is_creative_enabled(player:get_player_name())) then
if mcl_hunger.active and (player:get_inventory():get_stack("main", player:get_wield_index(), itemstack) == "mcl_mobitems:milk_bucket" or minetest.is_creative_enabled(player:get_player_name())) then
mcl_hunger.stop_poison(player)
end
mcl_potions._reset_player_effects(player)
return bucket
end
-- Wrapper for handling mcl_hunger delayed eating
local name = player:get_player_name()
mcl_hunger.eat_internal[name]._custom_itemstack = itemstack -- Used as comparison to make sure the custom wrapper executes only when the same item is eaten
mcl_hunger.eat_internal[name]._custom_var = {
itemstack = itemstack,
player = player,
pointed_thing = pointed_thing,
}
mcl_hunger.eat_internal[name]._custom_func = drink_milk
mcl_hunger.eat_internal[name]._custom_wrapper = function(name)
mcl_hunger.eat_internal[name]._custom_func(
mcl_hunger.eat_internal[name]._custom_var.itemstack,
mcl_hunger.eat_internal[name]._custom_var.player,
mcl_hunger.eat_internal[name]._custom_var.pointed_thing
)
end
--mcl_hunger.eat_internal[name]._custom_do_delayed = true -- Only _custom_wrapper will be executed after holding RMB or LMB within a specified delay
minetest.do_item_eat(0, "mcl_buckets:bucket_empty", itemstack, player, pointed_thing)
end
minetest.register_craftitem("mcl_mobitems:milk_bucket", {
description = S("Milk"),
_tt_help = minetest.colorize(mcl_colors.GREEN, S("Removes all status effects")),
@ -152,8 +198,10 @@ minetest.register_craftitem("mcl_mobitems:milk_bucket", {
_doc_items_usagehelp = S("Use the placement key to drink the milk."),
inventory_image = "mcl_mobitems_bucket_milk.png",
wield_image = "mcl_mobitems_bucket_milk.png",
on_place = drink_milk,
on_secondary_use = drink_milk,
--on_place = drink_milk, -- Will do effect immediately but not reduce item count until eating delay ends which makes it exploitable by deliberately not finishing delay
--on_secondary_use = drink_milk,
on_place = drink_milk_delayed,
on_secondary_use = drink_milk_delayed,
stack_max = 1,
groups = { food = 3, can_eat_when_full = 1 },
})
@ -298,7 +346,7 @@ minetest.register_craftitem("mcl_mobitems:rabbit_stew", {
stack_max = 1,
on_place = minetest.item_eat(10, "mcl_core:bowl"),
on_secondary_use = minetest.item_eat(10, "mcl_core:bowl"),
groups = { food = 3, eatable = 10 },
groups = { food = 2, eatable = 10 },
_mcl_saturation = 12.0,
})

View file

@ -87,7 +87,7 @@ minetest.register_craftitem("mcl_mushrooms:mushroom_stew", {
inventory_image = "farming_mushroom_stew.png",
on_place = minetest.item_eat(6, "mcl_core:bowl"),
on_secondary_use = minetest.item_eat(6, "mcl_core:bowl"),
groups = { food = 3, eatable = 6 },
groups = { food = 2, eatable = 6 },
_mcl_saturation = 7.2,
stack_max = 1,
})

View file

@ -61,7 +61,26 @@ function return_on_use(def, effect, dur)
return itemstack
end
def.on_use(user, effect, dur)
--def.on_use(user, effect, dur) -- Will do effect immediately but not reduce item count until eating delay ends which makes it exploitable by deliberately not finishing delay
-- Wrapper for handling mcl_hunger delayed eating
local name = user:get_player_name()
mcl_hunger.eat_internal[name]._custom_itemstack = itemstack -- Used as comparison to make sure the custom wrapper executes only when the same item is eaten
mcl_hunger.eat_internal[name]._custom_var = {
user = user,
effect = effect,
dur = dur,
}
mcl_hunger.eat_internal[name]._custom_func = def.on_use
mcl_hunger.eat_internal[name]._custom_wrapper = function(name)
mcl_hunger.eat_internal[name]._custom_func(
mcl_hunger.eat_internal[name]._custom_var.user,
mcl_hunger.eat_internal[name]._custom_var.effect,
mcl_hunger.eat_internal[name]._custom_var.dur
)
end
local old_name, old_count = itemstack:get_name(), itemstack:get_count()
itemstack = minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
if old_name ~= itemstack:get_name() or old_count ~= itemstack:get_count() then

View file

@ -78,6 +78,50 @@ local function eat_stew(itemstack, user, pointed_thing)
end
end
local function eat_stew_delayed(itemstack, user, pointed_thing)
if pointed_thing.type == "node" then
if user and not user:get_player_control().sneak then
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
end
elseif pointed_thing.type == "object" then
return itemstack
end
-- Wrapper for handling mcl_hunger delayed eating
local name = user:get_player_name()
mcl_hunger.eat_internal[name]._custom_itemstack = itemstack -- Used as comparison to make sure the custom wrapper executes only when the same item is eaten
mcl_hunger.eat_internal[name]._custom_var = {
itemstack = itemstack,
user = user,
pointed_thing = pointed_thing,
}
mcl_hunger.eat_internal[name]._custom_func = eat_stew
mcl_hunger.eat_internal[name]._custom_wrapper = function(name)
mcl_hunger.eat_internal[name]._custom_func(
mcl_hunger.eat_internal[name]._custom_var.itemstack,
mcl_hunger.eat_internal[name]._custom_var.user,
mcl_hunger.eat_internal[name]._custom_var.pointed_thing
)
local user = mcl_hunger.eat_internal[name]._custom_var.user
minetest.after(0, function()
user:get_inventory():set_stack("main", user:get_wield_index(), "mcl_core:bowl")
end)
end
mcl_hunger.eat_internal[name]._custom_do_delayed = true -- Only _custom_wrapper will be executed after holding RMB or LMB within a specified delay
--minetest.do_item_eat(0, "mcl_core:bowl", itemstack, user, pointed_thing)
end
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if itemstack:get_name() ~= "mcl_sus_stew:stew" then return end
for f,e in pairs(flower_effect) do
@ -96,8 +140,10 @@ minetest.register_craftitem("mcl_sus_stew:stew",{
description = S("Suspicious Stew"),
inventory_image = "sus_stew.png",
stack_max = 1,
on_place = eat_stew,
on_secondary_use = eat_stew,
--on_place = eat_stew,
--on_secondary_use = eat_stew,
on_place = eat_stew_delayed,
on_secondary_use = eat_stew_delayed,
groups = { food = 2, eatable = 4, can_eat_when_full = 1, not_in_creative_inventory=1,},
_mcl_saturation = 7.2,
})

View file

@ -49,3 +49,7 @@ Initial release
- Fix mod not working with both intllib and mod security enabled
- Add missing screenshot
- Rewrite README and use Markdown format
0.6.0
-----
- Add eating delay

View file

@ -38,7 +38,26 @@ function minetest.do_item_eat(hp_change, replace_with_item, itemstack, user, poi
local can_eat_when_full = creative or (mcl_hunger.active == false)
or minetest.get_item_group(itemstack:get_name(), "can_eat_when_full") == 1
-- Don't allow eating when player has full hunger bar (some exceptional items apply)
if can_eat_when_full or (mcl_hunger.get_hunger(user) < 20) then
if not no_eat_delay and not mcl_hunger.eat_internal[name].is_eating and not mcl_hunger.eat_internal[name].do_item_eat and (can_eat_when_full or (mcl_hunger.get_hunger(user) < 20)) then
local itemname = itemstack:get_name()
table.update(mcl_hunger.eat_internal[name], {
is_eating = true,
is_eating_no_padding = true,
itemname = itemname,
item_definition = minetest.registered_items[itemname],
hp_change = hp_change,
replace_with_item = replace_with_item,
itemstack = itemstack,
user = user,
pointed_thing = pointed_thing
})
elseif (mcl_hunger.eat_internal[name].do_item_eat or no_eat_delay) and (can_eat_when_full or (mcl_hunger.get_hunger(user) < 20)) then
if mcl_hunger.eat_internal[name]._custom_itemstack and
mcl_hunger.eat_internal[name]._custom_wrapper and
mcl_hunger.eat_internal[name]._custom_itemstack == itemstack then
mcl_hunger.eat_internal[name]._custom_wrapper(name)
end
itemstack = mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
for _, callback in pairs(minetest.registered_on_item_eats) do
local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack)
@ -47,6 +66,7 @@ function minetest.do_item_eat(hp_change, replace_with_item, itemstack, user, poi
end
end
mcl_hunger.last_eat[name] = os.time()
user:get_inventory():set_stack("main", user:get_wield_index(), itemstack)
end
end
@ -129,49 +149,9 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
--local hp = user:get_hp()
local pos = user:get_pos()
-- player height
pos.y = pos.y + 1.5
local foodtype = minetest.get_item_group(itemname, "food")
if foodtype == 3 then
-- Item is a drink, only play drinking sound (no particle)
minetest.sound_play("survival_thirst_drink", {
max_hear_distance = 12,
gain = 1.0,
pitch = 1 + math.random(-10, 10)*0.005,
object = user,
}, true)
else
-- Assume the item is a food
-- Add eat particle effect and sound
local def = minetest.registered_items[itemname]
local texture = def.inventory_image
if not texture or texture == "" then
texture = def.wield_image
end
-- Special item definition field: _food_particles
-- If false, force item to not spawn any food partiles when eaten
if def._food_particles ~= false and texture and texture ~= "" then
local v = user:get_velocity() or user:get_player_velocity()
for i = 0, math.min(math.max(8, hunger_change*2), 25) do
minetest.add_particle({
pos = { x = pos.x, y = pos.y, z = pos.z },
velocity = vector.add(v, { x = math.random(-1, 1), y = math.random(1, 2), z = math.random(-1, 1) }),
acceleration = { x = 0, y = math.random(-9, -5), z = 0 },
expirationtime = 1,
size = math.random(1, 2),
collisiondetection = true,
vertical = false,
texture = "[combine:3x3:" .. -i .. "," .. -i .. "=" .. texture,
})
end
end
minetest.sound_play("mcl_hunger_bite", {
max_hear_distance = 12,
gain = 1.0,
pitch = 1 + math.random(-10, 10)*0.005,
object = user,
}, true)
end
mcl_hunger.eat_effects(user, itemname, pos, hunger_change, def)
if mcl_hunger.active and hunger_change then
-- Add saturation (must be defined in item table)
@ -226,6 +206,61 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
end
end
function mcl_hunger.eat_effects(user, itemname, pos, hunger_change, item_def, pitch)
if user and itemname and pos and hunger_change and item_def then
local name = user:get_player_name()
if mcl_hunger.eat_internal[name] and mcl_hunger.eat_internal[name].do_item_eat then
pitch = 0.95
end
local def = item_def
-- player height
pos.y = pos.y + 1.5
local foodtype = minetest.get_item_group(itemname, "food")
if foodtype == 3 then
-- Item is a drink, only play drinking sound (no particle)
minetest.sound_play("survival_thirst_drink", {
max_hear_distance = 12,
gain = 1.0,
pitch = pitch or 1 + math.random(-10, 10)*0.005,
object = user,
}, true)
else
-- Assume the item is a food
-- Add eat particle effect and sound
--local def = minetest.registered_items[itemname]
local texture = def.inventory_image
if not texture or texture == "" then
texture = def.wield_image
end
-- Special item definition field: _food_particles
-- If false, force item to not spawn any food partiles when eaten
if def._food_particles ~= false and texture and texture ~= "" then
local v = user:get_velocity() or user:get_player_velocity()
for i = 0, math.min(math.max(8, hunger_change*2), 25) do
minetest.add_particle({
pos = { x = pos.x, y = pos.y, z = pos.z },
velocity = vector.add(v, { x = math.random(-1, 1), y = math.random(1, 2), z = math.random(-1, 1) }),
acceleration = { x = 0, y = math.random(-9, -5), z = 0 },
expirationtime = 1,
size = math.random(1, 2),
collisiondetection = true,
vertical = false,
texture = "[combine:3x3:" .. -i .. "," .. -i .. "=" .. texture,
})
end
end
minetest.sound_play("mcl_hunger_bite", {
max_hear_distance = 12,
gain = 1.0,
pitch = pitch or 1 + math.random(-10, 10)*0.005,
object = user,
}, true)
end
else
return false
end
end
if mcl_hunger.active then
-- player-action based hunger changes
minetest.register_on_dignode(function(pos, oldnode, player)

View file

@ -30,6 +30,10 @@ mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP
mcl_hunger.EXHAUST_HUNGER = 5 -- Hunger status effect at base level.
mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered
mcl_hunger.EATING_DELAY = tonumber(minetest.settings:get("mcl_eating_delay")) or 1.61
mcl_hunger.EATING_WALK_SPEED = tonumber(minetest.settings:get("movement_speed_crouch")) / tonumber(minetest.settings:get("movement_speed_walk"))
mcl_hunger.EATING_TOUCHSCREEN_DELAY_PADDING = 0.75
mcl_hunger.SATURATION_INIT = 5 -- Initial saturation for new/respawning players
-- Debug Mode. If enabled, saturation and exhaustion are shown as well.
@ -39,6 +43,53 @@ mcl_hunger.debug = false
-- Cooldown timers for each player, to force a short delay between consuming 2 food items
mcl_hunger.last_eat = {}
-- Is player eating API
function mcl_hunger.is_eating(name)
local result
if name then
if type(name) ~= "string" then
name = name:get_player_name()
end
result = mcl_hunger.eat_internal[name].is_eating_no_padding
end
return result
end
-- Variables for each player, to handle delayed eating
mcl_hunger.eat_internal = {}
-- Set per player internal variables for delayed eating
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
mcl_hunger.eat_internal[name] = {
is_eating = false,
is_eating_no_padding = false,
itemname = nil,
item_definition = nil,
hp_change = nil,
replace_with_item = nil,
itemstack = nil,
user = nil,
pointed_thing = nil,
pitch = nil,
do_item_eat = false,
_custom_itemstack = nil, -- Used as comparison to make sure _custom_wrapper only executes when the same item is eaten
_custom_var = {}, -- Variables that can be used by _custom_var and _custom_wrapper
_custom_func = nil, -- Can be executed by _custom_wrapper
_custom_wrapper = nil, -- Will execute alongside minetest.do_item_eat if not empty and _custom_itemstack is equal to current player itemstack
_custom_do_delayed = false, -- If true, then will execute only _custom_wrapper after holding RMB or LMB within a delay specified by mcl_hunger.EATING_DELAY (Use to bypass minetest.do_item_eat entirely)
}
playerphysics.remove_physics_factor(player, "speed", "mcl_hunger:eating_speed")
end)
-- Clear when player leaves
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
mcl_hunger.eat_internal[name] = nil
end)
dofile(modpath.."/api.lua")
dofile(modpath.."/hunger.lua")
dofile(modpath.."/register_foods.lua")
@ -138,6 +189,35 @@ minetest.register_on_player_hpchange(function(player, hp_change)
end)
local food_tick_timers = {} -- one food_tick_timer per player, keys are the player-objects
local eat_start_timers = {}
local eat_tick_timers = {}
local eat_effects_cooldown = {}
local function clear_eat_internal_and_timers(player, player_name)
playerphysics.remove_physics_factor(player, "speed", "mcl_hunger:eating_speed")
mcl_hunger.eat_internal[player_name] = {
is_eating = false,
is_eating_no_padding = false,
itemname = nil,
item_definition = nil,
hp_change = nil,
replace_with_item = nil,
itemstack = nil,
user = nil,
pointed_thing = nil,
pitch = nil,
do_item_eat = false,
_custom_itemstack = nil,
_custom_var = {},
_custom_func = nil,
_custom_wrapper = nil,
_custom_do_delayed = false,
}
eat_start_timers[player] = 0
eat_tick_timers[player] = 0
eat_effects_cooldown[player] = 0
end
minetest.register_globalstep(function(dtime)
for _,player in pairs(minetest.get_connected_players()) do
@ -184,6 +264,109 @@ minetest.register_globalstep(function(dtime)
end
food_tick_timers[player] = food_tick_timer -- update food_tick_timer table
-- Eating delay code
if mcl_hunger.eat_internal[player_name].is_eating or mcl_hunger.eat_internal[player_name]._custom_do_delayed then
mcl_hunger.eat_internal[player_name].is_eating = true
mcl_hunger.eat_internal[player_name].is_eating_no_padding = true
local control = player:get_player_control()
local inv = player:get_inventory()
local current_itemstack = player:get_wielded_item()
if not eat_start_timers[player] then
eat_start_timers[player] = 0
end
eat_start_timers[player] = eat_start_timers[player] + dtime
if not eat_tick_timers[player] then
eat_tick_timers[player] = 0
end
if not eat_effects_cooldown[player] then
eat_effects_cooldown[player] = 0
end
if not mcl_hunger.eat_internal[player_name].pitch then
mcl_hunger.eat_internal[player_name].pitch = 1 + math.random(-10, 10)*0.005
end
-- check if holding RMB (or LMB as workaround for touchscreen)
if (current_itemstack == mcl_hunger.eat_internal[player_name].itemstack or current_itemstack == mcl_hunger.eat_internal[player_name]._custom_itemstack) and (control.RMB or control.LMB) then
eat_tick_timers[player] = eat_tick_timers[player] + dtime
eat_effects_cooldown[player] = eat_effects_cooldown[player] + dtime
playerphysics.add_physics_factor(player, "speed", "mcl_hunger:eating_speed", mcl_hunger.EATING_WALK_SPEED)
if eat_effects_cooldown[player] > 0.2 then
eat_effects_cooldown[player] = 0
if not mcl_hunger.eat_internal[player_name].user then
mcl_hunger.eat_internal[player_name].user = player
end
if not mcl_hunger.eat_internal[player_name].itemname then
mcl_hunger.eat_internal[player_name].itemname = current_itemstack:get_name()
end
if not mcl_hunger.eat_internal[player_name].hp_change then
mcl_hunger.eat_internal[player_name].hp_change = 0
end
local pos = player:get_pos()
local itemname = mcl_hunger.eat_internal[player_name].itemname
local def = minetest.registered_items[itemname]
mcl_hunger.eat_effects(
mcl_hunger.eat_internal[player_name].user,
mcl_hunger.eat_internal[player_name].itemname,
pos,
mcl_hunger.eat_internal[player_name].hp_change,
def,
mcl_hunger.eat_internal[player_name].pitch
)
end
-- check if eating delay is over
if eat_tick_timers[player] >= mcl_hunger.EATING_DELAY then
if not mcl_hunger.eat_internal[player_name]._custom_do_delayed then
mcl_hunger.eat_internal[player_name].do_item_eat = true
minetest.do_item_eat(
mcl_hunger.eat_internal[player_name].hp_change,
mcl_hunger.eat_internal[player_name].replace_with_item,
mcl_hunger.eat_internal[player_name].itemstack,
mcl_hunger.eat_internal[player_name].user,
mcl_hunger.eat_internal[player_name].pointed_thing
)
-- bypass minetest.do_item_eat and only execute _custom_wrapper
elseif mcl_hunger.eat_internal[player_name]._custom_itemstack and
mcl_hunger.eat_internal[player_name]._custom_wrapper and
mcl_hunger.eat_internal[player_name]._custom_itemstack == current_itemstack then
mcl_hunger.eat_internal[player_name]._custom_wrapper(player_name)
player:get_inventory():set_stack("main", player:get_wield_index(), itemstack)
end
clear_eat_internal_and_timers(player, player_name)
end
elseif eat_start_timers[player] and eat_start_timers[player] > 0.2 then
playerphysics.remove_physics_factor(player, "speed", "mcl_hunger:eating_speed")
mcl_hunger.eat_internal[player_name].is_eating_no_padding = false
elseif eat_start_timers[player] and eat_start_timers[player] > mcl_hunger.EATING_TOUCHSCREEN_DELAY_PADDING then
clear_eat_internal_and_timers(player, player_name)
end
end
if eat_start_timers[player] and eat_start_timers[player] > mcl_hunger.EATING_DELAY + mcl_hunger.EATING_TOUCHSCREEN_DELAY_PADDING then
clear_eat_internal_and_timers(player, player_name)
end
end
end)

View file

@ -105,6 +105,10 @@ mcl_hunger_debug (Hunger debug) bool false
# Default: 0.5 s
mcl_health_regen_delay (Health regen delay) float 0.5 0
# Eating delay while holding right-click
# Default: 1.61 s
mcl_eating_delay (Eating delay) float 1.61 0
[Mobs]
# If enabled, mobs will spawn naturally. This does not affect
# affect mob spawners.