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Generate mushrooms underground (rare)
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@ -919,6 +919,7 @@ local BEDROCK_MAX = mcl_vars.mg_bedrock_overworld_max
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-- Below the bedrock, generate air/void
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-- Below the bedrock, generate air/void
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minetest.register_on_generated(function(minp, maxp)
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minetest.register_on_generated(function(minp, maxp)
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-- Generate bedrock layers
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if minp.y <= BEDROCK_MAX then
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if minp.y <= BEDROCK_MAX then
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local data = vm:get_data()
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local data = vm:get_data()
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@ -972,6 +973,27 @@ minetest.register_on_generated(function(minp, maxp)
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vm:update_liquids()
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vm:update_liquids()
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vm:write_to_map()
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vm:write_to_map()
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end
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end
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-- Generate rare underground mushrooms
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-- TODO: Make them appear in groups, use Perlin noise
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if minp.y > 0 or maxp.y < -32 then
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return
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end
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local bpos
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local stone = minetest.find_nodes_in_area_under_air(minp, maxp, {"mcl_core:stone", "mcl_core:dirt", "mcl_core:mycelium", "mcl_core:podzol", "mcl_core:andesite", "mcl_core:diorite", "mcl_core:granite", "mcl_core:stone_with_coal", "mcl_core:stone_with_iron", "mcl_core:stone_with_gold"})
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for n = 1, #stone do
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bpos = {x = stone[n].x, y = stone[n].y + 1, z = stone[n].z }
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if math.random(1,1000) < 4 and minetest.get_node_light(bpos, 0.5) <= 12 then
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if math.random(1,2) == 1 then
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minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"})
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else
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minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_red"})
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end
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end
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end
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end)
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end)
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-- Apply mapgen-specific mapgen code
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-- Apply mapgen-specific mapgen code
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