Remove unnecessary player vector magnitude calculation

This commit is contained in:
Eliy21 2023-12-21 15:52:26 +00:00
parent 96fa6c251e
commit 10dcdb7d6b

View file

@ -318,7 +318,6 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
local hv = hitter:get_velocity() local hv = hitter:get_velocity()
local dir_dot = (hv.x * dir.x) + (hv.z * dir.z) local dir_dot = (hv.x * dir.x) + (hv.z * dir.z)
local hitter_mag = math.sqrt((hv.x * hv.x) + (hv.z * hv.z)) local hitter_mag = math.sqrt((hv.x * hv.x) + (hv.z * hv.z))
local player_mag = math.sqrt((v.x * v.x) + (v.z * v.z))
if dir_dot > 0 and mcl_sprint.is_sprinting(h_name) then if dir_dot > 0 and mcl_sprint.is_sprinting(h_name) then
knockback = knockback + hitter_mag * 0.6875 knockback = knockback + hitter_mag * 0.6875
elseif dir_dot > 0 then elseif dir_dot > 0 then