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Fix mobs not retaliating if friend died with 1 hit
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parent
47ef78bf6a
commit
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1 changed files with 13 additions and 16 deletions
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@ -2434,6 +2434,8 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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hitter:set_wielded_item(weapon)
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hitter:set_wielded_item(weapon)
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end
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end
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local die = false
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-- only play hit sound and show blood effects if damage is 1 or over
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-- only play hit sound and show blood effects if damage is 1 or over
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if damage >= 1 then
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if damage >= 1 then
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@ -2475,21 +2477,14 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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-- do damage
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-- do damage
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self.health = self.health - floor(damage)
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self.health = self.health - floor(damage)
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-- exit here if dead, special item check
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-- skip future functions if dead, except alerting others
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if weapon:get_name() == "mobs:pick_lava" then
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if check_for_death(self, "hit", {type = "punch", puncher = hitter}) then
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if check_for_death(self, "lava", {type = "punch",
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die = true
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puncher = hitter}) then
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return
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end
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else
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if check_for_death(self, "hit", {type = "punch",
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puncher = hitter}) then
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return
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end
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end
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end
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-- knock back effect (only on full punch)
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-- knock back effect (only on full punch)
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if self.knock_back
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if not die
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and self.knock_back
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and tflp >= punch_interval then
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and tflp >= punch_interval then
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local v = self.object:get_velocity()
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local v = self.object:get_velocity()
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@ -2524,7 +2519,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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end -- END if damage
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end -- END if damage
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-- if skittish then run away
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-- if skittish then run away
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if self.runaway == true then
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if not die and self.runaway == true then
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local lp = hitter:get_pos()
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local lp = hitter:get_pos()
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local s = self.object:get_pos()
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local s = self.object:get_pos()
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@ -2555,9 +2550,11 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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and hitter:get_player_name() ~= self.owner
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and hitter:get_player_name() ~= self.owner
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and not mobs.invis[ name ] then
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and not mobs.invis[ name ] then
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-- attack whoever punched mob
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if not die then
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self.state = ""
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-- attack whoever punched mob
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do_attack(self, hitter)
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self.state = ""
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do_attack(self, hitter)
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end
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-- alert others to the attack
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-- alert others to the attack
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local objs = minetest.get_objects_inside_radius(hitter:get_pos(), self.view_range)
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local objs = minetest.get_objects_inside_radius(hitter:get_pos(), self.view_range)
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