mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-22 10:31:06 +01:00
Handle player void handling in playerplus
This commit is contained in:
parent
0b375f00cd
commit
0f2787cd16
3 changed files with 21 additions and 30 deletions
|
@ -21,8 +21,8 @@ minetest.register_node("mcl_core:barrier", {
|
|||
on_blast = function() end,
|
||||
})
|
||||
|
||||
-- The harmless void directly below the bottom bedrock layer. It doesn't hurt.
|
||||
minetest.register_node("mcl_core:void_top", {
|
||||
-- The void below the bedrock. Void damage is handled in playerplus
|
||||
minetest.register_node("mcl_core:void", {
|
||||
description = "Void",
|
||||
drawtype = "airlike",
|
||||
paramtype = "light",
|
||||
|
@ -30,8 +30,8 @@ minetest.register_node("mcl_core:void_top", {
|
|||
walkable = false,
|
||||
floodable = false,
|
||||
buildable_to = false,
|
||||
inventory_image = "default_barrier.png",
|
||||
wield_image = "default_barrier.png",
|
||||
inventory_image = "unknown_node.png",
|
||||
wield_image = "unknown_node.png",
|
||||
stack_max = 64,
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
|
@ -39,26 +39,6 @@ minetest.register_node("mcl_core:void_top", {
|
|||
on_blast = function() end,
|
||||
})
|
||||
|
||||
-- The deadly void way below bedrock. It hurts very much!
|
||||
minetest.register_node("mcl_core:void_deep", {
|
||||
description = "Deep Void",
|
||||
drawtype = "airlike",
|
||||
paramtype = "light",
|
||||
pointable = false,
|
||||
walkable = false,
|
||||
floodable = false,
|
||||
buildable_to = false,
|
||||
inventory_image = "default_barrier.png",
|
||||
wield_image = "default_barrier.png",
|
||||
stack_max = 64,
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = { not_in_creative_inventory = 1 },
|
||||
on_blast = function() end,
|
||||
-- Minecraft Wiki: 4 damage each 0.5 seconds
|
||||
damage_per_second = 8,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_core:stone", {
|
||||
description = "Stone",
|
||||
tiles = {"default_stone.png"},
|
||||
|
|
|
@ -479,8 +479,7 @@ minetest.register_on_generated(function(minp, maxp)
|
|||
local data = vm:get_data()
|
||||
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
|
||||
local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
|
||||
local c_void_top = minetest.get_content_id("mcl_core:void_top")
|
||||
local c_void_deep = minetest.get_content_id("mcl_core:void_deep")
|
||||
local c_void = minetest.get_content_id("mcl_core:void")
|
||||
local c_air = minetest.get_content_id("air")
|
||||
|
||||
for y = minp.y, math.min(maxp.y, BEDROCK_MAX) do
|
||||
|
@ -503,10 +502,8 @@ minetest.register_on_generated(function(minp, maxp)
|
|||
elseif y == BEDROCK_MAX -4 then
|
||||
-- 100%
|
||||
setdata = c_bedrock
|
||||
elseif y < BEDROCK_MIN and y > BEDROCK_MIN - 64 then
|
||||
setdata = c_void_top
|
||||
elseif y <= BEDROCK_MIN - 64 then
|
||||
setdata = c_void_deep
|
||||
elseif y < BEDROCK_MIN then
|
||||
setdata = c_void
|
||||
end
|
||||
if setdata then
|
||||
data[p_pos] = setdata
|
||||
|
|
|
@ -115,6 +115,20 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
end
|
||||
|
||||
-- Apply black sky in the Void and deal Void damage
|
||||
if pos.y < -64 then
|
||||
-- Player reached the void, set black sky box
|
||||
player:set_sky("#000000", "plain")
|
||||
else
|
||||
player:set_sky(nil, "regular")
|
||||
end
|
||||
if pos.y < -64 -64 then
|
||||
-- Player is deep into the void, deal void damage
|
||||
if player:get_hp() > 0 then
|
||||
player:set_hp(player:get_hp() - 4)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end)
|
||||
|
|
Loading…
Reference in a new issue