mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-22 10:31:06 +01:00
Fix outdated mob settings help
This commit is contained in:
parent
5ed278717f
commit
0e733f1677
3 changed files with 4 additions and 10 deletions
|
@ -3141,7 +3141,7 @@ minetest.register_entity(name, {
|
|||
lifetimer = def.lifetimer or 57.73,
|
||||
hp_min = scale_difficulty(def.hp_min, 5, 1),
|
||||
hp_max = scale_difficulty(def.hp_max, 10, 1),
|
||||
breath_max = scale_difficulty(def.breath_max, 15, 1, -1),
|
||||
breath_max = def.breath_max or 15,
|
||||
breathes_in_water = def.breathes_in_water or false,
|
||||
physical = true,
|
||||
collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
|
||||
|
|
|
@ -596,15 +596,9 @@ External Settings for "minetest.conf"
|
|||
is false)
|
||||
'mobs_spawn_protected' if set to false then mobs will not spawn in protected
|
||||
areas (default is true)
|
||||
'remove_far_mobs' if true then untamed mobs that are outside players
|
||||
visual range will be removed (default is true)
|
||||
'mobname' can change specific mob chance rate (0 to disable) and
|
||||
spawn number e.g. mobs_animal:cow = 1000,5
|
||||
'mob_difficulty' sets difficulty level (health and hit damage
|
||||
'mob_difficulty' [EXPERIMENTAL] sets difficulty level (health and hit damage
|
||||
multiplied by this number), defaults to 1.0.
|
||||
'mob_show_health' if false then punching mob will not show health status
|
||||
(true by default)
|
||||
'mob_chance_multiplier' multiplies chance of all mobs spawning and can be set
|
||||
'mob_spawn_chance' multiplies chance of all mobs spawning and can be set
|
||||
to 0.5 to have mobs spawn more or 2.0 to spawn less.
|
||||
e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of
|
||||
spawning.
|
||||
|
|
|
@ -70,7 +70,7 @@ mobs_drop_items (Mobs drop items) bool true
|
|||
# If enabled, mobs can take, place, change and destroy blocks around them.
|
||||
mobs_griefing (Mobs change blocks) bool true
|
||||
|
||||
# If enable, mobs won't damage particles when they got hurt.
|
||||
# If enabled, mobs won't damage particles when they got hurt.
|
||||
mobs_disable_blood (Disable mob damage particles) bool false
|
||||
|
||||
[Audio]
|
||||
|
|
Loading…
Reference in a new issue