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Fix outdated mob settings help
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5ed278717f
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3 changed files with 4 additions and 10 deletions
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@ -3141,7 +3141,7 @@ minetest.register_entity(name, {
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lifetimer = def.lifetimer or 57.73,
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lifetimer = def.lifetimer or 57.73,
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hp_min = scale_difficulty(def.hp_min, 5, 1),
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hp_min = scale_difficulty(def.hp_min, 5, 1),
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hp_max = scale_difficulty(def.hp_max, 10, 1),
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hp_max = scale_difficulty(def.hp_max, 10, 1),
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breath_max = scale_difficulty(def.breath_max, 15, 1, -1),
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breath_max = def.breath_max or 15,
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breathes_in_water = def.breathes_in_water or false,
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breathes_in_water = def.breathes_in_water or false,
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physical = true,
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physical = true,
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collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
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collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
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@ -596,15 +596,9 @@ External Settings for "minetest.conf"
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is false)
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is false)
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'mobs_spawn_protected' if set to false then mobs will not spawn in protected
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'mobs_spawn_protected' if set to false then mobs will not spawn in protected
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areas (default is true)
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areas (default is true)
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'remove_far_mobs' if true then untamed mobs that are outside players
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'mob_difficulty' [EXPERIMENTAL] sets difficulty level (health and hit damage
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visual range will be removed (default is true)
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'mobname' can change specific mob chance rate (0 to disable) and
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spawn number e.g. mobs_animal:cow = 1000,5
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'mob_difficulty' sets difficulty level (health and hit damage
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multiplied by this number), defaults to 1.0.
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multiplied by this number), defaults to 1.0.
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'mob_show_health' if false then punching mob will not show health status
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'mob_spawn_chance' multiplies chance of all mobs spawning and can be set
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(true by default)
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'mob_chance_multiplier' multiplies chance of all mobs spawning and can be set
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to 0.5 to have mobs spawn more or 2.0 to spawn less.
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to 0.5 to have mobs spawn more or 2.0 to spawn less.
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e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of
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e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of
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spawning.
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spawning.
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@ -70,7 +70,7 @@ mobs_drop_items (Mobs drop items) bool true
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# If enabled, mobs can take, place, change and destroy blocks around them.
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# If enabled, mobs can take, place, change and destroy blocks around them.
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mobs_griefing (Mobs change blocks) bool true
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mobs_griefing (Mobs change blocks) bool true
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# If enable, mobs won't damage particles when they got hurt.
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# If enabled, mobs won't damage particles when they got hurt.
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mobs_disable_blood (Disable mob damage particles) bool false
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mobs_disable_blood (Disable mob damage particles) bool false
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[Audio]
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[Audio]
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