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Remove debug printin mcl_mobs
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1 changed files with 7 additions and 8 deletions
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@ -12,7 +12,7 @@ local vector_distance = vector.distance
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-- range for mob count
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-- range for mob count
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local aoc_range = 32
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local aoc_range = 32
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--[[
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--[[
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THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
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THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
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@ -158,7 +158,6 @@ local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
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-- count how many mobs of one type are inside an area
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-- count how many mobs of one type are inside an area
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local count_mobs = function(pos,mobtype)
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local count_mobs = function(pos,mobtype)
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print(mobtype)
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local num = 0
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local num = 0
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local objs = get_objects_inside_radius(pos, aoc_range)
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local objs = get_objects_inside_radius(pos, aoc_range)
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for n = 1, #objs do
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for n = 1, #objs do
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@ -170,12 +169,12 @@ local count_mobs = function(pos,mobtype)
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num = num + 1
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num = num + 1
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end
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end
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-- count passive mobs only
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-- count passive mobs only
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else
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else
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num = num + 1
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num = num + 1
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end
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end
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end
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end
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end
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end
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return num
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return num
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end
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end
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@ -194,7 +193,7 @@ end
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name:
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name:
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the mobs name
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the mobs name
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dimension:
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dimension:
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"overworld"
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"overworld"
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"nether"
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"nether"
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"end"
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"end"
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@ -531,7 +530,7 @@ local function biome_check(biome_list, biome_goal)
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return false
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return false
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end
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end
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--todo mob limiting
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--todo mob limiting
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--MAIN LOOP
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--MAIN LOOP
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@ -552,11 +551,11 @@ if mobs_spawn then
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if dimension == "void" or dimension == "default" then
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if dimension == "void" or dimension == "default" then
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break -- ignore void and unloaded area
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break -- ignore void and unloaded area
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end
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end
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local min,max = decypher_limits(player_pos.y)
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local min,max = decypher_limits(player_pos.y)
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local goal_pos = position_calculation(player_pos)
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local goal_pos = position_calculation(player_pos)
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local spawning_position_list = find_nodes_in_area_under_air(new_vector(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"})
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local spawning_position_list = find_nodes_in_area_under_air(new_vector(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"})
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--couldn't find node
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--couldn't find node
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