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Randomize initial moon phase
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1 changed files with 12 additions and 2 deletions
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@ -3,16 +3,26 @@ local MOON_PHASES_HALF = MOON_PHASES / 2
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local SHEET_W = 4
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local SHEET_W = 4
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local SHEET_H = 2
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local SHEET_H = 2
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-- Randomize initial moon phase, based on map seed
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local phase_offset
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local mg_seed = minetest.get_mapgen_setting("seed")
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local rand = PseudoRandom(mg_seed)
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local phase_offset = rand:next(0, MOON_PHASES - 1)
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rand = nil
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minetest.log("info", "[mcl_moon] Moon phase offset of this world: "..phase_offset)
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mcl_moon = {}
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mcl_moon = {}
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mcl_moon.MOON_PHASES = MOON_PHASES
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mcl_moon.MOON_PHASES = MOON_PHASES
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mcl_moon.get_moon_phase = function()
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mcl_moon.get_moon_phase = function()
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local after_midday = 0
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local after_midday = 0
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-- Moon phase changes after midday
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local tod = minetest.get_timeofday()
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local tod = minetest.get_timeofday()
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if tod > 0.5 then
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if tod > 0.5 then
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after_midday = 1
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after_midday = 1
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end
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end
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return (minetest.get_day_count() + after_midday) % MOON_PHASES
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return (minetest.get_day_count() + phase_offset + after_midday) % MOON_PHASES
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end
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end
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local get_moon_texture = function()
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local get_moon_texture = function()
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@ -31,7 +41,7 @@ local timer = 0
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local last_reported_phase = nil
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local last_reported_phase = nil
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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timer = timer + dtime
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if timer < 5 then
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if timer < 8 then
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return
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return
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end
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end
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timer = 0
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timer = 0
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