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Add lots of water lakes to mangrove swamps
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b7f26e2ddc
commit
0bcbea4ce3
1 changed files with 23 additions and 2 deletions
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@ -29,7 +29,7 @@ local function airtower(pos,tbl,h)
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end
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end
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end
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end
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local function makelake(pos,size,liquid,placein,border,pr)
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local function makelake(pos,size,liquid,placein,border,pr,noair)
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local node_under = minetest.get_node(vector.offset(pos,0,-1,0))
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local node_under = minetest.get_node(vector.offset(pos,0,-1,0))
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local p1 = vector.offset(pos,-size,-1,-size)
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local p1 = vector.offset(pos,-size,-1,-size)
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local p2 = vector.offset(pos,size,-1,size)
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local p2 = vector.offset(pos,size,-1,size)
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@ -70,7 +70,7 @@ local function makelake(pos,size,liquid,placein,border,pr)
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end
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end
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if border == nil or border == "mcl_core:dirt" then border = "mcl_core:dirt_with_grass" end
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if border == nil or border == "mcl_core:dirt" then border = "mcl_core:dirt_with_grass" end
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end
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end
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if an.name ~= liquid then
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if not noair and an.name ~= liquid then
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table.insert(br,pp)
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table.insert(br,pp)
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if un.name ~= liquid then
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if un.name ~= liquid then
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airtower(pp,air,55)
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airtower(pp,air,55)
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@ -209,6 +209,27 @@ mcl_structures.register_structure("water_lake",{
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end
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end
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})
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})
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mcl_structures.register_structure("water_lake_mangrove_swamp",{
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place_on = {"mcl_mud:mud"},
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biomes = { "MangroveSwamp" },
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terrain_feature = true,
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noise_params = {
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offset = 0,
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scale = 0.0032,
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spread = {x = 250, y = 250, z = 250},
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seed = 6343241353,
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octaves = 3,
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persist = 0.001,
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flags = "absvalue",
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},
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flags = "place_center_x, place_center_z, force_placement",
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y_max = mcl_vars.mg_overworld_max,
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y_min = minetest.get_mapgen_setting("water_level"),
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place_func = function(pos,def,pr)
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return makelake(pos,3,"mcl_core:water_source",{"group:material_stone", "group:sand", "group:dirt","group:grass_block","mcl_mud:mud"},"mcl_mud:mud",pr,true)
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end
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})
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local pool_adjacents = {
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local pool_adjacents = {
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vector.new(1,0,0),
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vector.new(1,0,0),
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vector.new(-1,0,0),
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vector.new(-1,0,0),
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