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Hunger: Remove some redundant HUD bar changes
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commit
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2 changed files with 16 additions and 11 deletions
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@ -139,21 +139,24 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
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})
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})
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end
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end
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-- Add saturation (must be defined in item table)
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if hunger_change then
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if hunger_change then
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-- Add saturation (must be defined in item table)
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local saturation = minetest.registered_items[itemname]._mcl_saturation
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local saturation = minetest.registered_items[itemname]._mcl_saturation
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if not saturation then
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if not saturation then
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saturation = 0.0
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saturation = 0.0
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minetest.log("warning", "[mcl_hunger] No saturation defined for item “"..itemname.."”!")
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minetest.log("warning", "[mcl_hunger] No saturation defined for item “"..itemname.."”!")
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end
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end
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mcl_hunger.saturate(name, saturation)
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mcl_hunger.saturate(name, saturation, false)
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end
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-- Food points
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-- Add food points
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if h < 20 and hunger_change then
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if h < 20 and hunger_change then
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h = h + hunger_change
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h = h + hunger_change
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if h > 20 then h = 20 end
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if h > 20 then h = 20 end
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mcl_hunger.hunger[name] = h
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mcl_hunger.hunger[name] = h
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mcl_hunger.set_hunger_raw(user)
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mcl_hunger.set_hunger_raw(user)
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end
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hb.change_hudbar(user, "saturation", mcl_hunger.saturation[name], mcl_hunger.get_hunger(user))
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end
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end
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-- Poison
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-- Poison
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if poisen then
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if poisen then
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@ -164,10 +164,12 @@ function mcl_hunger.exhaust(playername, increase)
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hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[playername])
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hb.change_hudbar(player, "exhaustion", mcl_hunger.exhaustion[playername])
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end
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end
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function mcl_hunger.saturate(playername, increase)
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function mcl_hunger.saturate(playername, increase, update_hudbar)
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local player = minetest.get_player_by_name(playername)
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local player = minetest.get_player_by_name(playername)
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mcl_hunger.saturation[playername] = math.min(mcl_hunger.saturation[playername] + increase, mcl_hunger.get_hunger(player))
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mcl_hunger.saturation[playername] = math.min(mcl_hunger.saturation[playername] + increase, mcl_hunger.get_hunger(player))
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hb.change_hudbar(player, "saturation", mcl_hunger.saturation[playername], mcl_hunger.get_hunger(player))
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if update_hudbar ~= false then
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hb.change_hudbar(player, "saturation", mcl_hunger.saturation[playername], mcl_hunger.get_hunger(player))
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end
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end
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end
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local main_timer = 0
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local main_timer = 0
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