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Mention mob glitch workaround
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@ -165,7 +165,9 @@ functions needed for the mob to work properly which contains the following:
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'mesh' uses separate object file to define mob.
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'mesh' uses separate object file to define mob.
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'visual_size' has the size of the mob, defaults to {x = 1, y = 1}
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'visual_size' has the size of the mob, defaults to {x = 1, y = 1}
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'collisionbox' has the box in which mob can be interacted with the
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'collisionbox' has the box in which mob can be interacted with the
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world e.g. {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
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world e.g. {-0.5, -0.5, -0.5, 0.5, 0.8, 0.5}.
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NOTE: Due to a workaround, the upper Y coordinate will be forced
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to a minimum value of 0.79.
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'selectionbox' has the box in which player can interact with mob
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'selectionbox' has the box in which player can interact with mob
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'textures' holds a table list of textures to be used for mob, or you
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'textures' holds a table list of textures to be used for mob, or you
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could use multiple lists inside another table for random
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could use multiple lists inside another table for random
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