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Merge pull request 'master' (#4) from MineClone2/MineClone2:master into master
Reviewed-on: https://git.minetest.land/NO11/MineClone2/pulls/4
This commit is contained in:
commit
0a9ea7e46a
7 changed files with 55 additions and 7 deletions
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@ -52,17 +52,17 @@ Each mod must provide `mod.conf`.
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Each mod which add API functions should store functions inside a global table named like the mod.
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Public functions should not use self references but rather just access the table directly.
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Functions should be defined in this way:
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```
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```lua
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function mcl_xyz.stuff(param) end
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```
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Insteed of this way:
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```
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```lua
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mcl_xyz.stuff = function(param) end
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```
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Indentation must be unified, more likely with tabs.
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Time sensitive mods should make a local copy of most used API functions to improve performances.
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```
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```lua
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local vector = vector
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local get_node = minetest.get_node
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```
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39
mods/HELP/mcl_item_id/init.lua
Normal file
39
mods/HELP/mcl_item_id/init.lua
Normal file
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@ -0,0 +1,39 @@
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local game = "mineclone"
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local same_id = {
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heads = { "skeleton", "zombie", "creeper", "wither_skeleton" },
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mobitems = { "rabbit", "chicken" },
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walls = {
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"andesite", "brick", "cobble", "diorite", "endbricks",
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"granite", "mossycobble", "netherbrick", "prismarine",
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"rednetherbrick", "redsandstone", "sandstone",
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"stonebrick", "stonebrickmossy",
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},
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wool = {
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"black", "blue", "brown", "cyan", "green",
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"grey", "light_blue", "lime", "magenta", "orange",
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"pink", "purple", "red", "silver", "white", "yellow",
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},
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}
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tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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local desc = def.description
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local item_split = itemstring:find(":")
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local new_id = game .. itemstring:sub(item_split)
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for mod, ids in pairs(same_id) do
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for _, id in pairs(ids) do
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if itemstring == "mcl_" .. mod .. ":" .. id then
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new_id = game .. ":" .. id .. "_" .. mod:gsub("s", "")
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end
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end
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end
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if new_id ~= game .. ":book_enchanted" then
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minetest.register_alias_force(new_id, itemstring)
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end
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if minetest.settings:get_bool("mcl_item_id_debug", false) then
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return new_id, "#555555"
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end
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end)
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minetest.register_alias_force(game .. ":book_enchanted", "mcl_enchanting:book_enchanted")
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3
mods/HELP/mcl_item_id/mod.conf
Normal file
3
mods/HELP/mcl_item_id/mod.conf
Normal file
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@ -0,0 +1,3 @@
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name = mcl_item_id
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author = NO11
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depends = tt
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Binary file not shown.
Before Width: | Height: | Size: 167 B After Width: | Height: | Size: 409 B |
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@ -1,4 +1,4 @@
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name = mcl_portals
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description = Adds buildable portals to the Nether and End dimensions.
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depends = mcl_nether, mcl_end, mcl_particles, mcl_spawn
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depends = mcl_nether, mcl_end, mcl_particles, mcl_spawn, mcl_credits
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optional_depends = awards, doc
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@ -4,6 +4,8 @@ local table = table
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local vector = vector
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local math = math
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local has_doc = minetest.get_modpath("doc")
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-- Parameters
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--local SPAWN_MIN = mcl_vars.mg_end_min+70
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--local SPAWN_MAX = mcl_vars.mg_end_min+98
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@ -339,7 +341,7 @@ minetest.register_node("mcl_portals:end_portal_frame_eye", {
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_mcl_hardness = -1,
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})
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if minetest.get_modpath("doc") then
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if has_doc then
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doc.add_entry_alias("nodes", "mcl_portals:end_portal_frame", "nodes", "mcl_portals:end_portal_frame_eye")
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end
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@ -366,7 +368,7 @@ minetest.override_item("mcl_end:ender_eye", {
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end
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minetest.set_node(pointed_thing.under, { name = "mcl_portals:end_portal_frame_eye", param2 = node.param2 })
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if minetest.get_modpath("doc") then
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if has_doc then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", "mcl_portals:end_portal_frame")
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end
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minetest.sound_play(
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@ -381,7 +383,7 @@ minetest.override_item("mcl_end:ender_eye", {
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-- Epic 'portal open' sound effect that can be heard everywhere
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minetest.sound_play("mcl_portals_open_end_portal", {gain=0.8}, true)
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end_portal_area(ppos)
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if minetest.get_modpath("doc") then
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if has_doc then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", "mcl_portals:portal_end")
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end
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end
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@ -153,3 +153,7 @@ fix_doubleplants (Mcimport double plant fixes) bool true
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# Allow players to create Minecraft-like maps.
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enable_real_maps (Enable Real Maps) bool true
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[Debugging]
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# If enabled, this will show the itemstring of an item in the description.
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mcl_item_id_debug (Item ID Debug) bool false
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