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Added light level parameters to the mobs_mcl.setup_spawner() function, fixing #221
There is now a call to mcl_mobs:mob_light_lvl that returns a table for the name of the mob that you pass to it that contains the light levels for that mob.
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1 changed files with 6 additions and 2 deletions
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@ -503,6 +503,9 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
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local name = placer:get_player_name()
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local privs = minetest.get_player_privs(name)
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local dim = mcl_worlds.pos_to_dimension(placer:get_pos())
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local mob_light_lvl = mcl_mobs:mob_light_lvl(itemstack:get_name(),dim)
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if under.name == "mcl_mobspawners:spawner" then
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if minetest.is_protected(pointed_thing.under, name) then
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minetest.record_protection_violation(pointed_thing.under, name)
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@ -512,7 +515,8 @@ function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addeg
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minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner."))
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return itemstack
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end
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mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name())
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mcl_mobs:mob_light_lvl(itemstack:get_name(),dim)
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mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name(), mob_light_lvl.min_light, mob_light_lvl.max_light)
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if not minetest.is_creative_enabled(name) then
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itemstack:take_item()
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end
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