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Make vertical pvp knockbacks less floaty
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1 changed files with 6 additions and 0 deletions
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@ -291,13 +291,19 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
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if v and v.y <= 0.01 and v.y >= -0.01 and invul == 0 then
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if v and v.y <= 0.01 and v.y >= -0.01 and invul == 0 then
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local regular_v = 6.4
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local regular_v = 6.4
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local enchant_v = 7
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local enchant_v = 7
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local added_v = 0
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regular_v = regular_v * math.abs(dir.y - 1)
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regular_v = regular_v * math.abs(dir.y - 1)
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enchant_v = enchant_v * math.abs(dir.y - 1)
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enchant_v = enchant_v * math.abs(dir.y - 1)
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if enchant == 0 then
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if enchant == 0 then
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player:add_velocity({x = 0, y = regular_v, z = 0})
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player:add_velocity({x = 0, y = regular_v, z = 0})
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added_v = regular_v
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else
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else
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player:add_velocity({x = 0, y = enchant_v, z = 0})
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player:add_velocity({x = 0, y = enchant_v, z = 0})
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added_v = enchant_v
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end
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end
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minetest.after(0.25, function()
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player:add_velocity({x = 0, y = -added_v * 0.375 , z = 0})
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end)
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-- add minimum knockback
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-- add minimum knockback
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if knockback <= 1.5 then
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if knockback <= 1.5 then
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knockback = knockback + 4.875
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knockback = knockback + 4.875
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