Merge branch 'translations-to-spanish' of ssh://git.minetest.land:29418/megustanlosfrijoles/MineClone2 into translations-to-spanish

This commit is contained in:
José Muñoz 2023-05-01 01:01:32 -06:00
commit 0a5dcea4b2
17 changed files with 435 additions and 222 deletions

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@ -8,3 +8,6 @@ Jungle Boat=Barca de la selva
Oak Boat=Barca de roble
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=Haga clic derecho en una fuente de agua para colocar el barco. Haga clic derecho en el barco para entrar. Utilice [Izquierda] y [Derecha] para dirigir, [Adelante] para acelerar y [Atrás] para reducir la velocidad o retroceder. Haga clic derecho en el barco nuevamente para dejarlo, golpee el barco para que se caiga como un artículo.
Spruce Boat=Barca de abeto
Water vehicle=Vehículo acuático
Sneak to dismount=Agáchate para bajar
Obsidian Boat=Barca de obsidiana

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@ -0,0 +1,2 @@
# textdomain:mcl_paintings
Painting=Cuadro

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@ -47,3 +47,68 @@ Use a crafting table to craft a wooden hoe from wooden planks and sticks.=Usa un
Use a crafting table to craft a wooden pickaxe from wooden planks and sticks.=Usa una mesa de trabajo para hacer un pico de madera con tablas de madera procesada y palos de madera.
Use obsidian and a fire starter to construct a Nether portal.=Usa obsidiana y un iniciador de fuego para construir un portal abisal.
Use wheat to craft a bread.=Usa trigo para elaborar pan.
Who is Cutting Onions?=¿Quién esta cortando cebollas?
Pick up a crying obsidian from the floor.=Recoge una obsidiana llorosa del suelo
Hidden in the Depths=Oculto en las profundidades
Pick up an Ancient Debris from the floor.=Recoge un Escombro Ancestral del suelo
The Nether=El Nether
Bring summer clothes.@nHint: Enter the Nether.=Tráete ropa de verano.@nSugerencia: Entra al Nether
Isn't It Iron Pick=¿No es hierrónico?
Craft a iron pickaxe using sticks and iron.=Crea un pico de hierro usando palos y hierro.
Postmortal=Post mortem
Use a Totem of Undying to cheat death.=Usa un tótem de inmortalidad para engañar a la muerte
Sweet Dreams=Dulces sueños
Sleep in a bed to change your respawn point.=Duerme en una cama para cambiar tu punto de reaparición.
Not Quite "Nine" Lives=No "siete" vidas exactamente
Charge a Respawn Anchor to the maximum.=Carga un nexo de reaparición al máximo.
What A Deal!=¡Qué buen trato!
Successfully trade with a Villager.=Comercia con un aldeano.
Withering Heights=Dr. Witherstein
Summon the wither from the dead.=Invoca al wither desde los muertos.
The Cutest Predator=El depredador más lindo
Catch an Axolotl with a bucket!=Atrapa a un ajolote en un cubo
Fishy Business=Un asuno escamoso
Catch a fish.@nHint: Catch a fish, salmon, clownfish, or pufferfish.=Atrapa un pez.@nSugerencia: Atrapa un pez, salmón, pez payaso, o pez globo.
Country Lode, Take Me Home=Magnetita llévame a casita
Use a compass on a Lodestone.=Usa una brújula sobre una magnetita
Serious Dedication=Dedicación seria
Use a Netherite Ingot to upgrade a hoe, and then completely reevaluate your life choices.=Usa un lingote de netherita para mejorar una azada, y luego revalúa lo que estás haciendo con tu vida.
Local Brewery=Destilería local
Brew a Potion.@nHint: Take a potion or glass bottle out of the brewing stand.=Prepara una poción.@nSugerencia: Saca una poción o botella de vidrio de la destiladora
Enchanter=Aprendiz de mago
Enchant an item using an Enchantment Table.=Encanta un objeto usando la mesa de encantamientos
Bring Home the Beacon=Hágase la luz
Use a beacon.=Usa un faro.
Beaconator=Faroneitor
Use a fully powered beacon.=Utiliza un faro a máxima potencia.
The Next Generation=La nueva generación
Hold the Dragon Egg.@nHint: Pick up the egg from the ground and have it in your inventory.=Consigue el huevo de dragón.@nSugerencia: Recoge el huevo del suelo, y colócalo en tu inventario.
The End... Again...=El fin... de nuevo...
Respawn the Ender Dragon.=Vuelve a invocar al Enderdragón.
Sky's the Limit=El cielo es el límite
Find the elytra and prepare to fly above and beyond!=¿Encuentra los élitros y prepárate para volar al infinito y más allá!
Free the End=Libera el End
Kill the ender dragon. Good Luck!=Mata al Enderdragón. Buena suerte!
Bee Our Guest=Abelante, esta es tu casa
Use a campfire to collect a bottle of honey from a beehive without aggrivating the bees inside.=Usa una fogata y una botella para obtener miel de una colmena sin enojar a las abejas.
Total Beelocation=Abejémonos de aquí
Move a bee nest, with 3 bees inside, using a silk touch enchanted tool.=Mueve una colmena que tenga 3 abejas usando una herramienta con toque de seda.
Wax On=Encerando ando
Apply honeycomb to a copper block to protect it from the elements.=Encera un bloque de cobre con un panal de abejas para protegerlo de los elementos.
Wax Off=Pulir cera
Scrape wax off of a copper block.=Quita la cera de un bloque de cobre
The End?=¿El End?
Or the beginning?@nHint: Enter an end portal.=¿O el principio?@nSugerencia: Entra al portal del End
Stone Age=La edad de piedra
Mine a stone with new pickaxe.=Mina piedra con tu nuevo pico.
Ice Bucket Challenge=Mente fría
Obtain an obsidian block.=Consigue un bloque de obsidiana.
Hot Stuff=¡La cosa está que arde!
Put lava in a bucket.=Pon lava en un cubo.
Hero of the Village=Héroe de la aldea
Successfully defend a village from a raid=Defiende una aldea de una invasión
Voluntary Exile=Exilio voluntario
Kill a raid captain. Maybe consider staying away from the local villages for the time being...=Mata al capitán de una invasión.
Sería mejor alejarte de las aldeas por un tiempo...
Tactical Fishing=Pesca táctica
Catch a fish... without a fishing rod!=Atrapa a un pez... ¡sin una caña de pescar!

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@ -1,55 +1,8 @@
local S = minetest.get_translator(minetest.get_current_modname())
local function path_to_sunlight_exists(position, light_level)
local neighbours = {
{ x = 0, y = 0, z =-1 },
{ x = 0, y = 0, z = 1 },
{ x = 0, y =-1, z = 0 },
{ x = 0, y = 1, z = 0 },
{ x =-1, y = 0, z = 0 },
{ x = 1, y = 0, z = 0 },
}
for i=1, #neighbours do
local offset = neighbours[i]
local position_new = vector.add(
position,
offset
)
local light_level_new = minetest.get_node_light(
position_new,
nil
)
if 15 == light_level_new then
-- found the sunlight
return true
elseif light_level_new > light_level then
-- search where light is brighter
if path_to_sunlight_exists(
position_new,
light_level_new
) then
return true
end
end
end
end
local function sunlight_visible(position)
local light_level = mcl_util.get_natural_light (position)
if light_level >= 12 then
--minetest.log("Light is greater than 12")
return true
else
local time = minetest.get_timeofday() * 24000
-- only check light level during day
if time > 6000 and time < 18000 then
light_level = minetest.get_node_light(position, nil)
if light_level >= 12 then
return path_to_sunlight_exists(position, 12)
end
end
end
return false
local light_level = mcl_util.get_natural_light(position)
return light_level ~= nil and light_level >= 12
end
local boxes = { -8/16, -8/16, -8/16, 8/16, -2/16, 8/16 }

View file

@ -219,7 +219,7 @@ minetest.register_tool("mcl_armor:elytra", {
_doc_items_longdesc = mcl_armor.longdesc,
_doc_items_usagehelp = mcl_armor.usage,
inventory_image = "mcl_armor_inv_elytra.png",
groups = {armor = 1, non_combat_armor = 1, armor_torso = 1, non_combat_torso = 1, mcl_armor_uses = 10},
groups = {armor = 1, non_combat_armor = 1, armor_torso = 1, non_combat_torso = 1, mcl_armor_uses = 10, enchantability = 1, elytra = 1},
sounds = {
_mcl_armor_equip = "mcl_armor_equip_leather",
_mcl_armor_unequip = "mcl_armor_unequip_leather",

View file

@ -178,6 +178,22 @@ local function beacon_blockcheck(pos)
end
end
local function clear_obstructed_beam(pos)
for y=pos.y+1, pos.y+100 do
local nodename = minetest.get_node({x=pos.x,y=y, z = pos.z}).name
if nodename ~= "mcl_core:bedrock" and nodename ~= "air" and nodename ~= "mcl_core:void" and nodename ~= "ignore" then --ignore means not loaded, let's just assume that's air
if nodename ~="mcl_beacons:beacon_beam" then
if minetest.get_item_group(nodename,"glass") == 0 and minetest.get_item_group(nodename,"material_glass") == 0 then
remove_beacon_beam(pos)
return true
end
end
end
end
return false
end
local function effect_player(effect,pos,power_level, effect_level,player)
local distance = vector.distance(player:get_pos(), pos)
if distance > (power_level+1)*10 then return end
@ -192,31 +208,25 @@ local function effect_player(effect,pos,power_level, effect_level,player)
end
end
local function globalstep_function(pos,player)
local meta = minetest.get_meta(pos)
local power_level = beacon_blockcheck(pos)
local effect_string = meta:get_string("effect")
if meta:get_int("effect_level") == 2 and power_level < 4 then
return
else
local obstructed = false
for y=pos.y+1, pos.y+100 do
local function apply_effects_to_all_players(pos)
local meta = minetest.get_meta(pos)
local effect_string = meta:get_string("effect")
local effect_level = meta:get_int("effect_level")
local nodename = minetest.get_node({x=pos.x,y=y, z = pos.z}).name
if nodename ~= "mcl_core:bedrock" and nodename ~= "air" and nodename ~= "mcl_core:void" and nodename ~= "ignore" then --ignore means not loaded, let's just assume that's air
if nodename ~="mcl_beacons:beacon_beam" then
if minetest.get_item_group(nodename,"glass") == 0 and minetest.get_item_group(nodename,"material_glass") == 0 then
obstructed = true
remove_beacon_beam(pos)
return
end
end
end
end
if obstructed then
return
end
effect_player(effect_string,pos,power_level,meta:get_int("effect_level"),player)
local power_level = beacon_blockcheck(pos)
if effect_level == 2 and power_level < 4 then --no need to run loops when beacon is in an invalid setup :P
return
end
local beacon_distance = (power_level + 1) * 10
for _, player in pairs(minetest.get_connected_players()) do
if vector.distance(pos, player:get_pos()) <= beacon_distance then
if not clear_obstructed_beam(pos) then
effect_player(effect_string, pos, power_level, effect_level, player)
end
end
end
end
@ -330,7 +340,7 @@ minetest.register_node("mcl_beacons:beacon", {
minetest.set_node({x=pos.x,y=y,z=pos.z},{name="mcl_beacons:beacon_beam",param2=beam_palette_index})
end
end
globalstep_function(pos,sender)--call it once outside the globalstep so the player gets the effect right after selecting it
apply_effects_to_all_players(pos) --call it once outside the globalstep so the player gets the effect right after selecting it
end
end
end,
@ -352,23 +362,6 @@ function register_beaconfuel(itemstring)
table.insert(beacon_fuellist, itemstring)
end
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer >= 3 then
for _, player in ipairs(minetest.get_connected_players()) do
local player_pos = player:get_pos()
local pos_list = minetest.find_nodes_in_area({x=player_pos.x-50, y=player_pos.y-50, z=player_pos.z-50}, {x=player_pos.x+50, y=player_pos.y+50, z=player_pos.z+50},"mcl_beacons:beacon")
for _, pos in ipairs(pos_list) do
globalstep_function(pos,player)
end
end
timer = 0
end
end)
minetest.register_abm{
label="update beacon beam",
nodenames = {"mcl_beacons:beacon_beam"},
@ -392,6 +385,16 @@ minetest.register_abm{
end,
}
minetest.register_abm{
label="apply beacon effects to players",
nodenames = {"mcl_beacons:beacon"},
interval = 3,
chance = 1,
action = function(pos)
apply_effects_to_all_players(pos)
end,
}
minetest.register_craft({
output = "mcl_beacons:beacon",
recipe = {

View file

@ -438,12 +438,14 @@ local playermessagecounter = {}
It gets reset after 10 secs using a globalstep
--]]
local chatbuttonused = false
local globalstep_timer = 0
minetest.register_globalstep(function(dtime)
globalstep_timer = globalstep_timer + dtime
if globalstep_timer >= 10 then
globalstep_timer = 0
playermessagecounter = {}
chatbuttonused = false
end
end)
@ -472,16 +474,22 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return
end
local custom_sleep_message
if fields.chatsubmit and fields.chatmessage ~= "" then
if (not exceeded_rate_limit(player:get_player_name())) and shout_priv_check(player) then
minetest.chat_send_all(minetest.format_chat_message(player:get_player_name(), fields.chatmessage))
end
return
custom_sleep_message = fields.chatmessage
end
if fields.defaultmessage then
if custom_sleep_message or fields.defaultmessage then
if chatbuttonused then
local time_to_wait = math.ceil(10-globalstep_timer)
minetest.chat_send_player(player:get_player_name(),S("Sorry, but you have to wait @1 seconds until you may use this button again!", tostring(time_to_wait)))
return
end
if (not exceeded_rate_limit(player:get_player_name())) and shout_priv_check(player) then
minetest.chat_send_all(minetest.format_chat_message(player:get_player_name(), S("Hey! Would you guys mind sleeping?")))
chatbuttonused = true
local message = custom_sleep_message or S("Hey! Would you guys mind sleeping?")
minetest.chat_send_all(minetest.format_chat_message(player:get_player_name(), message))
end
return
end

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@ -45,4 +45,5 @@ Chat:=Chat:
send!=senden!
You are missing the 'shout' privilege! It's required in order to talk in chat...=Ihnen fehlt das 'shout' Privileg! Es wird benötigt, um im Chat reden zu können...
You exceeded the maximum number of messages per 10 seconds!=Sie haben die maximale Anzahl an Chatnachrichten pro 10 Sekunden überschritten!
Hey! Would you guys mind sleeping?=Hey, würdet Ihr bitte zu Bett gehen?
Hey! Would you guys mind sleeping?=Hey, würdet Ihr bitte zu Bett gehen?
Sorry, but you have to wait @1 seconds until you may use this button again!=Sie müssen leider noch @1 Sekunden warten, bevor sie diesen Knopf erneut benutzen können!

View file

@ -45,4 +45,5 @@ Chat:=
send!=
You are missing the 'shout' privilege! It's required in order to talk in chat...=
You exceeded the maximum number of messages per 10 seconds!=
Hey! Would you guys mind sleeping?=
Hey! Would you guys mind sleeping?=
Sorry, but you have to wait @1 seconds until you may use this button again!=

View file

@ -149,28 +149,3 @@ end
if mod_doc then
doc.add_entry_alias("nodes", "mcl_ocean:seagrass_dirt", "craftitems", "mcl_ocean:seagrass")
end
minetest.register_lbm({
label = "Fix incorrect seagrass",
name = "mcl_ocean:fix_incorrect_seagrass",
nodenames = {"group:seagrass"},
run_at_every_load = false,
action = function(pos, node)
if node.param2 ~= 3 then
node.param2 = 3
minetest.set_node(pos, node)
end
end
})
minetest.register_on_generated(function(minp, maxp, blockseed)
local seagrass = minetest.find_nodes_in_area(minp, maxp, {"group:seagrass"})
for _, sgpos in pairs(seagrass) do
local sgnode = minetest.get_node(sgpos)
if sgnode.param2 ~= 3 then
sgnode.param2 = 3
minetest.set_node(sgpos, sgnode)
end
end
end
)

View file

@ -11,6 +11,43 @@ local function roundN(n, d)
return math.floor(n * m + 0.5) / m
end
local function run_generators (p1, p2, blockseed)
if nodes > 0 then
for _, rec in ipairs(registered_generators) do
if rec.nf then
rec.nf(p1, p2, blockseed)
end
end
end
end
local function update_data (vm, data, data2)
-- Write stuff
vm:set_data(data)
if param2 > 0 then
vm:set_param2_data(data2)
end
end
local function post_generator_processing(vm, minp, maxp, deco_used, deco_table, ore_used, ore_table)
if deco_table then
minetest.generate_decorations(vm,vector.new(minp.x,deco_table.min,minp.z),vector.new(maxp.x,deco_table.max,maxp.z))
elseif deco_used then
minetest.generate_decorations(vm)
end
if ore_table then
minetest.generate_ores(vm,vector.new(minp.x,ore_table.min,minp.z),vector.new(maxp.x,ore_table.max,maxp.z))
elseif ore_used then
minetest.generate_ores(vm)
end
end
local function post_generator_processing_2(vm, p1, p2, shadow)
vm:calc_lighting(p1, p2, shadow)
vm:write_to_map()
vm:update_liquids()
end
minetest.register_on_generated(function(minp, maxp, blockseed)
local t1 = os.clock()
local p1, p2 = {x=minp.x, y=minp.y, z=minp.z}, {x=maxp.x, y=maxp.y, z=maxp.z}
@ -49,34 +86,13 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
end
if lvm_used then
-- Write stuff
vm:set_data(data)
if param2 > 0 then
vm:set_param2_data(data2)
end
if deco_table then
minetest.generate_decorations(vm,vector.new(minp.x,deco_table.min,minp.z),vector.new(maxp.x,deco_table.max,maxp.z))
elseif deco_used then
minetest.generate_decorations(vm)
end
if ore_table then
minetest.generate_ores(vm,vector.new(minp.x,ore_table.min,minp.z),vector.new(maxp.x,ore_table.max,maxp.z))
elseif ore_used then
minetest.generate_ores(vm)
end
vm:calc_lighting(p1, p2, shadow)
vm:write_to_map()
vm:update_liquids()
update_data (vm, data, data2)
post_generator_processing(vm, minp, maxp, deco_used, deco_table, ore_used, ore_table)
post_generator_processing_2(vm, p1, p2, shadow)
end
end
if nodes > 0 then
for _, rec in ipairs(registered_generators) do
if rec.nf then
rec.nf(p1, p2, blockseed)
end
end
end
run_generators (p1, p2, blockseed)
mcl_vars.add_chunk(minp)
if logging then
@ -84,6 +100,8 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
end
end)
function minetest.register_on_generated(node_function)
mcl_mapgen_core.register_generator("mod_"..minetest.get_current_modname().."_"..tostring(#registered_generators+1), nil, node_function)
end

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@ -290,6 +290,63 @@ local function set_grass_palette(minp,maxp,data2,area,biomemap,nodes)
return lvm_used
end
local function set_foliage_palette(minp,maxp,data2,area,biomemap,nodes)
-- Flat area at y=0 to read biome 3 times faster than 5.3.0.get_biome_data(pos).biome: 43us vs 125us per iteration:
if not biomemap then return end
local aream = VoxelArea:new({MinEdge={x=minp.x, y=0, z=minp.z}, MaxEdge={x=maxp.x, y=0, z=maxp.z}})
local nodes = minetest.find_nodes_in_area(minp, maxp, nodes)
for n=1, #nodes do
local n = nodes[n]
local p_pos = area:index(n.x, n.y, n.z)
local b_pos = aream:index(n.x, 0, n.z)
local bn = minetest.get_biome_name(biomemap[b_pos])
if bn then
local biome = minetest.registered_biomes[bn]
if biome and biome._mcl_biome_type and biome._mcl_foliage_palette_index and data2[p_pos] <= 1 then
data2[p_pos] = biome._mcl_foliage_palette_index
lvm_used = true
elseif biome and biome._mcl_biome_type and biome._mcl_foliage_palette_index and data2[p_pos] > 1 then
data2[p_pos] = (biome._mcl_foliage_palette_index * 8) + data2[p_pos]
lvm_used = true
end
end
end
return lvm_used
end
local function set_water_palette(minp,maxp,data2,area,biomemap,nodes)
-- Flat area at y=0 to read biome 3 times faster than 5.3.0.get_biome_data(pos).biome: 43us vs 125us per iteration:
if not biomemap then return end
local aream = VoxelArea:new({MinEdge={x=minp.x, y=0, z=minp.z}, MaxEdge={x=maxp.x, y=0, z=maxp.z}})
local nodes = minetest.find_nodes_in_area(minp, maxp, nodes)
for n=1, #nodes do
local n = nodes[n]
local p_pos = area:index(n.x, n.y, n.z)
local b_pos = aream:index(n.x, 0, n.z)
local bn = minetest.get_biome_name(biomemap[b_pos])
if bn then
local biome = minetest.registered_biomes[bn]
if biome and biome._mcl_biome_type and biome._mcl_water_palette_index then
data2[p_pos] = biome._mcl_water_palette_index
lvm_used = true
end
end
end
return lvm_used
end
local function set_seagrass_param2(minp,maxp,data2,area,biomemap,nodes)
local aream = VoxelArea:new({MinEdge={x=minp.x, y=0, z=minp.z}, MaxEdge={x=maxp.x, y=0, z=maxp.z}})
local nodes = minetest.find_nodes_in_area(minp, maxp, nodes)
for n=1, #nodes do
local n = nodes[n]
local p_pos = area:index(n.x, n.y, n.z)
data2[p_pos] = 3
lvm_used = true
end
return lvm_used
end
-- Below the bedrock, generate air/void
local function world_structure(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
local biomemap --ymin, ymax
@ -346,23 +403,47 @@ local function world_structure(vm, data, data2, emin, emax, area, minp, maxp, bl
end
local function block_fixes_grass(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
if maxp.y < mcl_vars.mg_overworld_min then
--minetest.log("Exit grass fix")
return
else
--minetest.log("Grass fixes")
end
local biomemap = minetest.get_mapgen_object("biomemap")
local lvm_used = false
if minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min then
-- Set param2 (=color) of nodes which use the grass colour palette.
lvm_used = set_grass_palette(minp,maxp,data2,area,biomemap,{"group:grass_palette"})
end
return lvm_used
local biomemap = minetest.get_mapgen_object("biomemap")
local lvm_used = false
local pr = PseudoRandom(blockseed)
if minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min then
-- Set param2 (=color) of nodes which use the grass colour palette.
lvm_used = set_grass_palette(minp,maxp,data2,area,biomemap,{"group:grass_palette"})
end
return lvm_used
end
local function block_fixes_foliage(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
local biomemap = minetest.get_mapgen_object("biomemap")
local lvm_used = false
local pr = PseudoRandom(blockseed)
if minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min then
-- Set param2 (=color) of nodes which use the foliage colour palette.
lvm_used = set_foliage_palette(minp,maxp,data2,area,biomemap,{"group:foliage_palette", "group:foliage_palette_wallmounted"})
end
return lvm_used
end
local function block_fixes_water(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
local biomemap = minetest.get_mapgen_object("biomemap")
local lvm_used = false
local pr = PseudoRandom(blockseed)
if minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min then
-- Set param2 (=color) of nodes which use the water colour palette.
lvm_used = set_water_palette(minp,maxp,data2,area,biomemap,{"group:water_palette"})
end
return lvm_used
end
local function block_fixes_seagrass(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
local lvm_used = false
local pr = PseudoRandom(blockseed)
if minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min then
-- Set param2 of seagrass to 3.
lvm_used = set_seagrass_param2(minp,maxp,data2,area,biomemap,{"group:seagrass"})
end
return lvm_used
end
-- End block fixes:
local function end_basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
@ -391,6 +472,9 @@ end, 9999, true)
if mg_name ~= "v6" and mg_name ~= "singlenode" then
mcl_mapgen_core.register_generator("block_fixes_grass", block_fixes_grass, nil, 9999, true)
mcl_mapgen_core.register_generator("block_fixes_foliage", block_fixes_foliage, nil, 9999, true)
mcl_mapgen_core.register_generator("block_fixes_water", block_fixes_water, nil, 9999, true)
mcl_mapgen_core.register_generator("block_fixes_seagrass", block_fixes_seagrass, nil, 9999, true)
end
if mg_name == "v6" then
@ -467,8 +551,38 @@ minetest.register_lbm({
end
})
minetest.register_on_generated(function(minp, maxp, blockseed) -- Set correct palette indexes of foliage in new mapblocks.
local pos1, pos2 = vector.offset(minp, -16, -16, -16), vector.offset(maxp, 16, 16, 16)
minetest.register_lbm({
label = "Fix water palette indexes", -- Set correct palette indexes of water in old mapblocks.
name = "mcl_mapgen_core:fix_water_palette_indexes",
nodenames = {"group:water_palette"},
run_at_every_load = false,
action = function(pos, node)
local water_palette_index = mcl_util.get_palette_indexes_from_pos(pos).water_palette_index
if node.param2 ~= water_palette_index then
node.param2 = water_palette_index
minetest.set_node(pos, node)
end
end
})
minetest.register_lbm({
label = "Fix incorrect seagrass", -- Set correct param2 of seagrass in old mapblocks.
name = "mcl_mapgen_core:fix_incorrect_seagrass",
nodenames = {"group:seagrass"},
run_at_every_load = false,
action = function(pos, node)
if node.param2 ~= 3 then
node.param2 = 3
minetest.set_node(pos, node)
end
end
})
-- We go outside x and y for where trees are placed next to a biome that has already been generated.
-- We go above maxp.y because trees can often get placed close to the top of a generated area and folliage may not
-- be coloured correctly.
local function fix_folliage_missed (minp, maxp)
local pos1, pos2 = vector.offset(minp, -6, 0, -6), vector.offset(maxp, 6, 14, 6)
local foliage = minetest.find_nodes_in_area(pos1, pos2, {"group:foliage_palette", "group:foliage_palette_wallmounted"})
for _, fpos in pairs(foliage) do
local fnode = minetest.get_node(fpos)
@ -487,32 +601,10 @@ minetest.register_on_generated(function(minp, maxp, blockseed) -- Set correct pa
end
end
end
)
minetest.register_lbm({
label = "Fix water palette indexes", -- Set correct palette indexes of water in old mapblocks.
name = "mcl_mapgen_core:fix_water_palette_indexes",
nodenames = {"group:water_palette"},
run_at_every_load = false,
action = function(pos, node)
local water_palette_index = mcl_util.get_palette_indexes_from_pos(pos).water_palette_index
if node.param2 ~= water_palette_index then
node.param2 = water_palette_index
minetest.set_node(pos, node)
end
minetest.register_on_generated(function(minp, maxp, blockseed) -- Set correct palette indexes of missed foliage.
if maxp.y < 0 then
return
end
})
minetest.register_on_generated(function(minp, maxp, blockseed) -- Set correct palette indexes of water in new mapblocks.
local pos1, pos2 = vector.offset(minp, -16, -16, -16), vector.offset(maxp, 16, 16, 16)
local water = minetest.find_nodes_in_area(pos1, pos2, {"group:water_palette"})
for _, wpos in pairs(water) do
local wnode = minetest.get_node(wpos)
local water_palette_index = mcl_util.get_palette_indexes_from_pos(wpos).water_palette_index
if wnode.param2 ~= water_palette_index then
wnode.param2 = water_palette_index
minetest.set_node(wpos, wnode)
end
end
end
)
fix_folliage_missed (minp, maxp)
end)

View file

@ -1,3 +1,5 @@
local S = minetest.get_translator(minetest.get_current_modname())
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
@ -46,7 +48,7 @@ local function pick_track(dimension, underground)
minetest.log("action", "[mcl_music] Playing track: " .. chosen_track .. ", for context: " .. track_key)
return chosen_track
else
--?
-- ?
end
return nil
@ -102,38 +104,40 @@ local function play()
local day_count = minetest.get_day_count()
for _, player in pairs(minetest.get_connected_players()) do
local player_name = player:get_player_name()
local hp = player:get_hp()
local pos = player:get_pos()
local dimension = mcl_worlds.pos_to_dimension(pos)
if not player:get_meta():get("mcl_music:disable") then
local player_name = player:get_player_name()
local hp = player:get_hp()
local pos = player:get_pos()
local dimension = mcl_worlds.pos_to_dimension(pos)
local listener = listeners[player_name]
local handle = listener and listener.handle
local listener = listeners[player_name]
local handle = listener and listener.handle
--local old_hp = listener and listener.hp
--local is_hp_changed = old_hp and (math.abs(old_hp - hp) > 0.00001) or false
--local old_hp = listener and listener.hp
--local is_hp_changed = old_hp and (math.abs(old_hp - hp) > 0.00001) or false
local old_dimension = listener and listener.dimension
local is_dimension_changed = old_dimension and (old_dimension ~= dimension) or false
local old_dimension = listener and listener.dimension
local is_dimension_changed = old_dimension and (old_dimension ~= dimension) or false
--minetest.log("handle: " .. dump (handle))
if is_dimension_changed then
stop_music_for_listener_name(player_name)
if not listeners[player_name] then
listeners[player_name] = {}
end
listeners[player_name].hp = hp
listeners[player_name].dimension = dimension
elseif not handle and (not listener or (listener.day_count ~= day_count)) then
local underground = dimension == "overworld" and pos and pos.y < 0
local track = pick_track(dimension, underground)
if track then
play_song(track, player_name, dimension, day_count)
-- minetest.log("handle: " .. dump (handle))
if is_dimension_changed then
stop_music_for_listener_name(player_name)
if not listeners[player_name] then
listeners[player_name] = {}
end
listeners[player_name].hp = hp
listeners[player_name].dimension = dimension
elseif not handle and (not listener or (listener.day_count ~= day_count)) then
local underground = dimension == "overworld" and pos and pos.y < 0
local track = pick_track(dimension, underground)
if track then
play_song(track, player_name, dimension, day_count)
else
--minetest.log("no track found. weird")
end
else
--minetest.log("no track found. weird")
--minetest.log("else")
end
else
--minetest.log("else")
end
end
@ -149,6 +153,10 @@ if music_enabled then
stop_music_for_listener_name(player_name)
end)
minetest.register_on_leaveplayer(function(player, timed_out)
listeners[player:get_player_name()] = nil
end)
minetest.register_on_respawnplayer(function(player)
local player_name = player:get_player_name()
stop_music_for_listener_name(player_name)
@ -156,3 +164,59 @@ if music_enabled then
else
minetest.log("action", "[mcl_music] In-game music is deactivated")
end
minetest.register_chatcommand("music", {
params = "[on|off|invert [<player name>]]",
description = S("Turns music for yourself or another player on or off."),
func = function(sender_name, params)
local argtable = {}
for str in string.gmatch(params, "([^%s]+)") do
table.insert(argtable, str)
end
local action = argtable[1]
local playername = argtable[2]
local sender = minetest.get_player_by_name(sender_name)
local target_player = nil
if not action or action == "" then action = "invert" end
if not playername or playername == "" or sender_name == playername then
target_player = sender
playername =sender_name
elseif not minetest.check_player_privs(sender, "debug") then -- Self-use handled above
minetest.chat_send_player(sender_name, S("You need the debug privilege in order to turn ingame music on or off for somebody else!"))
return
else -- Admin
target_player = minetest.get_player_by_name(playername)
end
if not target_player then
minetest.chat_send_player(sender_name, S("Couldn't find player @1!", playername))
return
end
local meta = target_player:get_meta()
local display_new_state = "unknown" -- Should never be displayed -> no translation
if action == "invert" then
if not meta:get("mcl_music:disable") then
meta:set_int("mcl_music:disable", 1)
display_new_state = S("off")
else
meta:set_string("mcl_music:disable", "") -- This deletes the meta value!
display_new_state = S("on")
end
elseif action == "on" then
meta:set_string("mcl_music:disable", "") -- Delete
display_new_state = S("on")
else
meta:set_int("mcl_music:disable", 1)
display_new_state = S("off")
end
stop_music_for_listener_name(playername)
minetest.chat_send_player(sender_name, S("Set music for @1 to: @2", playername, display_new_state))
end,
})

View file

@ -0,0 +1,7 @@
# textdomain: mcl_music
You need the debug privilege in order to turn ingame music on or off for somebody else!=Sie benötigen das „debug“ Privileg, um die Musik (im Spiel) für jemand anders ein oder aus zu schalten!
Couldn't find player @1!= Spieler @1 konnte nicht gefunden werden!
Set music for @1 to: @2=Musik für @1 auf @2 gesetzt
Turns music for yourself or another player on or off.=Schaltet die Musik für Sie selbst oder jemand anders ein oder aus.
on=an
off=aus

View file

@ -0,0 +1,7 @@
# textdomain: mcl_music
You need the debug privilege in order to turn ingame music on or off for somebody else!=
Couldn't find player @1!=
Set music for @1 to: @2=
Turns music for yourself or another player on or off.=
on=
off=

View file

@ -239,7 +239,7 @@ minetest.register_globalstep(function(dtime)
elytra.speed = 1 - (direction.y/2 + 0.5)
end
elytra.active = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra"
elytra.active = minetest.get_item_group(player:get_inventory():get_stack("armor", 3):get_name(), "elytra") ~= 0
and not parent
and (elytra.active or (is_just_jumped and player_velocity.y < -0))
and ((not minetest.registered_nodes[fly_node].walkable) or fly_node == "ignore")

View file

@ -0,0 +1,14 @@
# textdomain: mcl_skins
Skins=Aspectos
Templates=Plantillas
Arm size=Tamaño de los brazos
Bases=Bases
Footwears=Calzado
Eyes=Ojos
Mouths=Bocas
Bottoms=Parte inferior
Tops=Parte superior
Hairs=Cabellos
Headwears=Accesorios para la cabeza
Open skin configuration screen.=Abrir pantalla de configuración de aspectos
Select=Seleccionar