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Added reset for player respawning to remove FOV modifiers.
Fixed missing on_end call in remove_all_modifiers. Added mcl_fovapi to Bows, Sprint, and Spyglass. Set up the Spyglass to use the new FOV API.
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6cfb55e853
commit
0a17bbe731
1 changed files with 6 additions and 2 deletions
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@ -17,6 +17,8 @@ minetest.register_craft({
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}
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}
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})
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})
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mcl_fovapi.register_modifier("spyglass", 8, 0.1,false, true, nil, nil)
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local spyglass_scope = {}
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local spyglass_scope = {}
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local function add_scope(player)
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local function add_scope(player)
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@ -37,7 +39,8 @@ local function remove_scope(player)
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player:hud_remove(spyglass_scope[player])
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player:hud_remove(spyglass_scope[player])
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spyglass_scope[player] = nil
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spyglass_scope[player] = nil
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player:hud_set_flags({wielditem = true})
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player:hud_set_flags({wielditem = true})
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player:set_fov(86.1)
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mcl_fovapi.remove_modifier(player, "spyglass") -- use the api to remove the FOV effect.
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-- old code: player:set_fov(86.1)
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end
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end
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end
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end
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@ -55,7 +58,8 @@ controls.register_on_hold(function(player, key, time)
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if key ~= "RMB" then return end
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if key ~= "RMB" then return end
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local wielditem = player:get_wielded_item()
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local wielditem = player:get_wielded_item()
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if wielditem:get_name() == "mcl_spyglass:spyglass" then
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if wielditem:get_name() == "mcl_spyglass:spyglass" then
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player:set_fov(8, false, 0.1)
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mcl_fovapi.apply_modifier(player, "spyglass") -- apply the FOV effect.
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-- old code: player:set_fov(8, false, 0.1)
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if spyglass_scope[player] == nil then
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if spyglass_scope[player] == nil then
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add_scope(player)
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add_scope(player)
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end
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end
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