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https://git.minetest.land/VoxeLibre/VoxeLibre.git
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Better fix for #1842 (make other mods not using "mineclone" name space for item ids)
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parent
75b425ffd7
commit
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1 changed files with 30 additions and 27 deletions
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@ -1,5 +1,20 @@
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mcl_item_id = {}
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local game = "mineclone"
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local mcl_mods = {}
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function mcl_item_id.set_mod_namespace(modname, namespace)
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local namespace = namespace or modname
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mcl_item_id[modname .. "_namespace"] = namespace
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end
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function mcl_item_id.get_mod_namespace(modname)
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local namespace = mcl_item_id[modname .. "_namespace"]
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if namespace then
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return namespace
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else
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return ""
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end
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end
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local same_id = {
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heads = { "skeleton", "zombie", "creeper", "wither_skeleton" },
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@ -17,28 +32,15 @@ local same_id = {
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},
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}
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local worldmt = io.open(minetest.get_worldpath() .. "/world.mt", "r")
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local gameid = worldmt:read("*a"):match("gameid%s*=%s*(%S+)\n")
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worldmt:close()
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for _, mod in pairs(minetest.get_modnames()) do
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if minetest.get_modpath(mod):match("/games/" .. gameid .. "/") then
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table.insert(mcl_mods, mod)
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end
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end
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local function item_id(id)
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if minetest.settings:get_bool("mcl_item_id_debug", false) then
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return id, "#555555"
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end
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end
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tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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local desc = def.description
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local item_split = itemstring:find(":")
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local new_id = game .. itemstring:sub(item_split)
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local mcl_mod = itemstring:sub(1, item_split)
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local id_part1 = itemstring:sub(1, item_split)
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local id_part2 = itemstring:sub(item_split)
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local modname = id_part1:gsub("%:", "")
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local new_id = game .. id_part2
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local mod_namespace = mcl_item_id.get_mod_namespace(modname)
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for mod, ids in pairs(same_id) do
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for _, id in pairs(ids) do
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if itemstring == "mcl_" .. mod .. ":" .. id then
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@ -46,15 +48,16 @@ tt.register_snippet(function(itemstring)
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end
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end
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end
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for _, modname in pairs(mcl_mods) do
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if modname .. ":" == mcl_mod then
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if new_id ~= game .. ":book_enchanted" and new_id ~= itemstring then
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minetest.register_alias_force(new_id, itemstring)
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end
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return item_id(new_id)
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end
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if mod_namespace then
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new_id = mod_namespace .. id_part2
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end
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if new_id ~= game .. ":book_enchanted" then
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minetest.register_alias_force(new_id, itemstring)
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end
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if minetest.settings:get_bool("mcl_item_id_debug", false) then
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return new_id, "#555555"
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end
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return item_id(itemstring)
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end)
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minetest.register_alias_force(game .. ":book_enchanted", "mcl_enchanting:book_enchanted")
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