The mod mcl_fishing now uses mcl_loot API

This commit is contained in:
Wuzzy 2017-05-19 18:00:21 +02:00
parent 1cdc98e03b
commit 09753ae57a
2 changed files with 46 additions and 59 deletions

View file

@ -1,2 +1,3 @@
mcl_core mcl_core
mcl_sounds mcl_sounds
mcl_loot

View file

@ -12,73 +12,59 @@ local go_fishing = function(itemstack, user, pointed_thing)
local itemname local itemname
local itemcount = 1 local itemcount = 1
local itemwear = 0 local itemwear = 0
local r = math.random(1, 100) -- FIXME: Maybe use a better seeding
local pr = PseudoRandom(os.time() * math.random(1, 100))
local r = pr:next(1, 100)
if r <= 85 then if r <= 85 then
-- Fish -- Fish
r = math.random(1, 100) items = mcl_loot.get_loot({
if r <= 60 then items = {
itemname = "mcl_fishing:fish_raw" { itemstring = "mcl_fishing:fish_raw", weight = 60 },
elseif r <= 85 then { itemstring = "mcl_fishing:salmon_raw", weight = 25 },
itemname = "mcl_fishing:salmon_raw" { itemstring = "mcl_fishing:clownfish_raw", weight = 2 },
elseif r <= 87 then { itemstring = "mcl_fishing:pufferfish_raw", weight = 13 },
itemname = "mcl_fishing:clownfish_raw" }
else }, pr)
itemname = "mcl_fishing:pufferfish_raw"
end
elseif r <= 95 then elseif r <= 95 then
-- Junk -- Junk
r = math.random(1, 83) items = mcl_loot.get_loot({
if r <= 10 then items = {
itemname = "mcl_core:bowl" { itemstring = "mcl_core:bowl", weight = 10 },
elseif r <= 12 then { itemstring = "mcl_fishing:fishing_rod", weight = 2, wear_min = 6554, wear_max = 65535 }, -- 10%-100% damage
itemname = "mcl_fishing:fishing_rod" { itemstring = "mcl_mobitems:leather", weight = 10 },
itemwear = math.random(6554, 65535) -- 10%-100% damaged { itemstring = "3d_armor:boots_leather", weight = 10, wear_min = 6554, wear_max = 65535 }, -- 10%-100% damage
elseif r <= 22 then { itemstring = "mcl_mobitems:rotten_flesh", weight = 10 },
itemname = "mcl_mobitems:leather" { itemstring = "mcl_core:stick", weight = 5 },
elseif r <= 32 then { itemstring = "mcl_mobitems:string", weight = 5 },
itemname = "3d_armor:boots_leather" { itemstring = "mcl_potions:potion_water", weight = 10 },
itemwear = math.random(6554, 65535) -- 10%-100% damaged { itemstring = "mcl_mobitems:bone", weight = 10 },
elseif r <= 42 then { itemstring = "mcl_dye:black", weight = 1, amount_min = 10, amount_max = 10 },
itemname = "mcl_mobitems:rotten_flesh" { itemstring = "mcl_mobitems:string", weight = 10 }, -- TODO: Tripwire Hook
elseif r <= 47 then }
itemname = "mcl_core:stick" }, pr)
elseif r <= 52 then
itemname = "mcl_mobitems:string"
elseif r <= 62 then
itemname = "mcl_potions:potion_water"
elseif r <= 72 then
itemname = "mcl_mobitems:bone"
elseif r <= 73 then
itemname = "mcl_dye:black"
itemcount = 10
else
-- TODO: Tripwire hook
itemname = "mcl_mobitems:string"
end
else else
-- Treasure -- Treasure
r = math.random(1, 6) items = mcl_loot.get_loot({
if r == 1 then items = {
-- TODO: Enchanted bow -- TODO: Enchanted Bow
itemname = "mcl_throwing:bow" { itemstring = "mcl_throwing:bow", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
itemwear = math.random(49144, 65535) -- 75%-100% damaged -- TODO: Enchanted Book
elseif r == 2 then { itemstring = "mcl_books:book" },
-- TODO: Enchanted book -- TODO: Enchanted Fishing Rod
itemname = "mcl_books:book" { itemstring = "mcl_fishing:fishing_rod", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
elseif r == 3 then { itemstring = "mobs:nametag", },
-- TODO: Enchanted fishing rod { itemstring = "mcl_mobitems:saddle", },
itemname = "mcl_fishing:fishing_rod" { itemstring = "mcl_flowers:waterlily", },
itemwear = math.random(49144, 65535) -- 75%-100% damaged }
elseif r == 4 then }, pr)
itemname = "mobs:nametag"
elseif r == 5 then
itemname = "mcl_mobitems:saddle"
elseif r == 6 then
itemname = "mcl_flowers:waterlily"
end end
local item
if #items >= 1 then
item = ItemStack(items[1])
else
item = ItemStack()
end end
local inv = user:get_inventory() local inv = user:get_inventory()
local item = {name=itemname, count=itemcount, wear=itemwear, metadata=""}
if inv:room_for_item("main", item) then if inv:room_for_item("main", item) then
inv:add_item("main", item) inv:add_item("main", item)
end end