The mod mcl_fishing now uses mcl_loot API

This commit is contained in:
Wuzzy 2017-05-19 18:00:21 +02:00
parent 1cdc98e03b
commit 09753ae57a
2 changed files with 46 additions and 59 deletions

View file

@ -1,2 +1,3 @@
mcl_core
mcl_sounds
mcl_loot

View file

@ -12,73 +12,59 @@ local go_fishing = function(itemstack, user, pointed_thing)
local itemname
local itemcount = 1
local itemwear = 0
local r = math.random(1, 100)
-- FIXME: Maybe use a better seeding
local pr = PseudoRandom(os.time() * math.random(1, 100))
local r = pr:next(1, 100)
if r <= 85 then
-- Fish
r = math.random(1, 100)
if r <= 60 then
itemname = "mcl_fishing:fish_raw"
elseif r <= 85 then
itemname = "mcl_fishing:salmon_raw"
elseif r <= 87 then
itemname = "mcl_fishing:clownfish_raw"
else
itemname = "mcl_fishing:pufferfish_raw"
end
items = mcl_loot.get_loot({
items = {
{ itemstring = "mcl_fishing:fish_raw", weight = 60 },
{ itemstring = "mcl_fishing:salmon_raw", weight = 25 },
{ itemstring = "mcl_fishing:clownfish_raw", weight = 2 },
{ itemstring = "mcl_fishing:pufferfish_raw", weight = 13 },
}
}, pr)
elseif r <= 95 then
-- Junk
r = math.random(1, 83)
if r <= 10 then
itemname = "mcl_core:bowl"
elseif r <= 12 then
itemname = "mcl_fishing:fishing_rod"
itemwear = math.random(6554, 65535) -- 10%-100% damaged
elseif r <= 22 then
itemname = "mcl_mobitems:leather"
elseif r <= 32 then
itemname = "3d_armor:boots_leather"
itemwear = math.random(6554, 65535) -- 10%-100% damaged
elseif r <= 42 then
itemname = "mcl_mobitems:rotten_flesh"
elseif r <= 47 then
itemname = "mcl_core:stick"
elseif r <= 52 then
itemname = "mcl_mobitems:string"
elseif r <= 62 then
itemname = "mcl_potions:potion_water"
elseif r <= 72 then
itemname = "mcl_mobitems:bone"
elseif r <= 73 then
itemname = "mcl_dye:black"
itemcount = 10
else
-- TODO: Tripwire hook
itemname = "mcl_mobitems:string"
end
items = mcl_loot.get_loot({
items = {
{ itemstring = "mcl_core:bowl", weight = 10 },
{ itemstring = "mcl_fishing:fishing_rod", weight = 2, wear_min = 6554, wear_max = 65535 }, -- 10%-100% damage
{ itemstring = "mcl_mobitems:leather", weight = 10 },
{ itemstring = "3d_armor:boots_leather", weight = 10, wear_min = 6554, wear_max = 65535 }, -- 10%-100% damage
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10 },
{ itemstring = "mcl_core:stick", weight = 5 },
{ itemstring = "mcl_mobitems:string", weight = 5 },
{ itemstring = "mcl_potions:potion_water", weight = 10 },
{ itemstring = "mcl_mobitems:bone", weight = 10 },
{ itemstring = "mcl_dye:black", weight = 1, amount_min = 10, amount_max = 10 },
{ itemstring = "mcl_mobitems:string", weight = 10 }, -- TODO: Tripwire Hook
}
}, pr)
else
-- Treasure
r = math.random(1, 6)
if r == 1 then
-- TODO: Enchanted bow
itemname = "mcl_throwing:bow"
itemwear = math.random(49144, 65535) -- 75%-100% damaged
elseif r == 2 then
-- TODO: Enchanted book
itemname = "mcl_books:book"
elseif r == 3 then
-- TODO: Enchanted fishing rod
itemname = "mcl_fishing:fishing_rod"
itemwear = math.random(49144, 65535) -- 75%-100% damaged
elseif r == 4 then
itemname = "mobs:nametag"
elseif r == 5 then
itemname = "mcl_mobitems:saddle"
elseif r == 6 then
itemname = "mcl_flowers:waterlily"
end
items = mcl_loot.get_loot({
items = {
-- TODO: Enchanted Bow
{ itemstring = "mcl_throwing:bow", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
-- TODO: Enchanted Book
{ itemstring = "mcl_books:book" },
-- TODO: Enchanted Fishing Rod
{ itemstring = "mcl_fishing:fishing_rod", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
{ itemstring = "mobs:nametag", },
{ itemstring = "mcl_mobitems:saddle", },
{ itemstring = "mcl_flowers:waterlily", },
}
}, pr)
end
local item
if #items >= 1 then
item = ItemStack(items[1])
else
item = ItemStack()
end
local inv = user:get_inventory()
local item = {name=itemname, count=itemcount, wear=itemwear, metadata=""}
if inv:room_for_item("main", item) then
inv:add_item("main", item)
end