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add MCLA schematics
This commit is contained in:
parent
c1125c7a48
commit
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34 changed files with 280 additions and 286 deletions
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@ -1,59 +1,3 @@
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--[[
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-------------------------------------------------------------------------------
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-- build schematic, replace material, rotation
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-------------------------------------------------------------------------------
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function mcl_villages.build_schematic(vm, data, va, pos, building, replace_wall, name)
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-- get building node material for better integration to surrounding
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local platform_material = mcl_vars.get_node(pos)
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if not platform_material or (platform_material.name == "air" or platform_material.name == "ignore") then
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return
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end
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platform_material = platform_material.name
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-- pick random material
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local material = wallmaterial[math.random(1,#wallmaterial)]
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-- schematic conversion to lua
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local schem_lua = minetest.serialize_schematic(building,
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"lua",
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{lua_use_comments = false, lua_num_indent_spaces = 0}).." return schematic"
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-- replace material
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if replace_wall == "y" then
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schem_lua = schem_lua:gsub("mcl_core:cobble", material)
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end
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schem_lua = schem_lua:gsub("mcl_core:dirt_with_grass",
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platform_material)
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-- Disable special junglewood for now.
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-- special material for spawning npcs
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-- schem_lua = schem_lua:gsub("mcl_core:junglewood",
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-- "settlements:junglewood")
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--
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-- format schematic string
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local schematic = loadstring(schem_lua)()
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-- build foundation for the building an make room above
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local width = schematic["size"]["x"]
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local depth = schematic["size"]["z"]
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local height = schematic["size"]["y"]
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local possible_rotations = {"0", "90", "180", "270"}
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local rotation = possible_rotations[ math.random( #possible_rotations ) ]
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mcl_villages.foundation(
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pos,
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width,
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depth,
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height,
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rotation)
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vm:set_data(data)
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-- place schematic
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minetest.place_schematic_on_vmanip(
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vm,
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pos,
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schematic,
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rotation,
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nil,
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true)
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vm:write_to_map(true)
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end]]
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-------------------------------------------------------------------------------
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-- initialize settlement_info
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-------------------------------------------------------------------------------
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@ -76,34 +20,34 @@ end
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-------------------------------------------------------------------------------
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-- check ground for a single building
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-------------------------------------------------------------------------------
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local function try_place_building(pos_surface, building_all_info, rotation, settlement_info, pr)
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local fwidth, fdepth = building_all_info["hwidth"], building_all_info["hdepth"]
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local function try_place_building(minp, maxp, pos_surface, building_all_info, rotation, settlement_info, pr)
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local fwidth, fdepth = building_all_info["hwidth"] or 5, building_all_info["hdepth"] or 5
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if rotation == "90" or rotation == "270" then fwidth, fdepth = fdepth, fwidth end
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local fheight = building_all_info["hheight"]
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local fheight = building_all_info["hheight"] or 5
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-- use building centers for better placement
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pos_surface.x = pos_surface.x - math.ceil(fwidth / 2)
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pos_surface.z = pos_surface.z - math.ceil(fdepth / 2)
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-- ensure we have 3 space for terraforming
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if pos_surface.x - 3 < minp.x or pos_surface.z + 3 < minp.z or pos_surface.x + fwidth + 3 > maxp.x or pos_surface.z + fheight + 3 > maxp.z then return nil end
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-- to find the y position, also check the corners
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local ys = {pos_surface.y}
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local pos_c
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pos_c = mcl_villages.find_surface_down(vector.new(pos_surface.x-1, pos_surface.y+fheight, pos_surface.z-1))
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pos_c = mcl_villages.find_surface_down(vector.new(pos_surface.x, pos_surface.y+fheight, pos_surface.z))
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if pos_c then table.insert(ys, pos_c.y) end
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pos_c = mcl_villages.find_surface_down(vector.new(pos_surface.x+fwidth+2, pos_surface.y+fheight, pos_surface.z-1))
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pos_c = mcl_villages.find_surface_down(vector.new(pos_surface.x+fwidth-1, pos_surface.y+fheight, pos_surface.z))
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if pos_c then table.insert(ys, pos_c.y) end
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pos_c = mcl_villages.find_surface_down(vector.new(pos_surface.x-1, pos_surface.y+fheight, pos_surface.z+fdepth+2))
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pos_c = mcl_villages.find_surface_down(vector.new(pos_surface.x, pos_surface.y+fheight, pos_surface.z+fdepth-1))
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if pos_c then table.insert(ys, pos_c.y) end
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pos_c = mcl_villages.find_surface_down(vector.new(pos_surface.x+fwidth+2, pos_surface.y+fheight, pos_surface.z+fdepth+2))
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pos_c = mcl_villages.find_surface_down(vector.new(pos_surface.x+fwidth-1, pos_surface.y+fheight, pos_surface.z+fdepth-1))
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if pos_c then table.insert(ys, pos_c.y) end
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table.sort(ys)
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-- well supported base, not too uneven?
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if #ys < 5 or ys[#ys]-ys[1] > fheight + 3 then return nil end
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pos_surface.y = ys[math.ceil(#ys/2)]
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-- check distance to other buildings
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if mcl_villages.check_distance(settlement_info, pos_surface, building_all_info["hsize"]) then
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if not mcl_villages.check_distance(settlement_info, pos_surface, math.max(fheight, fdepth)) then return nil end
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return pos_surface
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end
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return nil
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end
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-------------------------------------------------------------------------------
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-- fill settlement_info
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--------------------------------------------------------------------------------
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@ -132,7 +76,7 @@ function mcl_villages.create_site_plan(minp, maxp, pr)
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-- already enough buildings of that type?
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if count_buildings[building_all_info["name"]] < building_all_info["max_num"]*number_of_buildings then
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local rotation = possible_rotations[pr:next(1, #possible_rotations)]
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local pos = try_place_building(pos_surface, building_all_info, rotation, settlement_info, pr)
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local pos = try_place_building(minp, maxp, pos_surface, building_all_info, rotation, settlement_info, pr)
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if pos then
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if #settlement_info == 0 then -- town bell
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center_surface, y = pos, pos.y + max_height_difference
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@ -148,7 +92,7 @@ function mcl_villages.create_site_plan(minp, maxp, pr)
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table.insert(settlement_info, {
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pos = pos,
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name = building_all_info["name"],
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hsize = building_all_info["hsize"],
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hsize = math.max(building_all_info["hwidth"], building_all_info["hdepth"]), -- ,building_all_info["hsize"],
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rotat = rotation,
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surface_mat = surface_material
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})
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@ -170,12 +114,12 @@ function mcl_villages.create_site_plan(minp, maxp, pr)
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if r > 35 then break end -- avoid touching neighboring blocks
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end
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mcl_villages.debug("really ".. number_built)
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if number_built <= 8 then
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if number_built < 8 then
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minetest.log("action", "Bad village location, could only place "..number_built.." buildings.")
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return
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end
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minetest.log("action", "Village completed at " .. minetest.pos_to_string(center))
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minetest.log("Village completed at " .. minetest.pos_to_string(center)) -- for debugging only
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--minetest.log("Village completed at " .. minetest.pos_to_string(center)) -- for debugging only
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return settlement_info
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end
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-------------------------------------------------------------------------------
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@ -275,18 +219,28 @@ function mcl_villages.place_schematics(settlement_info, pr)
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local schem_lua = building_all_info["schem_lua"]
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if not schem_lua then
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schem_lua = minetest.serialize_schematic(building_all_info["mts"], "lua", { lua_use_comments = false, lua_num_indent_spaces = 0 }) .. " return schematic"
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-- MCLA node names to VL for import
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for _, sub in pairs(mcl_villages.mcla_to_vl) do
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schem_lua = schem_lua:gsub(sub[1], sub[2])
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end
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local schematic = loadstring(schem_lua)()
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if schematic.size["x"] ~= building_all_info["hwidth"] or schematic.size["y"] ~= building_all_info["hheight"] or schematic.size["z"] ~= building_all_info["hdepth"] then
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minetest.log(building_all_info["name"].." width "..schematic.size["x"].." height "..schematic.size["y"].." depth "..schematic.size["z"])
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end
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building_all_info["schem_lua"] = schem_lua
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end
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schem_lua = schem_lua:gsub('"mcl_core:dirt"', '"'..platform_material..'"')
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schem_lua = schem_lua:gsub('"mcl_core:dirt_with_grass"', '"'..surface_material..'"')
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local schematic = loadstring(mcl_villages.substitute_materials(pos, schem_lua, pr))()
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local is_belltower = building_all_info["name"] == "belltower"
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-- already built the foundation for the building and made room above
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local sx, sy, sz = schematic.size.x, schematic.size.y, schematic.size.z
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if rotation == "90" or rotation == "270" then sx, sz = sz, sx end
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local p2 = vector.new(pos.x+sx-1,pos.y+sy-1,pos.z+sz-1)
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lvm:read_from_map(pos, p2)
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lvm:read_from_map(vector.new(pos.x-3, pos.y-40, pos.z-3), vector.new(pos.x+sx+3, pos.y+sy+40, pos.z+sz+3)) -- safety margins for foundation
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lvm:get_data()
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-- TODO: make configurable as in MCLA
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mcl_villages.foundation(lvm, pos, sx, sy, sz, surface_material, pr)
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minetest.place_schematic_on_vmanip(
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lvm,
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pos,
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@ -297,14 +251,12 @@ function mcl_villages.place_schematics(settlement_info, pr)
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{ place_center_x = false, place_center_y = false, place_center_z = false }
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)
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lvm:write_to_map(true) -- FIXME: postpone
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if rotation == "90" or rotation == "270" then sx, sz = sz, sx end
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init_nodes(pos, p2, schematic.size, rotation, pr)
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if is_belltower then
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if building_all_info["name"] == "belltower" then
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spawn_iron_golem(pos)
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else
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end
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spawn_villagers(pos,p2)
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fix_village_water(pos,p2)
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end
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end
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end
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@ -59,18 +59,47 @@ schem_path = mcl_villages.modpath.."/schematics/"
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local basic_pseudobiome_villages = minetest.settings:get_bool("basic_pseudobiome_villages", true)
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mcl_villages.schematic_table = {
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{name = "belltower", mts = schem_path.."belltower.mts", hwidth = 5, hdepth = 5, hheight = 9, hsize = 14, max_num = 0.0001 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "large_house", mts = schem_path.."large_house.mts", hwidth = 12, hdepth = 12, hheight = 9, hsize = 14, max_num = 0.08 , rplc = basic_pseudobiome_villages },
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{name = "blacksmith", mts = schem_path.."blacksmith.mts", hwidth = 8, hdepth = 11, hheight = 13, hsize = 13, max_num = 0.055 , rplc = basic_pseudobiome_villages },
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{name = "butcher", mts = schem_path.."butcher.mts", hwidth = 12, hdepth = 8, hheight = 10, hsize = 14, max_num = 0.03 , rplc = basic_pseudobiome_villages },
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{name = "church", mts = schem_path.."church.mts", hwidth = 13, hdepth = 13, hheight = 14, hsize = 15, max_num = 0.04 , rplc = basic_pseudobiome_villages },
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{name = "farm", mts = schem_path.."farm.mts", hwidth = 9, hdepth = 7, hheight = 13, hsize = 13, max_num = 0.1 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "lamp", mts = schem_path.."lamp.mts", hwidth = 3, hdepth = 4, hheight = 13, hsize = 10, max_num = 0.1 , rplc = false },
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{name = "library", mts = schem_path.."library.mts", hwidth = 12, hdepth = 12, hheight = 8, hsize = 13, max_num = 0.04 , rplc = basic_pseudobiome_villages },
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{name = "medium_house", mts = schem_path.."medium_house.mts", hwidth = 9, hdepth = 12, hheight = 8, hsize = 14, max_num = 0.08 , rplc = basic_pseudobiome_villages },
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{name = "small_house", mts = schem_path.."small_house.mts", hwidth = 9, hdepth = 8, hheight = 8, hsize = 13, max_num = 0.7 , rplc = basic_pseudobiome_villages },
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{name = "tavern", mts = schem_path.."tavern.mts", hwidth = 12, hdepth = 10, hheight = 10, hsize = 13, max_num = 0.050, rplc = basic_pseudobiome_villages },
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{name = "well", mts = schem_path.."well.mts", hwidth = 6, hdepth = 8, hheight = 6, hsize = 10, max_num = 0.045, rplc = basic_pseudobiome_villages },
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{name = "belltower", mts = schem_path.."new_villages/belltower.mts", hwidth = 9, hdepth = 9, hheight = 7, hsize = 12, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 1, yadjust = 1 },
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{name = "old_belltower", mts = schem_path.."belltower.mts", hwidth = 5, hdepth = 5, hheight = 6, hsize = 8, max_num = 0, rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "large_house", mts = schem_path.."large_house.mts", hwidth = 12, hdepth = 12, hheight = 10, hsize = 18, max_num = 0.08 , rplc = basic_pseudobiome_villages },
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{name = "blacksmith", mts = schem_path.."blacksmith.mts", hwidth = 8, hdepth = 11, hheight = 8, hsize = 15, max_num = 0.01 , rplc = basic_pseudobiome_villages },
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{name = "new_blacksmith", mts = schem_path.."new_villages/blacksmith.mts", hwidth = 9, hdepth = 11, hheight = 8, hsize = 15, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "weaponsmith", mts = schem_path.."new_villages/weaponsmith.mts", hwidth = 11, hdepth = 9, hheight = 6, hsize = 15, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "toolsmith", mts = schem_path.."new_villages/toolsmith.mts", hwidth = 9, hdepth = 11, hheight = 6, hsize = 15, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "tannery", mts = schem_path.."new_villages/leather_worker.mts", hwidth = 8, hdepth = 8, hheight = 7, hsize = 12, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "butcher", mts = schem_path.."butcher.mts", hwidth = 12, hdepth = 8, hheight = 10, hsize = 15, max_num = 0.01 , rplc = basic_pseudobiome_villages },
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{name = "church", mts = schem_path.."church.mts", hwidth = 13, hdepth = 14, hheight = 15, hsize = 20, max_num = 0.01 , rplc = basic_pseudobiome_villages },
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{name = "newchurch", mts = schem_path.."new_villages/church.mts", hwidth = 14, hdepth = 16, hheight = 13, hsize = 22, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "chapel", mts = schem_path.."new_villages/chapel.mts", hwidth = 9, hdepth = 10, hheight = 6, hsize = 14, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "farm", mts = schem_path.."farm.mts", hwidth = 9, hdepth = 7, hheight = 8, hsize = 12, max_num = 0.1 , rplc = basic_pseudobiome_villages, yadjust = 0 },
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{name = "lamp", mts = schem_path.."lamp.mts", hwidth = 3, hdepth = 4, hheight = 6, hsize = 6, max_num = 0.001 , rplc = false },
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{name = "lamp_1", mts = schem_path.."new_villages/lamp_1.mts", hwidth = 1, hdepth = 1, hheight = 4, hsize = 2, max_num = 0.001 , rplc = false, yadjust = 1 },
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{name = "lamp_2", mts = schem_path.."new_villages/lamp_2.mts", hwidth = 1, hdepth = 2, hheight = 6, hsize = 3, max_num = 0.001 , rplc = false, yadjust = 1 },
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{name = "lamp_3", mts = schem_path.."new_villages/lamp_3.mts", hwidth = 3, hdepth = 3, hheight = 4, hsize = 5, max_num = 0.001 , rplc = false, yadjust = 1 },
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{name = "lamp_4", mts = schem_path.."new_villages/lamp_4.mts", hwidth = 1, hdepth = 2, hheight = 5, hsize = 3, max_num = 0.001 , rplc = false, yadjust = 1 },
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{name = "lamp_5", mts = schem_path.."new_villages/lamp_5.mts", hwidth = 1, hdepth = 1, hheight = 2, hsize = 2, max_num = 0.001 , rplc = false, yadjust = 1 },
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{name = "lamp_6", mts = schem_path.."new_villages/lamp_6.mts", hwidth = 1, hdepth = 1, hheight = 3, hsize = 2, max_num = 0.001 , rplc = false, yadjust = 1 },
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{name = "library", mts = schem_path.."library.mts", hwidth = 12, hdepth = 12, hheight = 9, hsize = 18, max_num = 0.01 , rplc = basic_pseudobiome_villages },
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{name = "newlibrary", mts = schem_path.."new_villages/library.mts", hwidth = 14, hdepth = 14, hheight = 7, hsize = 21, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "medium_house", mts = schem_path.."medium_house.mts", hwidth = 9, hdepth = 12, hheight = 9, hsize = 16, max_num = 0.08 , rplc = basic_pseudobiome_villages },
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{name = "small_house", mts = schem_path.."small_house.mts", hwidth = 9, hdepth = 8, hheight = 9, hsize = 13, max_num = 0.3 , rplc = basic_pseudobiome_villages },
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{name = "house_1_bed", mts = schem_path.."new_villages/house_1_bed.mts", hwidth = 9, hdepth = 8, hheight = 7, hsize = 13, max_num = 0.3 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "house_2_bed", mts = schem_path.."new_villages/house_2_bed.mts", hwidth = 11, hdepth = 8, hheight = 7, hsize = 15, max_num = 0.2 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "house_3_bed", mts = schem_path.."new_villages/house_3_bed.mts", hwidth = 11, hdepth = 13, hheight = 9, hsize = 18, max_num = 0.1 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "house_4_bed", mts = schem_path.."new_villages/house_4_bed.mts", hwidth = 11, hdepth = 13, hheight = 10, hsize = 18, max_num = 0.1 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "mason", mts = schem_path.."new_villages/mason.mts", hwidth = 8, hdepth = 8, hheight = 7, hsize = 12, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "mill", mts = schem_path.."new_villages/mill.mts", hwidth = 8, hdepth = 8, hheight = 7, hsize = 12, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "cartographer", mts = schem_path.."new_villages/cartographer.mts", hwidth = 9, hdepth = 12, hheight = 6, hsize = 16, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 2 },
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{name = "fletcher", mts = schem_path.."new_villages/fletcher.mts", hwidth = 8, hdepth = 8, hheight = 7, hsize = 12, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 1 },
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{name = "new_butcher", mts = schem_path.."new_villages/butcher.mts", hwidth = 8, hdepth = 14, hheight = 9, hsize = 17, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust = 2 },
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{name = "fish_farm", mts = schem_path.."new_villages/fishery.mts", hwidth = 10, hdepth = 7, hheight = 9, hsize = 13, max_num = 0.01 , rplc = basic_pseudobiome_villages, yadjust=-2 },
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{name = "tavern", mts = schem_path.."tavern.mts", hwidth = 12, hdepth = 10, hheight = 13, hsize = 17, max_num = 0.050, rplc = basic_pseudobiome_villages },
|
||||
{name = "well", mts = schem_path.."well.mts", hwidth = 6, hdepth = 8, hheight = 7, hsize = 11, max_num = 0.01, rplc = basic_pseudobiome_villages },
|
||||
{name = "new_well", mts = schem_path.."new_villages/well.mts", hwidth = 6, hdepth = 6, hheight = 8, hsize = 9, max_num = 0.01, rplc = basic_pseudobiome_villages, yadjust=-1 },
|
||||
{name = "new_farm", mts = schem_path.."new_villages/farm.mts", hwidth=10, hdepth=9, hheight=6, hsize=14, max_num = 0.1, rplc = basic_pseudobiome_villages, yadjust = 1 },
|
||||
{name = "farm_small", mts = schem_path.."new_villages/farm_small_1.mts", hwidth=10, hdepth=9, hheight=6, hsize=14, max_num = 0.1, rplc = basic_pseudobiome_villages, yadjust = 1 },
|
||||
{name = "farm_small2", mts = schem_path.."new_villages/farm_small_2.mts", hwidth=9, hdepth=9, hheight=3, hsize=14, max_num = 0.1, rplc = basic_pseudobiome_villages, yadjust = 1 },
|
||||
{name = "farm_large", mts = schem_path.."new_villages/farm_large_1.mts", hwidth=13, hdepth=13, hheight=4, hsize=19, max_num = 0.1, rplc = basic_pseudobiome_villages, yadjust = 1 },
|
||||
}
|
||||
|
||||
--
|
||||
|
@ -127,16 +156,68 @@ mcl_villages.biome_map = {
|
|||
|
||||
CherryGrove = "cherry",
|
||||
|
||||
-- no change
|
||||
--FlowerForest = "oak",
|
||||
--Forest = "oak",
|
||||
--MushroomIsland = "",
|
||||
--Plains = "oak",
|
||||
--StoneBeach = "",
|
||||
--SunflowerPlains = "oak",
|
||||
--Swampland = "oak",
|
||||
-- no change, but try to convert MCLA material
|
||||
FlowerForest = "oak",
|
||||
Forest = "oak",
|
||||
MushroomIsland = "oak",
|
||||
Plains = "oak",
|
||||
StoneBeach = "oak",
|
||||
SunflowerPlains = "oak",
|
||||
Swampland = "oak",
|
||||
}
|
||||
|
||||
mcl_villages.vl_to_mcla = {
|
||||
{ '"mcl_core:tree"', '"mcl_trees:tree_oak"'},
|
||||
{ '"mcl_core:wood"', '"mcl_trees:wood_oak"'},
|
||||
{ '"mcl_fences:fence', '"mcl_fences:oak_fence'},
|
||||
{ '"mcl_stairs:stair_wood"', '"mcl_stairs:stair_oak"'},
|
||||
{ '"mcl_stairs:stair_wood_', '"mcl_stairs:stair_oak_'},
|
||||
{ '"mcl_stairs:slab_wood"', '"mcl_stairs:slab_oak"'},
|
||||
{ '"mcl_stairs:slab_wood_', '"mcl_stairs:slab_oak_'},
|
||||
{ '"mcl_doors:wooden_door_', '"mcl_doors:door_oak_'},
|
||||
{ '"mcl_doors:trapdoor_', '"mcl_doors:trapdoor_oak_'},
|
||||
{ '"xpanes:bar', '"mcl_panes:bar' },
|
||||
{ '"xpanes:pane', '"mcl_panes:pane' },
|
||||
{ '"mcl_itemframes:item_frame"', '"mcl_itemframes:frame"' },
|
||||
{ '"mesecons_pressureplates:pressure_plate_wood_', '"mesecons_pressureplates:pressure_plate_oak_'},
|
||||
-- tree types
|
||||
{ '"mcl_core:([a-z]*)tree"', '"mcl_trees:tree_%1"' },
|
||||
{ '"mcl_core:([a-z]*)wood"', '"mcl_trees:wood_%1"' },
|
||||
{ '"mcl_stairs:stair_([a-z]*)tree"', '"mcl_stairs:stair_%1"' },
|
||||
}
|
||||
mcl_villages.mcla_to_vl = {
|
||||
-- oneway
|
||||
{ '"mcl_villages:no_paths"', '"air"'}, -- TODO: support these
|
||||
{ '"mcl_villages:path_endpoint"', '"air"'}, -- TODO: support these
|
||||
{ '"mcl_villages:crop_root', '"mcl_farming:potato'}, -- TODO: support biome specific farming
|
||||
{ '"mcl_villages:crop_grain', '"mcl_farming:wheat'}, -- TODO: support biome specific farming
|
||||
{ '"mcl_villages:crop_gourd', '"mcl_farming:pumpkin'}, -- TODO: support biome specific farming
|
||||
{ '"mcl_villages:crop_flower', '"mcl_farming:sweet_berry_bush'}, -- TODO: support biome specific farming
|
||||
-- bidirectional
|
||||
{ '"mcl_trees:tree_oak"', '"mcl_core:tree"'},
|
||||
{ '"mcl_trees:wood_oak"', '"mcl_core:wood"'},
|
||||
{ '"mcl_fences:oak_fence', '"mcl_fences:fence'},
|
||||
{ '"mcl_stairs:stair_oak"', '"mcl_stairs:stair_wood"'},
|
||||
{ '"mcl_stairs:stair_oak_bark', '"mcl_stairs:stair_tree_bark'},
|
||||
{ '"mcl_stairs:stair_oak_', '"mcl_stairs:stair_wood_'},
|
||||
{ '"mcl_stairs:slab_oak"', '"mcl_stairs:slab_wood"'},
|
||||
{ '"mcl_stairs:slab_oak_', '"mcl_stairs:slab_wood_'},
|
||||
{ '"mcl_doors:door_oak_', '"mcl_doors:wooden_door_'},
|
||||
{ '"mcl_doors:trapdoor_oak_', '"mcl_doors:trapdoor_'},
|
||||
{ '"mcl_panes:bar', '"xpanes:bar' },
|
||||
{ '"mcl_panes:pane', '"xpanes:pane' },
|
||||
{ '"mcl_itemframes:frame"', '"mcl_itemframes:item_frame"' },
|
||||
{ '"mesecons_pressureplates:pressure_plate_oak_', '"mesecons_pressureplates:pressure_plate_wood_'},
|
||||
-- tree types
|
||||
{ '"mcl_trees:tree_([a-z]*)"', '"mcl_core:%1tree"' },
|
||||
{ '"mcl_trees:wood_([a-z]*)"', '"mcl_core:%1wood"' },
|
||||
{ '"mcl_stairs:stair_birch(["_])', '"mcl_stairs:stair_birchwood%1' },
|
||||
{ '"mcl_stairs:stair_spruce(["_])', '"mcl_stairs:stair_sprucewood%1' },
|
||||
{ '"mcl_stairs:stair_dark(["_])', '"mcl_stairs:stair_darkwood%1' },
|
||||
{ '"mcl_stairs:stair_jungle(["_])', '"mcl_stairs:stair_junglewood%1' },
|
||||
{ '"mcl_stairs:stair_acacia(["_])', '"mcl_stairs:stair_acaciawood%1' },
|
||||
{ '"mcl_stairs:stair_bamboo(["_])', '"mcl_stairs:stair_bamboowood%1' },
|
||||
}
|
||||
mcl_villages.material_substitions = {
|
||||
desert = {
|
||||
{ '"mcl_stairs:slab_oak([^"]*)"', '"mcl_stairs:slab_sandstonesmooth%1"' },
|
||||
|
@ -168,6 +249,7 @@ mcl_villages.material_substitions = {
|
|||
{ '"mcl_stairs:stair_oak([^"]*)"', '"mcl_stairs:stair_sandstonesmooth%1"' },
|
||||
},
|
||||
spruce = {
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)"', '"%1_oak"'}, -- VL to MCLA
|
||||
{ '"mcl_stairs:slab_oak([^"]*)"', '"mcl_stairs:slab_sprucewood%1"' },
|
||||
{
|
||||
'"mesecons_pressureplates:pressure_plate_oak_([^"]+)"',
|
||||
|
@ -179,8 +261,10 @@ mcl_villages.material_substitions = {
|
|||
{ "mcl_trees:wood_oak", "mcl_trees:wood_spruce" },
|
||||
{ '"mcl_fences:oak_fence([^"]*)"', '"mcl_fences:spruce_fence%1"' },
|
||||
{ '"mcl_stairs:stair_oak([^"]*)"', '"mcl_stairs:stair_spruce%1"' },
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)_oak"', '"%1"'}, -- MCLA to VL
|
||||
},
|
||||
birch = {
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)"', '"%1_oak"'}, -- VL to MCLA
|
||||
{ '"mcl_stairs:slab_oak([^"]*)"', '"mcl_stairs:slab_birchwood%1"' },
|
||||
{
|
||||
'"mesecons_pressureplates:pressure_plate_oak_([^"]+)"',
|
||||
|
@ -192,8 +276,10 @@ mcl_villages.material_substitions = {
|
|||
{ "mcl_trees:wood_oak", "mcl_trees:wood_birch" },
|
||||
{ '"mcl_fences:oak_fence([^"]*)"', '"mcl_fences:birch_fence%1"' },
|
||||
{ '"mcl_stairs:stair_oak([^"]*)"', '"mcl_stairs:stair_birch%1"' },
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)_oak"', '"%1"'}, -- MCLA to VL
|
||||
},
|
||||
acacia = {
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)"', '"%1_oak"'}, -- VL to MCLA
|
||||
{ '"mcl_stairs:slab_oak([^"]*)"', '"mcl_stairs:slab_acaciawood%1"' },
|
||||
{
|
||||
'"mesecons_pressureplates:pressure_plate_oak_([^"]+)"',
|
||||
|
@ -205,8 +291,10 @@ mcl_villages.material_substitions = {
|
|||
{ "mcl_trees:wood_oak", "mcl_trees:wood_acacia" },
|
||||
{ '"mcl_fences:oak_fence([^"]*)"', '"mcl_fences:acacia_fence%1"' },
|
||||
{ '"mcl_stairs:stair_oak([^"]*)"', '"mcl_stairs:stair_acacia%1"' },
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)_oak"', '"%1"'}, -- MCLA to VL
|
||||
},
|
||||
dark_oak = {
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)"', '"%1_oak"'}, -- VL to MCLA
|
||||
{ '"mcl_stairs:slab_oak([^"]*)"', '"mcl_stairs:slab_darkwood%1"' },
|
||||
{
|
||||
'"mesecons_pressureplates:pressure_plate_oak_([^"]+)"',
|
||||
|
@ -218,8 +306,10 @@ mcl_villages.material_substitions = {
|
|||
{ "mcl_trees:wood_oak", "mcl_trees:wood_dark_oak" },
|
||||
{ '"mcl_fences:oak_fence([^"]*)"', '"mcl_fences:dark_oak_fence%1"' },
|
||||
{ '"mcl_stairs:stair_oak([^"]*)"', '"mcl_stairs:stair_dark_oak%1"' },
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)_oak"', '"%1"'}, -- MCLA to VL
|
||||
},
|
||||
jungle = {
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)"', '"%1_oak"'}, -- VL to MCLA
|
||||
{ '"mcl_stairs:slab_oak([^"]*)"', '"mcl_stairs:slab_junglewood%1"' },
|
||||
{
|
||||
'"mesecons_pressureplates:pressure_plate_oak_([^"]+)"',
|
||||
|
@ -231,8 +321,10 @@ mcl_villages.material_substitions = {
|
|||
{ "mcl_trees:wood_oak", "mcl_trees:wood_jungle" },
|
||||
{ '"mcl_fences:oak_fence([^"]*)"', '"mcl_fences:jungle_fence%1"' },
|
||||
{ '"mcl_stairs:stair_oak([^"]*)"', '"mcl_stairs:stair_jungle%1"' },
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)_oak"', '"%1"'}, -- MCLA to VL
|
||||
},
|
||||
bamboo = {
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)"', '"%1_oak"'}, -- VL to MCLA
|
||||
{ '"mcl_stairs:slab_oak([^"]*)"', '"mcl_stairs:slab_bamboo_block%1"' },
|
||||
{
|
||||
'"mesecons_pressureplates:pressure_plate_oak_([^"]+)"',
|
||||
|
@ -249,8 +341,10 @@ mcl_villages.material_substitions = {
|
|||
{ "mcl_trees:wood_oak", "mcl_trees:wood_bamboo" },
|
||||
{ '"mcl_fences:oak_fence([^"]*)"', '"mcl_fences:bamboo_fence%1"' },
|
||||
{ '"mcl_stairs:stair_oak([^"]*)"', '"mcl_stairs:stair_bamboo%1"' },
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)_oak"', '"%1"'}, -- MCLA to VL
|
||||
},
|
||||
cherry = {
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)"', '"%1_oak"'}, -- VL to MCLA
|
||||
{ '"mcl_stairs:slab_oak([^"]*)"', '"mcl_stairs:slab_cherry_blossom%1"' },
|
||||
{
|
||||
'"mesecons_pressureplates:pressure_plate_oak_([^"]+)"',
|
||||
|
@ -262,5 +356,9 @@ mcl_villages.material_substitions = {
|
|||
{ "mcl_trees:wood_oak", "mcl_trees:wood_cherry_blossom" },
|
||||
{ '"mcl_fences:oak_fence([^"]*)"', '"mcl_fences:cherry_blossom_fence%1"' },
|
||||
{ '"mcl_stairs:stair_oak([^"]*)"', '"mcl_stairs:stair_cherry_blossom%1"' },
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)_oak"', '"%1"'}, -- MCLA to VL
|
||||
},
|
||||
oak = {
|
||||
{ '"(mcl_core:wood|mcl_core:tree|mcl_stairs:stair_wood|mcl_fences:fence)_oak"', '"%1"'}, -- MCLA to VL
|
||||
},
|
||||
}
|
||||
|
|
|
@ -12,6 +12,12 @@ local function is_solid(node)
|
|||
local ndef = minetest.registered_nodes[node.name]
|
||||
return ndef and ndef.walkable
|
||||
end
|
||||
local function make_solid(lvm, cp, with, except)
|
||||
local cur = lvm:get_node_at(cp)
|
||||
if not is_solid(cur) or (except and cur.name == except) then
|
||||
lvm:set_node_at(cp, {name=with})
|
||||
end
|
||||
end
|
||||
local function excavate(lvm,xi,yi,zi,pr)
|
||||
local pos, n, c = vector.new(xi,yi,zi), nil, 0
|
||||
local node = lvm:get_node_at(pos)
|
||||
|
@ -28,7 +34,7 @@ local function excavate(lvm,xi,yi,zi,pr)
|
|||
-- try to completely remove trees overhead
|
||||
if not string.find(node.name, "leaf") and not string.find(node.name, "tree") then
|
||||
-- stop randomly depending on fill, to narrow down the caves
|
||||
if pr:next(0,905) > c * 100 then return false end
|
||||
if pr:next(0,31)^2 > c * 100 then return false end
|
||||
end
|
||||
lvm:set_node_at(vector.new(xi, yi, zi),{name="air"})
|
||||
return true -- modified
|
||||
|
@ -51,7 +57,7 @@ local function grow_foundation(lvm,xi,yi,zi,pr,surface_mat,platform_mat)
|
|||
end
|
||||
end
|
||||
-- stop randomly depending on fill, to narrow down the foundation
|
||||
if pr:next(0,905) > c * 100 then return false end
|
||||
if pr:next(0,31)^2 > c * 100 then return false end
|
||||
lvm:set_node_at(vector.new(xi, yi, zi),{name=platform_mat})
|
||||
return true -- modified
|
||||
end
|
||||
|
@ -59,7 +65,6 @@ end
|
|||
-- function clear space above baseplate
|
||||
-------------------------------------------------------------------------------
|
||||
function mcl_villages.terraform(settlement_info, pr)
|
||||
local fheight, fwidth, fdepth, schematic_data
|
||||
--local lvm, emin, emax = minetest.get_mapgen_object("voxelmanip")
|
||||
local lvm = VoxelManip()
|
||||
|
||||
|
@ -72,22 +77,21 @@ function mcl_villages.terraform(settlement_info, pr)
|
|||
end
|
||||
end
|
||||
local pos = settlement_info[i]["pos"]
|
||||
if settlement_info[i]["rotat"] == "0" or settlement_info[i]["rotat"] == "180" then
|
||||
fwidth, fdepth = schematic_data["hwidth"], schematic_data["hdepth"]
|
||||
else
|
||||
fwidth, fdepth = schematic_data["hdepth"], schematic_data["hwidth"]
|
||||
end
|
||||
fheight = schematic_data["hheight"] -- remove trees and leaves above
|
||||
|
||||
-- use biome-specific materials
|
||||
local fwidth, fheight, fdepth = schematic_data["hwidth"], schematic_data["hheight"], schematic_data["hdepth"]
|
||||
local surface_mat = settlement_info[i]["surface_mat"]
|
||||
mcl_villages.debug("Surface material: " .. tostring(surface_mat))
|
||||
local platform_mat = foundation_materials[surface_mat] or "mcl_core:dirt"
|
||||
mcl_villages.debug("Foundation material: " .. tostring(platform_mat))
|
||||
|
||||
if settlement_info[i]["rotat"] == "90" or settlement_info[i]["rotat"] == "270" then
|
||||
fwidth, fdepth = fdepth, fwidth
|
||||
end
|
||||
lvm:read_from_map(vector.new(pos.x-2, pos.y-20, pos.z-2), vector.new(pos.x+fwidth+2, pos.y+fheight+20, pos.z+fdepth+2))
|
||||
-- TODO: further optimize by using raw data arrays instead of set_node_at. But OK for a first draft.
|
||||
lvm:get_data()
|
||||
mcl_villages.foundation(lvm, pos, fwidth, fheight, fdepth, surface_mat, pr)
|
||||
lvm:write_to_map(false)
|
||||
end
|
||||
end
|
||||
function mcl_villages.foundation(lvm, pos, fwidth, fheight, fdepth, surface_mat, pr)
|
||||
-- TODO: further optimize by using raw data arrays instead of set_node_at. But OK for a first draft.
|
||||
local platform_mat = foundation_materials[surface_mat] or "mcl_core:dirt"
|
||||
|
||||
-- excavate the needed volume, some headroom, and add a baseplate
|
||||
local p2 = vector.new(pos)
|
||||
for xi = pos.x,pos.x+fwidth-1 do
|
||||
|
@ -97,16 +101,8 @@ function mcl_villages.terraform(settlement_info, pr)
|
|||
for yi = pos.y+6,pos.y+fheight do
|
||||
lvm:set_node_at(vector.new(xi, yi, zi),{name="air"})
|
||||
end
|
||||
local cp = vector.new(xi, pos.y, zi)
|
||||
local cur = lvm:get_node_at(cp)
|
||||
if not is_solid(cur) or cur.name == platform_mat then
|
||||
lvm:set_node_at(cp, {name=surface_mat})
|
||||
end
|
||||
local cp = vector.new(xi, pos.y - 1, zi)
|
||||
local cur = lvm:get_node_at(cp)
|
||||
if not is_solid(cur) then
|
||||
lvm:set_node_at(cp, {name=platform_mat})
|
||||
end
|
||||
make_solid(lvm, vector.new(xi, pos.y, zi), surface_mat, platform_mat)
|
||||
make_solid(lvm, vector.new(xi, pos.y - 1, zi), platform_mat)
|
||||
end
|
||||
end
|
||||
-- slightly widen the cave, to make easier to enter for mobs
|
||||
|
@ -129,76 +125,32 @@ function mcl_villages.terraform(settlement_info, pr)
|
|||
end
|
||||
-- slightly widen the baseplate, to make easier to enter for mobs
|
||||
for xi = pos.x,pos.x+fwidth-1 do
|
||||
local cp = vector.new(xi, pos.y-1, pos.z)
|
||||
local cur = lvm:get_node_at(cp)
|
||||
if not is_solid(cur) then
|
||||
lvm:set_node_at(cp, {name=platform_mat})
|
||||
end
|
||||
local cp = vector.new(xi, pos.y-1, pos.z-1)
|
||||
local cur = lvm:get_node_at(cp)
|
||||
if not is_solid(cur) or cur.name == platform_mat then
|
||||
lvm:set_node_at(cp, {name=surface_mat})
|
||||
end
|
||||
local cp = vector.new(xi, pos.y-1, pos.z+fdepth-1)
|
||||
local cur = lvm:get_node_at(cp)
|
||||
if not is_solid(cur) then
|
||||
lvm:set_node_at(cp, {name=platform_mat})
|
||||
end
|
||||
local cp = vector.new(xi, pos.y-1, pos.z+fdepth)
|
||||
local cur = lvm:get_node_at(cp)
|
||||
if not is_solid(cur) or cur.name == platform_mat then
|
||||
lvm:set_node_at(cp, {name=surface_mat})
|
||||
end
|
||||
make_solid(lvm, vector.new(xi, pos.y-1, pos.z-1), surface_mat, platform_mat)
|
||||
make_solid(lvm, vector.new(xi, pos.y-1, pos.z), platform_mat)
|
||||
make_solid(lvm, vector.new(xi, pos.y-1, pos.z+fdepth-1), platform_mat)
|
||||
make_solid(lvm, vector.new(xi, pos.y-1, pos.z+fdepth), surface_mat, platform_mat)
|
||||
end
|
||||
for zi = pos.z,pos.z+fdepth-1 do
|
||||
local cp = vector.new(pos.x, pos.y-1, zi)
|
||||
local cur = lvm:get_node_at(cp)
|
||||
if not is_solid(cur) then
|
||||
lvm:set_node_at(cp, {name=platform_mat})
|
||||
end
|
||||
local cp = vector.new(pos.x-1, pos.y-1, zi)
|
||||
local cur = lvm:get_node_at(cp)
|
||||
if not is_solid(cur) or cur.name == platform_mat then
|
||||
lvm:set_node_at(cp, {name=surface_mat})
|
||||
end
|
||||
local cp = vector.new(pos.x+fwidth-1, pos.y-1, zi)
|
||||
local cur = lvm:get_node_at(cp)
|
||||
if not is_solid(cur) then
|
||||
lvm:set_node_at(cp, {name=platform_mat})
|
||||
end
|
||||
local cp = vector.new(pos.x+fwidth, pos.y-1, zi)
|
||||
local cur = lvm:get_node_at(cp)
|
||||
if not is_solid(cur) or cur.name == platform_mat then
|
||||
lvm:set_node_at(cp, {name=surface_mat})
|
||||
end
|
||||
make_solid(lvm, vector.new(pos.x-1, pos.y-1, zi), surface_mat, platform_mat)
|
||||
make_solid(lvm, vector.new(pos.x, pos.y-1, zi), platform_mat)
|
||||
make_solid(lvm, vector.new(pos.x+fwidth-1, pos.y-1, zi), platform_mat)
|
||||
make_solid(lvm, vector.new(pos.x+fwidth, pos.y-1, zi), surface_mat, platform_mat)
|
||||
end
|
||||
-- make some additional steps, along both x sides
|
||||
for xi = pos.x,pos.x+fwidth-1 do
|
||||
local cp = vector.new(xi, pos.y-3, pos.z-1)
|
||||
if is_solid(lvm:get_node_at(cp)) then
|
||||
cp = vector.new(xi, pos.y-2, pos.z-1)
|
||||
local cur = lvm:get_node_at(cp)
|
||||
if not is_solid(cur) or cur.name == platform_mat then
|
||||
lvm:set_node_at(cp, {name=surface_mat})
|
||||
end
|
||||
make_solid(lvm, cp, surface_mat, platform_mat)
|
||||
cp.z = pos.z-2
|
||||
cur = lvm:get_node_at(cp)
|
||||
if not is_solid(cur) or cur.name == platform_mat then
|
||||
lvm:set_node_at(cp, {name=surface_mat})
|
||||
end
|
||||
make_solid(lvm, cp, surface_mat, platform_mat)
|
||||
end
|
||||
local cp = vector.new(xi, pos.y-3, pos.z+fdepth)
|
||||
if is_solid(lvm:get_node_at(cp)) then
|
||||
cp = vector.new(xi, pos.y-2, pos.z+fdepth)
|
||||
local cur = lvm:get_node_at(cp)
|
||||
if not is_solid(cur) or cur.name == platform_mat then
|
||||
lvm:set_node_at(cp, {name=surface_mat})
|
||||
end
|
||||
make_solid(lvm, cp, surface_mat, platform_mat)
|
||||
cp.z = pos.z + fdepth + 1
|
||||
cur = lvm:get_node_at(cp)
|
||||
if not is_solid(cur) or cur.name == platform_mat then
|
||||
lvm:set_node_at(cp, {name=surface_mat})
|
||||
end
|
||||
make_solid(lvm, cp, surface_mat, platform_mat)
|
||||
end
|
||||
end
|
||||
-- make some additional steps, along both z sides
|
||||
|
@ -206,28 +158,16 @@ function mcl_villages.terraform(settlement_info, pr)
|
|||
local cp = vector.new(pos.x-1, pos.y-3, zi)
|
||||
if is_solid(lvm:get_node_at(cp)) then
|
||||
cp = vector.new(pos.x-1, pos.y-2, zi)
|
||||
local cur = lvm:get_node_at(cp)
|
||||
if not is_solid(cur) or cur.name == platform_mat then
|
||||
lvm:set_node_at(cp, {name=surface_mat})
|
||||
end
|
||||
make_solid(lvm, cp, surface_mat, platform_mat)
|
||||
cp.x = pos.x-2
|
||||
cur = lvm:get_node_at(cp)
|
||||
if not is_solid(cur) or cur.name == platform_mat then
|
||||
lvm:set_node_at(cp, {name=surface_mat})
|
||||
end
|
||||
make_solid(lvm, cp, surface_mat, platform_mat)
|
||||
end
|
||||
local cp = vector.new(pos.x+fwidth, pos.y-3, zi)
|
||||
if is_solid(lvm:get_node_at(cp)) then
|
||||
cp = vector.new(pos.x+fwidth, pos.y-2, zi)
|
||||
local cur = lvm:get_node_at(cp)
|
||||
if not is_solid(cur) or cur.name == platform_mat then
|
||||
lvm:set_node_at(cp, {name=surface_mat})
|
||||
end
|
||||
make_solid(lvm, cp, surface_mat, platform_mat)
|
||||
cp.x = pos.x+fwidth+1
|
||||
cur = lvm:get_node_at(cp)
|
||||
if not is_solid(cur) or cur.name == platform_mat then
|
||||
lvm:set_node_at(cp, {name=surface_mat})
|
||||
end
|
||||
make_solid(lvm, cp, surface_mat, platform_mat)
|
||||
end
|
||||
end
|
||||
-- cave some additional area overhead, try to make it interesting though
|
||||
|
@ -235,9 +175,7 @@ function mcl_villages.terraform(settlement_info, pr)
|
|||
local active = false
|
||||
for xi = pos.x-2,pos.x+fwidth+1 do
|
||||
for zi = pos.z-2,pos.z+fdepth+1 do
|
||||
if excavate(lvm,xi,yi,zi,pr) then
|
||||
active = true
|
||||
end
|
||||
if excavate(lvm,xi,yi,zi,pr) then active = true end
|
||||
end
|
||||
end
|
||||
if not active and yi > pos.y+fheight+5 then break end
|
||||
|
@ -247,13 +185,9 @@ function mcl_villages.terraform(settlement_info, pr)
|
|||
local active = false
|
||||
for xi = pos.x-1,pos.x+fwidth do
|
||||
for zi = pos.z-1,pos.z+fdepth do
|
||||
if grow_foundation(lvm,xi,yi,zi,pr,surface_mat,platform_mat) then
|
||||
active = true
|
||||
end
|
||||
if grow_foundation(lvm,xi,yi,zi,pr,surface_mat,platform_mat) then active = true end
|
||||
end
|
||||
end
|
||||
if not active and yi < pos.y-5 then break end
|
||||
end
|
||||
lvm:write_to_map(false)
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
mcl_villages = {}
|
||||
mcl_villages.modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
local village_chance = tonumber(minetest.settings:get("mcl_villages_village_chance")) or 5
|
||||
local village_chance = tonumber(minetest.settings:get("mcl_villages_village_chance")) or 10
|
||||
|
||||
dofile(mcl_villages.modpath.."/const.lua")
|
||||
dofile(mcl_villages.modpath.."/utils.lua")
|
||||
|
@ -38,7 +38,7 @@ local function build_a_settlement(minp, maxp, blockseed)
|
|||
local settlement_info = mcl_villages.create_site_plan(minp, maxp, pr)
|
||||
if not settlement_info then return end
|
||||
|
||||
mcl_villages.terraform(settlement_info, pr)
|
||||
--mcl_villages.terraform(settlement_info, pr)
|
||||
mcl_villages.place_schematics(settlement_info, pr)
|
||||
mcl_villages.paths(settlement_info)
|
||||
mcl_villages.add_village(blockseed, settlement_info)
|
||||
|
|
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/belltower.mts
Normal file
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/belltower.mts
Normal file
Binary file not shown.
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/blacksmith.mts
Normal file
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/blacksmith.mts
Normal file
Binary file not shown.
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/butcher.mts
Normal file
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/butcher.mts
Normal file
Binary file not shown.
Binary file not shown.
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/chapel.mts
Normal file
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/chapel.mts
Normal file
Binary file not shown.
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/church.mts
Normal file
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/church.mts
Normal file
Binary file not shown.
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/farm.mts
Normal file
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/farm.mts
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/fishery.mts
Normal file
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/fishery.mts
Normal file
Binary file not shown.
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/fletcher.mts
Normal file
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/fletcher.mts
Normal file
Binary file not shown.
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/house_1_bed.mts
Normal file
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/house_1_bed.mts
Normal file
Binary file not shown.
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/house_2_bed.mts
Normal file
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/house_2_bed.mts
Normal file
Binary file not shown.
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/house_3_bed.mts
Normal file
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/house_3_bed.mts
Normal file
Binary file not shown.
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/house_4_bed.mts
Normal file
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/house_4_bed.mts
Normal file
Binary file not shown.
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/lamp_1.mts
Normal file
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/lamp_1.mts
Normal file
Binary file not shown.
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/lamp_2.mts
Normal file
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/lamp_2.mts
Normal file
Binary file not shown.
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/lamp_3.mts
Normal file
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/lamp_3.mts
Normal file
Binary file not shown.
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/lamp_4.mts
Normal file
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/lamp_4.mts
Normal file
Binary file not shown.
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/lamp_5.mts
Normal file
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/lamp_5.mts
Normal file
Binary file not shown.
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/lamp_6.mts
Normal file
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/lamp_6.mts
Normal file
Binary file not shown.
Binary file not shown.
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/library.mts
Normal file
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/library.mts
Normal file
Binary file not shown.
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/mason.mts
Normal file
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/mason.mts
Normal file
Binary file not shown.
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/mill.mts
Normal file
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/mill.mts
Normal file
Binary file not shown.
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/toolsmith.mts
Normal file
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/toolsmith.mts
Normal file
Binary file not shown.
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/weaponsmith.mts
Normal file
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/weaponsmith.mts
Normal file
Binary file not shown.
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/well.mts
Normal file
BIN
mods/MAPGEN/mcl_villages/schematics/new_villages/well.mts
Normal file
Binary file not shown.
|
@ -86,13 +86,14 @@ function mcl_villages.find_surface(pos, wait)
|
|||
end
|
||||
end
|
||||
-------------------------------------------------------------------------------
|
||||
-- check distance for new building
|
||||
-- check distance for new building, use maximum norm
|
||||
-------------------------------------------------------------------------------
|
||||
function mcl_villages.check_distance(settlement_info, building_pos, building_size)
|
||||
for i, built_house in ipairs(settlement_info) do
|
||||
local dx, dz = building_pos.x - built_house["pos"].x, building_pos.z - built_house["pos"].z
|
||||
local dsq = dx*dx+dz*dz
|
||||
if dsq < building_size^2 or dsq < built_house["hsize"]^2 then return false end
|
||||
--local d = math.sqrt(dx*dx+dz*dz)
|
||||
--if 2 * d < building_size + built_house["hsize"] then return false end
|
||||
if math.max(math.abs(dx), math.abs(dz)) * 2 - 6 <= building_size + built_house["hsize"] then return false end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
@ -193,12 +194,21 @@ function mcl_villages.substitute_materials(pos, schem_lua, pr)
|
|||
local biome_data = minetest.get_biome_data(pos)
|
||||
local biome_name = minetest.get_biome_name(biome_data.biome)
|
||||
|
||||
-- for now, map to MCLA, later back, so we can keep their rules unchanged
|
||||
for _, sub in pairs(mcl_villages.vl_to_mcla) do
|
||||
modified_schem_lua = modified_schem_lua:gsub(sub[1], sub[2])
|
||||
end
|
||||
|
||||
if mcl_villages.biome_map[biome_name] and mcl_villages.material_substitions[mcl_villages.biome_map[biome_name]] then
|
||||
for _, sub in pairs(mcl_villages.material_substitions[mcl_villages.biome_map[biome_name]]) do
|
||||
modified_schem_lua = modified_schem_lua:gsub(sub[1], sub[2])
|
||||
end
|
||||
end
|
||||
|
||||
-- MCLA node names back to VL
|
||||
for _, sub in pairs(mcl_villages.mcla_to_vl) do
|
||||
modified_schem_lua = modified_schem_lua:gsub(sub[1], sub[2])
|
||||
end
|
||||
return modified_schem_lua
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in a new issue