Make sure banner drops, even if banner entity doesn't exist

This commit is contained in:
PrairieWind 2023-03-29 17:37:04 -06:00 committed by MrRar
parent a98f79763b
commit 088922dc33

View file

@ -133,16 +133,16 @@ local function on_destruct_banner(pos, hanging)
local ent = v:get_luaentity() local ent = v:get_luaentity()
if ent and ent.name == nodename then if ent and ent.name == nodename then
v:remove() v:remove()
-- Drop item
local meta = minetest.get_meta(pos)
local item = meta:get_inventory():get_stack("banner", 1)
if not item:is_empty() then
minetest.handle_node_drops(pos, {item:to_string()})
else
minetest.handle_node_drops(pos, {"mcl_banners:banner_item_white"})
end
end end
end end
-- Drop item
local meta = minetest.get_meta(pos)
local item = meta:get_inventory():get_stack("banner", 1)
if not item:is_empty() then
minetest.handle_node_drops(pos, {item:to_string()})
else
minetest.handle_node_drops(pos, {"mcl_banners:banner_item_white"})
end
end end
local function on_destruct_standing_banner(pos) local function on_destruct_standing_banner(pos)