Simplify pickblock implementation and call on_rightclick

This commit is contained in:
Mikita Wiśniewski 2024-07-31 21:20:43 +07:00
parent ff590a93ae
commit 077ea1828c
2 changed files with 7 additions and 4 deletions

View file

@ -1,25 +1,27 @@
minetest.override_item("", {
on_place = function(itemstack, placer, pointed_thing)
if minetest.is_creative_enabled(placer:get_player_name()) then
mcl_util.call_on_rightclick(itemstack, placer, pointed_thing)
local node = minetest.get_node_or_nil(pointed_thing.under)
if not node then return end
local def = minetest.registered_nodes[node.name]
if not def then return end
local rnode
local rnode = {}
-- if this is an 'illegal' node and there's an explicit `_vl_pickblock` field, then return it
-- if the node isn't 'illegal', return it as-is
-- (and if it's 'illegal' and no `_vl_pickblock` is defined, well, bad luck)
if def.groups.not_in_creative_inventory and def.groups.not_in_creative_inventory ~= 0 then
if def._vl_pickblock then
rnode = def._vl_pickblock
rnode.name = def._vl_pickblock
end
else
rnode = node.name
rnode = node
end
return {name = rnode}
return rnode
end
end
})

View file

@ -1,2 +1,3 @@
name = vl_pickblock
description = Allows you to put the selected node in an empty slot of your hotbar when you're in creative mode.
depeds = mcl_util