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Simplify pickblock implementation and call on_rightclick
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parent
ff590a93ae
commit
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2 changed files with 7 additions and 4 deletions
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@ -1,25 +1,27 @@
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minetest.override_item("", {
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on_place = function(itemstack, placer, pointed_thing)
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if minetest.is_creative_enabled(placer:get_player_name()) then
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mcl_util.call_on_rightclick(itemstack, placer, pointed_thing)
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local node = minetest.get_node_or_nil(pointed_thing.under)
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if not node then return end
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local def = minetest.registered_nodes[node.name]
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if not def then return end
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local rnode
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local rnode = {}
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-- if this is an 'illegal' node and there's an explicit `_vl_pickblock` field, then return it
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-- if the node isn't 'illegal', return it as-is
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-- (and if it's 'illegal' and no `_vl_pickblock` is defined, well, bad luck)
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if def.groups.not_in_creative_inventory and def.groups.not_in_creative_inventory ~= 0 then
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if def._vl_pickblock then
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rnode = def._vl_pickblock
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rnode.name = def._vl_pickblock
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end
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else
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rnode = node.name
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rnode = node
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end
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return {name = rnode}
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return rnode
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end
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end
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})
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@ -1,2 +1,3 @@
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name = vl_pickblock
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description = Allows you to put the selected node in an empty slot of your hotbar when you're in creative mode.
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depeds = mcl_util
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