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Make slime+magmacube collision boxes rotate properly
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parent
ed205190e4
commit
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1 changed files with 6 additions and 6 deletions
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@ -183,7 +183,7 @@ local slime_big = {
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hp_max = 16,
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hp_max = 16,
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xp_min = 4,
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xp_min = 4,
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xp_max = 4,
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xp_max = 4,
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collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
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collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02, rotate = true},
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visual_size = {x=12.5, y=12.5},
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visual_size = {x=12.5, y=12.5},
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textures = {{"mobs_mc_slime.png", "mobs_mc_slime.png"}},
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textures = {{"mobs_mc_slime.png", "mobs_mc_slime.png"}},
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visual = "mesh",
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visual = "mesh",
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@ -235,7 +235,7 @@ slime_small.hp_min = 4
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slime_small.hp_max = 4
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slime_small.hp_max = 4
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slime_small.xp_min = 2
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slime_small.xp_min = 2
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slime_small.xp_max = 2
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slime_small.xp_max = 2
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slime_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51}
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slime_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51, rotate = true}
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slime_small.visual_size = {x=6.25, y=6.25}
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slime_small.visual_size = {x=6.25, y=6.25}
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slime_small.damage = 3
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slime_small.damage = 3
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slime_small.reach = 2.25
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slime_small.reach = 2.25
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@ -252,7 +252,7 @@ slime_tiny.hp_min = 1
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slime_tiny.hp_max = 1
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slime_tiny.hp_max = 1
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slime_tiny.xp_min = 1
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slime_tiny.xp_min = 1
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slime_tiny.xp_max = 1
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slime_tiny.xp_max = 1
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slime_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505}
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slime_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505, rotate = true}
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slime_tiny.visual_size = {x=3.125, y=3.125}
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slime_tiny.visual_size = {x=3.125, y=3.125}
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slime_tiny.damage = 1
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slime_tiny.damage = 1
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slime_tiny.reach = 2
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slime_tiny.reach = 2
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@ -403,7 +403,7 @@ local magma_cube_big = {
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hp_max = 16,
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hp_max = 16,
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xp_min = 4,
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xp_min = 4,
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xp_max = 4,
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xp_max = 4,
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collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
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collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02, rotate = true},
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visual_size = {x=12.5, y=12.5},
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visual_size = {x=12.5, y=12.5},
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textures = {{ "mobs_mc_magmacube.png", "mobs_mc_magmacube.png" }},
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textures = {{ "mobs_mc_magmacube.png", "mobs_mc_magmacube.png" }},
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visual = "mesh",
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visual = "mesh",
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@ -463,7 +463,7 @@ magma_cube_small.hp_min = 4
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magma_cube_small.hp_max = 4
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magma_cube_small.hp_max = 4
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magma_cube_small.xp_min = 2
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magma_cube_small.xp_min = 2
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magma_cube_small.xp_max = 2
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magma_cube_small.xp_max = 2
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magma_cube_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51}
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magma_cube_small.collisionbox = {-0.51, -0.01, -0.51, 0.51, 1.00, 0.51, rotate = true}
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magma_cube_small.visual_size = {x=6.25, y=6.25}
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magma_cube_small.visual_size = {x=6.25, y=6.25}
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magma_cube_small.damage = 3
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magma_cube_small.damage = 3
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magma_cube_small.reach = 2.1
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magma_cube_small.reach = 2.1
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@ -485,7 +485,7 @@ magma_cube_tiny.hp_min = 1
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magma_cube_tiny.hp_max = 1
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magma_cube_tiny.hp_max = 1
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magma_cube_tiny.xp_min = 1
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magma_cube_tiny.xp_min = 1
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magma_cube_tiny.xp_max = 1
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magma_cube_tiny.xp_max = 1
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magma_cube_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505}
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magma_cube_tiny.collisionbox = {-0.2505, -0.01, -0.2505, 0.2505, 0.50, 0.2505, rotate = true}
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magma_cube_tiny.visual_size = {x=3.125, y=3.125}
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magma_cube_tiny.visual_size = {x=3.125, y=3.125}
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magma_cube_tiny.walk_velocity = 1.02
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magma_cube_tiny.walk_velocity = 1.02
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magma_cube_tiny.run_velocity = 1.02
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magma_cube_tiny.run_velocity = 1.02
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