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Don't play ignite sound for ender eye fail
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parent
41380ad281
commit
05657fae9e
1 changed files with 4 additions and 4 deletions
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@ -372,12 +372,12 @@ minetest.override_item("mcl_end:ender_eye", {
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on_place = function(itemstack, user, pointed_thing)
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on_place = function(itemstack, user, pointed_thing)
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local nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name] --new
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local nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name] --new
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minetest.sound_play(
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"fire_flint_and_steel",
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{pos = pointed_thing.above, gain = 0.5, max_hear_distance = 8}
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)
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if pointed_thing.under and minetest.get_node(pointed_thing.under).name == "mcl_nether:red_nether_brick" then
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if pointed_thing.under and minetest.get_node(pointed_thing.under).name == "mcl_nether:red_nether_brick" then
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make_end_portal(pointed_thing.under)
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make_end_portal(pointed_thing.under)
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minetest.sound_play(
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"fire_flint_and_steel",
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{pos = pointed_thing.above, gain = 0.5, max_hear_distance = 8}
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)
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end
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end
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if not minetest.setting_getbool("creative_mode") and used == true then
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if not minetest.setting_getbool("creative_mode") and used == true then
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