mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-22 18:41:09 +01:00
Import new torches mod by BlockMen and sofar
This commit is contained in:
parent
f666f5b7e3
commit
04f28c1be5
15 changed files with 921 additions and 239 deletions
502
mods/torches/LICENSE.txt
Normal file
502
mods/torches/LICENSE.txt
Normal file
|
@ -0,0 +1,502 @@
|
|||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
you if you distribute copies of the library or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link other code with the library, you must provide
|
||||
complete object files to the recipients, so that they can relink them
|
||||
with the library after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
library, and (2) we offer you this license, which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
To protect each distributor, we want to make it very clear that
|
||||
there is no warranty for the free library. Also, if the library is
|
||||
modified by someone else and passed on, the recipients should know
|
||||
that what they have is not the original version, so that the original
|
||||
author's reputation will not be affected by problems that might be
|
||||
introduced by others.
|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
restrictive license from a patent holder. Therefore, we insist that
|
||||
any patent license obtained for a version of the library must be
|
||||
consistent with the full freedom of use specified in this license.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
ordinary GNU General Public License. This license, the GNU Lesser
|
||||
General Public License, applies to certain designated libraries, and
|
||||
is quite different from the ordinary General Public License. We use
|
||||
this license for certain libraries in order to permit linking those
|
||||
libraries into non-free programs.
|
||||
|
||||
When a program is linked with a library, whether statically or using
|
||||
a shared library, the combination of the two is legally speaking a
|
||||
combined work, a derivative of the original library. The ordinary
|
||||
General Public License therefore permits such linking only if the
|
||||
entire combination fits its criteria of freedom. The Lesser General
|
||||
Public License permits more lax criteria for linking other code with
|
||||
the library.
|
||||
|
||||
We call this license the "Lesser" General Public License because it
|
||||
does Less to protect the user's freedom than the ordinary General
|
||||
Public License. It also provides other free software developers Less
|
||||
of an advantage over competing non-free programs. These disadvantages
|
||||
are the reason we use the ordinary General Public License for many
|
||||
libraries. However, the Lesser license provides advantages in certain
|
||||
special circumstances.
|
||||
|
||||
For example, on rare occasions, there may be a special need to
|
||||
encourage the widest possible use of a certain library, so that it becomes
|
||||
a de-facto standard. To achieve this, non-free programs must be
|
||||
allowed to use the library. A more frequent case is that a free
|
||||
library does the same job as widely used non-free libraries. In this
|
||||
case, there is little to gain by limiting the free library to free
|
||||
software only, so we use the Lesser General Public License.
|
||||
|
||||
In other cases, permission to use a particular library in non-free
|
||||
programs enables a greater number of people to use a large body of
|
||||
free software. For example, permission to use the GNU C Library in
|
||||
non-free programs enables many more people to use the whole GNU
|
||||
operating system, as well as its variant, the GNU/Linux operating
|
||||
system.
|
||||
|
||||
Although the Lesser General Public License is Less protective of the
|
||||
users' freedom, it does ensure that the user of a program that is
|
||||
linked with the Library has the freedom and the wherewithal to run
|
||||
that program using a modified version of the Library.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, whereas the latter must
|
||||
be combined with the library in order to run.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
program which contains a notice placed by the copyright holder or
|
||||
other authorized party saying it may be distributed under the terms of
|
||||
this Lesser General Public License (also called "this License").
|
||||
Each licensee is addressed as "you".
|
||||
|
||||
A "library" means a collection of software functions and/or data
|
||||
prepared so as to be conveniently linked with application programs
|
||||
(which use some of those functions and data) to form executables.
|
||||
|
||||
The "Library", below, refers to any such software library or work
|
||||
which has been distributed under these terms. A "work based on the
|
||||
Library" means either the Library or any derivative work under
|
||||
copyright law: that is to say, a work containing the Library or a
|
||||
portion of it, either verbatim or with modifications and/or translated
|
||||
straightforwardly into another language. (Hereinafter, translation is
|
||||
included without limitation in the term "modification".)
|
||||
|
||||
"Source code" for a work means the preferred form of the work for
|
||||
making modifications to it. For a library, complete source code means
|
||||
all the source code for all modules it contains, plus any associated
|
||||
interface definition files, plus the scripts used to control compilation
|
||||
and installation of the library.
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running a program using the Library is not restricted, and output from
|
||||
such a program is covered only if its contents constitute a work based
|
||||
on the Library (independent of the use of the Library in a tool for
|
||||
writing it). Whether that is true depends on what the Library does
|
||||
and what the program that uses the Library does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Library's
|
||||
complete source code as you receive it, in any medium, provided that
|
||||
you conspicuously and appropriately publish on each copy an
|
||||
appropriate copyright notice and disclaimer of warranty; keep intact
|
||||
all the notices that refer to this License and to the absence of any
|
||||
warranty; and distribute a copy of this License along with the
|
||||
Library.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy,
|
||||
and you may at your option offer warranty protection in exchange for a
|
||||
fee.
|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion
|
||||
of it, thus forming a work based on the Library, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) The modified work must itself be a software library.
|
||||
|
||||
b) You must cause the files modified to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
c) You must cause the whole of the work to be licensed at no
|
||||
charge to all third parties under the terms of this License.
|
||||
|
||||
d) If a facility in the modified Library refers to a function or a
|
||||
table of data to be supplied by an application program that uses
|
||||
the facility, other than as an argument passed when the facility
|
||||
is invoked, then you must make a good faith effort to ensure that,
|
||||
in the event an application does not supply such function or
|
||||
table, the facility still operates, and performs whatever part of
|
||||
its purpose remains meaningful.
|
||||
|
||||
(For example, a function in a library to compute square roots has
|
||||
a purpose that is entirely well-defined independent of the
|
||||
application. Therefore, Subsection 2d requires that any
|
||||
application-supplied function or table used by this function must
|
||||
be optional: if the application does not supply it, the square
|
||||
root function must still compute square roots.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Library,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Library, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote
|
||||
it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Library.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Library
|
||||
with the Library (or with a work based on the Library) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may opt to apply the terms of the ordinary GNU General Public
|
||||
License instead of this License to a given copy of the Library. To do
|
||||
this, you must alter all the notices that refer to this License, so
|
||||
that they refer to the ordinary GNU General Public License, version 2,
|
||||
instead of to this License. (If a newer version than version 2 of the
|
||||
ordinary GNU General Public License has appeared, then you can specify
|
||||
that version instead if you wish.) Do not make any other change in
|
||||
these notices.
|
||||
|
||||
Once this change is made in a given copy, it is irreversible for
|
||||
that copy, so the ordinary GNU General Public License applies to all
|
||||
subsequent copies and derivative works made from that copy.
|
||||
|
||||
This option is useful when you wish to copy part of the code of
|
||||
the Library into a program that is not a library.
|
||||
|
||||
4. You may copy and distribute the Library (or a portion or
|
||||
derivative of it, under Section 2) in object code or executable form
|
||||
under the terms of Sections 1 and 2 above provided that you accompany
|
||||
it with the complete corresponding machine-readable source code, which
|
||||
must be distributed under the terms of Sections 1 and 2 above on a
|
||||
medium customarily used for software interchange.
|
||||
|
||||
If distribution of object code is made by offering access to copy
|
||||
from a designated place, then offering equivalent access to copy the
|
||||
source code from the same place satisfies the requirement to
|
||||
distribute the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
5. A program that contains no derivative of any portion of the
|
||||
Library, but is designed to work with the Library by being compiled or
|
||||
linked with it, is called a "work that uses the Library". Such a
|
||||
work, in isolation, is not a derivative work of the Library, and
|
||||
therefore falls outside the scope of this License.
|
||||
|
||||
However, linking a "work that uses the Library" with the Library
|
||||
creates an executable that is a derivative of the Library (because it
|
||||
contains portions of the Library), rather than a "work that uses the
|
||||
library". The executable is therefore covered by this License.
|
||||
Section 6 states terms for distribution of such executables.
|
||||
|
||||
When a "work that uses the Library" uses material from a header file
|
||||
that is part of the Library, the object code for the work may be a
|
||||
derivative work of the Library even though the source code is not.
|
||||
Whether this is true is especially significant if the work can be
|
||||
linked without the Library, or if the work is itself a library. The
|
||||
threshold for this to be true is not precisely defined by law.
|
||||
|
||||
If such an object file uses only numerical parameters, data
|
||||
structure layouts and accessors, and small macros and small inline
|
||||
functions (ten lines or less in length), then the use of the object
|
||||
file is unrestricted, regardless of whether it is legally a derivative
|
||||
work. (Executables containing this object code plus portions of the
|
||||
Library will still fall under Section 6.)
|
||||
|
||||
Otherwise, if the work is a derivative of the Library, you may
|
||||
distribute the object code for the work under the terms of Section 6.
|
||||
Any executables containing that work also fall under Section 6,
|
||||
whether or not they are linked directly with the Library itself.
|
||||
|
||||
6. As an exception to the Sections above, you may also combine or
|
||||
link a "work that uses the Library" with the Library to produce a
|
||||
work containing portions of the Library, and distribute that work
|
||||
under terms of your choice, provided that the terms permit
|
||||
modification of the work for the customer's own use and reverse
|
||||
engineering for debugging such modifications.
|
||||
|
||||
You must give prominent notice with each copy of the work that the
|
||||
Library is used in it and that the Library and its use are covered by
|
||||
this License. You must supply a copy of this License. If the work
|
||||
during execution displays copyright notices, you must include the
|
||||
copyright notice for the Library among them, as well as a reference
|
||||
directing the user to the copy of this License. Also, you must do one
|
||||
of these things:
|
||||
|
||||
a) Accompany the work with the complete corresponding
|
||||
machine-readable source code for the Library including whatever
|
||||
changes were used in the work (which must be distributed under
|
||||
Sections 1 and 2 above); and, if the work is an executable linked
|
||||
with the Library, with the complete machine-readable "work that
|
||||
uses the Library", as object code and/or source code, so that the
|
||||
user can modify the Library and then relink to produce a modified
|
||||
executable containing the modified Library. (It is understood
|
||||
that the user who changes the contents of definitions files in the
|
||||
Library will not necessarily be able to recompile the application
|
||||
to use the modified definitions.)
|
||||
|
||||
b) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (1) uses at run time a
|
||||
copy of the library already present on the user's computer system,
|
||||
rather than copying library functions into the executable, and (2)
|
||||
will operate properly with a modified version of the library, if
|
||||
the user installs one, as long as the modified version is
|
||||
interface-compatible with the version that the work was made with.
|
||||
|
||||
c) Accompany the work with a written offer, valid for at
|
||||
least three years, to give the same user the materials
|
||||
specified in Subsection 6a, above, for a charge no more
|
||||
than the cost of performing this distribution.
|
||||
|
||||
d) If distribution of the work is made by offering access to copy
|
||||
from a designated place, offer equivalent access to copy the above
|
||||
specified materials from the same place.
|
||||
|
||||
e) Verify that the user has already received a copy of these
|
||||
materials or that you have already sent this user a copy.
|
||||
|
||||
For an executable, the required form of the "work that uses the
|
||||
Library" must include any data and utility programs needed for
|
||||
reproducing the executable from it. However, as a special exception,
|
||||
the materials to be distributed need not include anything that is
|
||||
normally distributed (in either source or binary form) with the major
|
||||
components (compiler, kernel, and so on) of the operating system on
|
||||
which the executable runs, unless that component itself accompanies
|
||||
the executable.
|
||||
|
||||
It may happen that this requirement contradicts the license
|
||||
restrictions of other proprietary libraries that do not normally
|
||||
accompany the operating system. Such a contradiction means you cannot
|
||||
use both them and the Library together in an executable that you
|
||||
distribute.
|
||||
|
||||
7. You may place library facilities that are a work based on the
|
||||
Library side-by-side in a single library together with other library
|
||||
facilities not covered by this License, and distribute such a combined
|
||||
library, provided that the separate distribution of the work based on
|
||||
the Library and of the other library facilities is otherwise
|
||||
permitted, and provided that you do these two things:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work
|
||||
based on the Library, uncombined with any other library
|
||||
facilities. This must be distributed under the terms of the
|
||||
Sections above.
|
||||
|
||||
b) Give prominent notice with the combined library of the fact
|
||||
that part of it is a work based on the Library, and explaining
|
||||
where to find the accompanying uncombined form of the same work.
|
||||
|
||||
8. You may not copy, modify, sublicense, link with, or distribute
|
||||
the Library except as expressly provided under this License. Any
|
||||
attempt otherwise to copy, modify, sublicense, link with, or
|
||||
distribute the Library is void, and will automatically terminate your
|
||||
rights under this License. However, parties who have received copies,
|
||||
or rights, from you under this License will not have their licenses
|
||||
terminated so long as such parties remain in full compliance.
|
||||
|
||||
9. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Library or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Library (or any work based on the
|
||||
Library), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Library or works based on it.
|
||||
|
||||
10. Each time you redistribute the Library (or any work based on the
|
||||
Library), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute, link with or modify the Library
|
||||
subject to these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties with
|
||||
this License.
|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Library at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Library by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Library.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
particular circumstance, the balance of the section is intended to apply,
|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
|
@ -1,29 +1,62 @@
|
|||
Minetest mod "Torches"
|
||||
=======================
|
||||
version: 1.1
|
||||
======================
|
||||
|
||||
License of source code: WTFPL
|
||||
-----------------------------------------
|
||||
(c) Copyright BlockMen (2013)
|
||||
(c) Copyright BlockMen (2013-2015)
|
||||
(C) Copyright sofar <sofar@foo-projects.org> (2016)
|
||||
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
||||
About this mod:
|
||||
~~~~~~~~~~~~~~~
|
||||
This mod changes the default torch drawtype from "torchlike" to "mesh",
|
||||
giving the torch a three dimensional appearance. The mesh contains the
|
||||
proper pixel mapping to make the animation appear as a particle above
|
||||
the torch, while in fact the animation is just the texture of the mesh.
|
||||
|
||||
Originally, this mod created in-game alternatives with several
|
||||
draw styles. The alternatives have been removed and instead of
|
||||
providing alternate nodes, this mod now directly modifies the existing
|
||||
nodes. Conversion from the wallmounted style is done through an LBM.
|
||||
|
||||
The wield light part is inspired, but not copied from "walking light",
|
||||
a mod by "echo". After looking at the code I decided to implement
|
||||
it from scratch as I found it to be too resource intensive and not
|
||||
implemented efficiently enough. Still, echo deserves the credit for
|
||||
the excellent idea.
|
||||
|
||||
Torches is meant for minetest-0.4.14, and does not directly support
|
||||
older minetest releases. You'll need a recent git, or nightly build.
|
||||
|
||||
|
||||
Using the mod:
|
||||
--------------
|
||||
License:
|
||||
~~~~~~~~
|
||||
(c) Copyright BlockMen (2013-2015)
|
||||
|
||||
This mod adds 3D torches to Minetest. They also have real flames and look much more realistic.
|
||||
Textures and Meshes/Models:
|
||||
CC-BY 3.0 BlockMen
|
||||
Note that the models were entirely done from scratch by sofar.
|
||||
|
||||
Notice: Already placed old torches wont be changed.
|
||||
Code:
|
||||
Licensed under the GNU LGPL version 2.1 or higher.
|
||||
You can redistribute it and/or modify it under
|
||||
the terms of the GNU Lesser General Public License
|
||||
as published by the Free Software Foundation;
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
|
||||
|
||||
|
||||
Github:
|
||||
~~~~~~~
|
||||
https://github.com/BlockMen/torches
|
||||
|
||||
Forum:
|
||||
~~~~~~
|
||||
https://forum.minetest.net/viewtopic.php?id=6099
|
||||
|
||||
|
||||
Changelog:
|
||||
----------
|
||||
- Torches on wall dont fall when node under it is dug
|
||||
- Torches fall directly when not placed on floor or wall
|
||||
- fixed different placing bugs
|
||||
~~~~~~~~~~
|
||||
see changelog.txt
|
||||
|
|
37
mods/torches/changelog.txt
Normal file
37
mods/torches/changelog.txt
Normal file
|
@ -0,0 +1,37 @@
|
|||
Changelog:
|
||||
----------
|
||||
1.1 - 1.2.x:
|
||||
- Torches on wall dont fall when node under it is dug
|
||||
- Torches fall directly when not placed on floor or wall
|
||||
- fixed different placing bugs
|
||||
|
||||
1.3:
|
||||
- Torches only show flames when player is near (13 blocks)
|
||||
- Old torches are converted to new, ceiling torches are dropped
|
||||
|
||||
1.3.1:
|
||||
- fix dropping torches when digging a block next to it
|
||||
- all torches attached to a block get droped when dug
|
||||
|
||||
1.3.2:
|
||||
- fix crashes by unknown nodes
|
||||
|
||||
2.0:
|
||||
- Use new mesh drawtype to improve wallmounted torches
|
||||
- Update particle usage
|
||||
- New textures; flame texture fix by Yepoleb
|
||||
- Fix for doors, chests, etc (rightclick support)
|
||||
|
||||
2.1
|
||||
- Fix wallmounted torch mesh
|
||||
- Clean up code, use wallmounted paramtype2
|
||||
- Fix torches being placeable on ceilings (reported by kilbith)
|
||||
|
||||
3.0
|
||||
- Minetest style added and used by default
|
||||
- style can be changed via settings
|
||||
- using Minetest style allows ceiling torches via settings
|
||||
- Minetest style supports all texturepacks (as long torch shaped)
|
||||
|
||||
3.0.1
|
||||
- Fix global variable that caused rarely placing issues (thanks to tchncs for pointing out)
|
|
@ -1,14 +0,0 @@
|
|||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "torches:torch",
|
||||
burntime = 4,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'torches:torch 4',
|
||||
recipe = {
|
||||
{'group:coal'},
|
||||
{'default:stick'},
|
||||
}
|
||||
})
|
||||
|
1
mods/torches/description.txt
Normal file
1
mods/torches/description.txt
Normal file
|
@ -0,0 +1 @@
|
|||
Mesh-based torches - three dimensional torches for minetest.
|
|
@ -1,231 +1,230 @@
|
|||
local VIEW_DISTANCE = 13
|
||||
|
||||
local null = {x=0, y=0, z=0}
|
||||
--
|
||||
-- 3d torch part
|
||||
--
|
||||
|
||||
local dirs = {{-1,0,-1},{-1,0,0},{0,0,-1},
|
||||
{1,0,1},{1,0,0},{0,0,1},{0,1,0}}
|
||||
|
||||
--fire_particles
|
||||
local function add_fire(pos)
|
||||
pos.y = pos.y+0.19
|
||||
minetest.add_particle(pos, null, null, 1.1,
|
||||
1.5, true, "torches_fire"..tostring(math.random(1,2)) ..".png")
|
||||
pos.y = pos.y +0.01
|
||||
minetest.add_particle(pos, null, null, 0.8,
|
||||
1.5, true, "torches_fire"..tostring(math.random(1,2)) ..".png")
|
||||
end
|
||||
|
||||
--help functions
|
||||
function check_attached_node_fdir(p, n)
|
||||
local def = minetest.registered_nodes[n.name]
|
||||
local d = {x=0, y=0, z=0}
|
||||
if def.paramtype2 == "facedir" then
|
||||
if n.param2 == 0 then
|
||||
d.z = 1
|
||||
elseif n.param2 == 1 then
|
||||
d.x = 1
|
||||
elseif n.param2 == 2 then
|
||||
d.z = -1
|
||||
elseif n.param2 == 3 then
|
||||
d.x = -1
|
||||
end
|
||||
end
|
||||
local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
|
||||
local nn = minetest.env:get_node(p2).name
|
||||
local def2 = minetest.registered_nodes[nn]
|
||||
if def2 and not def2.walkable then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function is_wall(wallparam)
|
||||
if wallparam == 0 then return false end
|
||||
local para2 = 0
|
||||
if wallparam == 2 then
|
||||
para2 = 1
|
||||
elseif wallparam == 3 then
|
||||
para2 = 3
|
||||
elseif wallparam == 4 then
|
||||
para2 = 0
|
||||
elseif wallparam == 5 then
|
||||
para2 = 2
|
||||
end
|
||||
return para2
|
||||
end
|
||||
|
||||
local function player_near(pos)
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, VIEW_DISTANCE)) do
|
||||
if object:is_player() then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
-- abms for flames
|
||||
minetest.register_abm({
|
||||
nodenames = {"torches:wand"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos)
|
||||
if player_near(pos) then
|
||||
add_fire(pos)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"torches:floor"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos)
|
||||
if player_near(pos) then
|
||||
add_fire(pos)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craftitem("torches:torch", {
|
||||
minetest.register_node(":default:torch", {
|
||||
description = "Torch",
|
||||
inventory_image = "torches_torch.png",
|
||||
wield_image = "torches_torch.png",
|
||||
stack_max = 64,
|
||||
wield_scale = {x=1,y=1,z=1+1/16},
|
||||
drawtype = "mesh",
|
||||
mesh = "torch_floor.obj",
|
||||
inventory_image = "default_torch_on_floor.png",
|
||||
wield_image = "default_torch_on_floor.png",
|
||||
tiles = {{
|
||||
name = "default_torch_on_floor_animated.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||
}},
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
liquids_pointable = false,
|
||||
light_source = 13,
|
||||
groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1},
|
||||
drop = "default:torch",
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_top = {-1/16, -2/16, -1/16, 1/16, 0.5, 1/16},
|
||||
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local pn = placer:get_player_name()
|
||||
if pointed_thing.type ~= "node"
|
||||
or string.find(minetest.env:get_node(pointed_thing.above).name, "group:torch")
|
||||
or string.find(minetest.env:get_node(pointed_thing.above).name, "doors:") then
|
||||
if pointed_thing.type ~= "node" then
|
||||
-- no interaction possible with entities, for now.
|
||||
return itemstack
|
||||
end
|
||||
if minetest.is_protected(pointed_thing.above, pn) then
|
||||
return itemstack
|
||||
end
|
||||
local above = pointed_thing.above
|
||||
|
||||
local under = pointed_thing.under
|
||||
local node = minetest.get_node(under)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def and def.on_rightclick then
|
||||
return def.on_rightclick(under, node, placer, itemstack,
|
||||
pointed_thing) or itemstack, false
|
||||
end
|
||||
|
||||
local above = pointed_thing.above
|
||||
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
|
||||
local pos = {x = above.x, y = above.y, z = above.z}
|
||||
local u_n = minetest.get_node(under)
|
||||
local udef = minetest.registered_nodes[u_n.name]
|
||||
if u_n and udef and not udef.walkable then above = under end
|
||||
u_n = minetest.get_node(above)
|
||||
udef = minetest.registered_nodes[u_n.name]
|
||||
if u_n and udef and udef.walkable then return itemstack end
|
||||
if wdir == 1 then
|
||||
minetest.env:add_node(above, {name = "torches:floor"})
|
||||
if minetest.env:get_node(under).name:find("wallet:wall") == 1 then
|
||||
update_wall_global(pos)
|
||||
end
|
||||
local fakestack = itemstack
|
||||
local retval
|
||||
if wdir <= 1 then
|
||||
retval = fakestack:set_name("default:torch")
|
||||
else
|
||||
minetest.env:add_node(above, {name = "torches:wand", param2 = is_wall(wdir)})
|
||||
end
|
||||
if not wdir == 0 or not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
retval = fakestack:set_name("default:torch_wall")
|
||||
end
|
||||
if not retval then
|
||||
return itemstack
|
||||
|
||||
end
|
||||
|
||||
})
|
||||
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
|
||||
itemstack:set_name("default:torch")
|
||||
|
||||
minetest.register_node("torches:floor", {
|
||||
inventory_image = "default_torch.png",
|
||||
wield_image = "torches_torch.png",
|
||||
wield_scale = {x=1,y=1,z=1+2/16},
|
||||
drawtype = "nodebox",
|
||||
tiles = {"torches_torch.png^[transformfy", "default_wood.png", "torches_torch.png",
|
||||
"torches_torch.png^[transformfx", "torches_torch.png", "torches_torch.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "none",
|
||||
is_ground_content = false,
|
||||
sunlight_propagates = true,
|
||||
drop = "default:torch",
|
||||
walkable = false,
|
||||
light_source = 13,
|
||||
groups = {choppy=2,dig_immediate=3,flammable=1,not_in_creative_inventory=1,torch=1,attached_node=1,dig_by_water=1},
|
||||
legacy_wallmounted = true,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
|
||||
},
|
||||
--after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
-- if not digger:is_player() then minetest.add_item(pos, {name="default:torch"}) end
|
||||
--end,
|
||||
|
||||
update = function(pos,node, pos2)
|
||||
if pos2.y < pos.y then
|
||||
minetest.dig_node(pos)
|
||||
return itemstack
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
local wall_ndbx = {
|
||||
{-1/16,-6/16, 6/16, 1/16, -5/16, 0.5},
|
||||
{-1/16,-5/16, 5/16, 1/16, -4/16, 7/16},
|
||||
{-1/16,-4/16, 4/16, 1/16, -3/16, 6/16},
|
||||
{-1/16,-3/16, 3/16, 1/16, -2/16, 5/16},
|
||||
{-1/16,-2/16, 2/16, 1/16, -1/16, 4/16},
|
||||
{-1/16,-1/16, 1/16, 1/16, 0, 3/16},
|
||||
{-1/16,0, 1/16, 1/16, 1/16, 2/16},
|
||||
{-1/16, 0, -1/16, 1/16, 2/16, 1/16},
|
||||
}
|
||||
|
||||
minetest.register_node("torches:wand", {
|
||||
inventory_image = "default_torch.png",
|
||||
wield_image = "torches_torch.png",
|
||||
wield_scale = {x=1,y=1,z=1+1/16},
|
||||
drawtype = "nodebox",
|
||||
tiles = {"torches_torch.png^[transformfy", "default_wood.png", "torches_side.png",
|
||||
"torches_side.png^[transformfx", "default_wood.png", "torches_torch.png"},
|
||||
|
||||
minetest.register_node(":default:torch_wall", {
|
||||
drawtype = "mesh",
|
||||
mesh = "torch_wall.obj",
|
||||
tiles = {{
|
||||
name = "default_torch_on_floor_animated.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||
}},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
light_source = 13,
|
||||
groups = {choppy=2,dig_immediate=3,flammable=1,not_in_creative_inventory=1,torch=1,attached_node=1,dig_by_water=1},
|
||||
legacy_wallmounted = true,
|
||||
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
|
||||
drop = "default:torch",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = wall_ndbx
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/16, -6/16, 7/16, 1/16, 2/16, 2/16},
|
||||
type = "wallmounted",
|
||||
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
|
||||
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
|
||||
wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
|
||||
},
|
||||
update = function(pos,node)
|
||||
if not check_attached_node_fdir(pos, node) then
|
||||
minetest.add_item(pos, {name="torches:torch"})
|
||||
end
|
||||
end,
|
||||
|
||||
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_on_dignode(function(pos, oldnode, digger)
|
||||
if minetest.find_node_near(pos, 1, {"group:torch"}) == nil then return end
|
||||
for i=1,#dirs do
|
||||
local v = dirs[i]
|
||||
local p = {x=pos.x+v[1],y=pos.y+v[2],z=pos.z+v[3]}
|
||||
local n = minetest.get_node_or_nil(p)
|
||||
if n and n.name then
|
||||
local def = minetest.registered_nodes[n.name]
|
||||
if def and def.update then
|
||||
def.update(p, n, pos)
|
||||
minetest.register_lbm({
|
||||
name = "torches:convert_wallmounted",
|
||||
nodenames = {"default:torch", "torches:floor", "torches:wall"},
|
||||
action = function(pos, node)
|
||||
if node.param2 >= 2 then
|
||||
minetest.set_node(pos, {name = "default:torch_wall",
|
||||
param2 = node.param2})
|
||||
else
|
||||
minetest.set_node(pos, {name = "default:torch",
|
||||
param2 = node.param2})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
--
|
||||
-- torch wield light
|
||||
--
|
||||
|
||||
if not minetest.is_yes(minetest.setting_get("torches_wieldlight_enable") or true) then
|
||||
return
|
||||
end
|
||||
local torchlight_update_interval = minetest.setting_get("torches_wieldlight_interval") or 0.25
|
||||
|
||||
minetest.register_node("torches:torchlight", {
|
||||
drawtype = "airlike",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
walkable = false,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = 11,
|
||||
pointable = false,
|
||||
buildable_to = true,
|
||||
drops = {},
|
||||
})
|
||||
|
||||
-- state tables
|
||||
local torchlight = {}
|
||||
local playerlist = {}
|
||||
|
||||
local function wields_torch(player)
|
||||
if not player then
|
||||
return false
|
||||
end
|
||||
local item = player:get_wielded_item()
|
||||
if not item then
|
||||
return false
|
||||
end
|
||||
return item:get_name() == "default:torch"
|
||||
end
|
||||
|
||||
local function wielded_torch(name)
|
||||
if not torchlight[name] then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function is_torchlight(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
return node.name == "torches:torchlight"
|
||||
end
|
||||
|
||||
local function remove_torchlight(pos)
|
||||
if is_torchlight(pos) then
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
end
|
||||
end
|
||||
|
||||
local function place_torchlight(pos)
|
||||
local name = minetest.get_node(pos).name
|
||||
if name == "torches:torchlight" then
|
||||
return true
|
||||
end
|
||||
if (minetest.get_node_light(pos) or 0) > 11 then
|
||||
-- no reason to place torch here, so save a bunch
|
||||
-- of node updates this way
|
||||
return false
|
||||
end
|
||||
if name == "air" then
|
||||
minetest.swap_node(pos, {name = "torches:torchlight"})
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function get_torchpos(player)
|
||||
return vector.add({x = 0, y = 1, z = 0}, vector.round(player:getpos()))
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
playerlist[name] = true
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
-- don't look at wielded() here, it's likely invalid
|
||||
if torchlight[name] then
|
||||
remove_torchlight(torchlight[name])
|
||||
torchlight[name] = nil
|
||||
end
|
||||
playerlist[name] = nil
|
||||
end)
|
||||
|
||||
minetest.register_on_shutdown(function()
|
||||
for i, _ in pairs(torchlight) do
|
||||
remove_torchlight(torchlight[i])
|
||||
end
|
||||
end)
|
||||
|
||||
dofile(minetest.get_modpath("torches") .. "/crafting.lua")
|
||||
local function update_torchlight(dtime)
|
||||
for name, _ in pairs(playerlist) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local wielded = wielded_torch(name)
|
||||
local wields = wields_torch(player)
|
||||
|
||||
if not wielded and wields then
|
||||
local torchpos = get_torchpos(player)
|
||||
if place_torchlight(torchpos) then
|
||||
torchlight[name] = vector.new(torchpos)
|
||||
end
|
||||
elseif wielded and not wields then
|
||||
remove_torchlight(torchlight[name])
|
||||
torchlight[name] = nil
|
||||
elseif wielded and wields then
|
||||
local torchpos = get_torchpos(player)
|
||||
if not vector.equals(torchpos, torchlight[name]) or
|
||||
not is_torchlight(torchpos) then
|
||||
if place_torchlight(torchpos) then
|
||||
remove_torchlight(torchlight[name])
|
||||
torchlight[name] = vector.new(torchpos)
|
||||
elseif vector.distance(torchlight[name], torchpos) > 2 then
|
||||
-- player went into some node
|
||||
remove_torchlight(torchlight[name])
|
||||
torchlight[name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.after(torchlight_update_interval, update_torchlight)
|
||||
end
|
||||
|
||||
minetest.after(torchlight_update_interval, update_torchlight)
|
||||
|
||||
minetest.register_alias("default:torch", "torches:torch")
|
||||
|
|
1
mods/torches/mod.conf
Normal file
1
mods/torches/mod.conf
Normal file
|
@ -0,0 +1 @@
|
|||
name = torches
|
50
mods/torches/models/torch_floor.obj
Normal file
50
mods/torches/models/torch_floor.obj
Normal file
|
@ -0,0 +1,50 @@
|
|||
# Blender v2.76 (sub 11) OBJ File: 'torch_floor.blend'
|
||||
# www.blender.org
|
||||
mtllib torch_floor.mtl
|
||||
o Cube_Cube.001
|
||||
v 0.062500 0.062500 -0.062500
|
||||
v 0.062500 -0.500000 -0.062500
|
||||
v 0.062500 0.062500 0.062500
|
||||
v 0.062500 -0.500000 0.062500
|
||||
v -0.062500 0.062500 -0.062500
|
||||
v -0.062500 -0.500000 -0.062500
|
||||
v -0.062500 0.062500 0.062500
|
||||
v -0.062500 -0.500000 0.062500
|
||||
v -0.353553 -0.500000 0.353553
|
||||
v -0.353553 0.500000 0.353553
|
||||
v 0.353553 -0.500000 -0.353553
|
||||
v 0.353553 0.500000 -0.353553
|
||||
v -0.353553 -0.500000 -0.353553
|
||||
v 0.353553 -0.500000 0.353553
|
||||
v -0.353553 0.500000 -0.353553
|
||||
v 0.353553 0.500000 0.353553
|
||||
vt 0.562500 0.500000
|
||||
vt 0.562500 0.625000
|
||||
vt 0.437500 0.625000
|
||||
vt 0.437500 0.500000
|
||||
vt 0.437500 0.000000
|
||||
vt 0.562500 0.000000
|
||||
vt 0.562500 0.125000
|
||||
vt 0.437500 0.125000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn -0.707100 0.000000 -0.707100
|
||||
vn -0.707100 -0.000000 0.707100
|
||||
g Cube_Cube.001_Cube_Cube.001_Material.001
|
||||
usemtl Material.001
|
||||
s off
|
||||
f 3/1/1 1/2/1 5/3/1 7/4/1
|
||||
f 8/5/1 4/6/1 2/7/1 6/8/1
|
||||
f 3/2/2 4/6/2 8/5/2 7/3/2
|
||||
f 1/3/3 3/2/3 4/6/3 2/5/3
|
||||
f 5/2/2 1/3/2 2/5/2 6/6/2
|
||||
f 7/3/3 8/5/3 6/6/3 5/2/3
|
||||
g Cube_Cube.001_Cube_Cube.001_Material.002
|
||||
usemtl Material.002
|
||||
f 9/9/4 10/10/4 12/11/4 11/12/4
|
||||
f 13/12/5 14/9/5 16/10/5 15/11/5
|
64
mods/torches/models/torch_wall.obj
Normal file
64
mods/torches/models/torch_wall.obj
Normal file
|
@ -0,0 +1,64 @@
|
|||
# Blender v2.76 (sub 11) OBJ File: 'torch_wall.blend'
|
||||
# www.blender.org
|
||||
mtllib torch_wall.mtl
|
||||
o Cube_Cube.001
|
||||
v 0.062469 -0.195248 0.023570
|
||||
v 0.062469 -0.476498 -0.463570
|
||||
v 0.062469 -0.303502 0.086070
|
||||
v 0.062469 -0.584752 -0.401070
|
||||
v -0.062531 -0.195248 0.023570
|
||||
v -0.062531 -0.476498 -0.463570
|
||||
v -0.062531 -0.303502 0.086070
|
||||
v -0.062531 -0.584752 -0.401070
|
||||
v -0.353584 -0.613553 0.022500
|
||||
v -0.353584 -0.613553 0.460000
|
||||
v 0.353522 0.093553 0.022500
|
||||
v 0.353522 0.093553 0.460000
|
||||
v -0.353584 0.093553 0.022500
|
||||
v 0.353522 -0.613553 0.022500
|
||||
v -0.353584 0.093553 0.460000
|
||||
v 0.353522 -0.613553 0.460000
|
||||
v 0.353553 0.056811 -0.121957
|
||||
v 0.353553 -0.224439 -0.609096
|
||||
v -0.353553 -0.555561 0.231596
|
||||
v -0.353553 -0.836811 -0.255543
|
||||
v -0.353553 0.056811 -0.121957
|
||||
v -0.353553 -0.224439 -0.609096
|
||||
v 0.353553 -0.555561 0.231596
|
||||
v 0.353553 -0.836811 -0.255543
|
||||
vt 0.562500 0.500000
|
||||
vt 0.562500 0.625000
|
||||
vt 0.437500 0.625000
|
||||
vt 0.437500 0.500000
|
||||
vt 0.437500 0.000000
|
||||
vt 0.562500 0.000000
|
||||
vt 0.562500 0.125000
|
||||
vt 0.437500 0.125000
|
||||
vt 0.000000 0.562500
|
||||
vt 0.000000 -0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 0.562500
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vn -0.000000 0.500000 0.866000
|
||||
vn -0.000000 0.866000 -0.500000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn -0.707100 0.612400 -0.353600
|
||||
vn -0.707100 -0.612400 0.353600
|
||||
vn -0.707100 0.707100 -0.000000
|
||||
vn -0.707100 -0.707100 -0.000000
|
||||
g Cube_Cube.001_Cube_Cube.001_Material.001
|
||||
usemtl Material.001
|
||||
s off
|
||||
f 3/1/1 1/2/1 5/3/1 7/4/1
|
||||
f 8/5/1 4/6/1 2/7/1 6/8/1
|
||||
f 3/2/2 4/6/2 8/5/2 7/3/2
|
||||
f 1/3/3 3/2/3 4/6/3 2/5/3
|
||||
f 5/2/2 1/3/2 2/5/2 6/6/2
|
||||
f 7/3/3 8/5/3 6/6/3 5/2/3
|
||||
f 17/9/4 18/10/4 20/11/4 19/12/4
|
||||
f 21/9/5 22/10/5 24/11/5 23/12/5
|
||||
g Cube_Cube.001_Cube_Cube.001_Material.002
|
||||
usemtl Material.002
|
||||
f 9/12/6 10/13/6 12/14/6 11/9/6
|
||||
f 13/9/7 14/12/7 16/13/7 15/14/7
|
BIN
mods/torches/screenshot.png
Normal file
BIN
mods/torches/screenshot.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 35 KiB |
9
mods/torches/settingtypes.txt
Normal file
9
mods/torches/settingtypes.txt
Normal file
|
@ -0,0 +1,9 @@
|
|||
|
||||
# Enable wielded torches to light the area around it as the player moves. This is
|
||||
# somewhat resource intensive and may be disabled to reduce lag.
|
||||
torches_wieldlight_enable (Enable held torch to emit light) bool false
|
||||
|
||||
# How often the wieldlight should be moved if the player moves with a torch in their
|
||||
# hand. Reducing this makes it feel more laggy, but reduces the amount of network
|
||||
# packets sent to clients.
|
||||
torches_wieldlight_interval (Torch light from held torch update interval) float 0.25
|
Binary file not shown.
Before Width: | Height: | Size: 408 B |
Binary file not shown.
Before Width: | Height: | Size: 561 B |
Binary file not shown.
Before Width: | Height: | Size: 195 B |
Binary file not shown.
Before Width: | Height: | Size: 227 B |
Loading…
Reference in a new issue