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Import new torches mod by BlockMen and sofar
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GNU LESSER GENERAL PUBLIC LICENSE
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Version 2.1, February 1999
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Copyright (C) 1991, 1999 Free Software Foundation, Inc.
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Everyone is permitted to copy and distribute verbatim copies
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[This is the first released version of the Lesser GPL. It also counts
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attempt otherwise to copy, modify, sublicense, link with, or
|
||||||
|
distribute the Library is void, and will automatically terminate your
|
||||||
|
rights under this License. However, parties who have received copies,
|
||||||
|
or rights, from you under this License will not have their licenses
|
||||||
|
terminated so long as such parties remain in full compliance.
|
||||||
|
|
||||||
|
9. You are not required to accept this License, since you have not
|
||||||
|
signed it. However, nothing else grants you permission to modify or
|
||||||
|
distribute the Library or its derivative works. These actions are
|
||||||
|
prohibited by law if you do not accept this License. Therefore, by
|
||||||
|
modifying or distributing the Library (or any work based on the
|
||||||
|
Library), you indicate your acceptance of this License to do so, and
|
||||||
|
all its terms and conditions for copying, distributing or modifying
|
||||||
|
the Library or works based on it.
|
||||||
|
|
||||||
|
10. Each time you redistribute the Library (or any work based on the
|
||||||
|
Library), the recipient automatically receives a license from the
|
||||||
|
original licensor to copy, distribute, link with or modify the Library
|
||||||
|
subject to these terms and conditions. You may not impose any further
|
||||||
|
restrictions on the recipients' exercise of the rights granted herein.
|
||||||
|
You are not responsible for enforcing compliance by third parties with
|
||||||
|
this License.
|
||||||
|
|
||||||
|
11. If, as a consequence of a court judgment or allegation of patent
|
||||||
|
infringement or for any other reason (not limited to patent issues),
|
||||||
|
conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot
|
||||||
|
distribute so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you
|
||||||
|
may not distribute the Library at all. For example, if a patent
|
||||||
|
license would not permit royalty-free redistribution of the Library by
|
||||||
|
all those who receive copies directly or indirectly through you, then
|
||||||
|
the only way you could satisfy both it and this License would be to
|
||||||
|
refrain entirely from distribution of the Library.
|
||||||
|
|
||||||
|
If any portion of this section is held invalid or unenforceable under any
|
||||||
|
particular circumstance, the balance of the section is intended to apply,
|
||||||
|
and the section as a whole is intended to apply in other circumstances.
|
||||||
|
|
||||||
|
It is not the purpose of this section to induce you to infringe any
|
||||||
|
patents or other property right claims or to contest validity of any
|
||||||
|
such claims; this section has the sole purpose of protecting the
|
||||||
|
integrity of the free software distribution system which is
|
||||||
|
implemented by public license practices. Many people have made
|
||||||
|
generous contributions to the wide range of software distributed
|
||||||
|
through that system in reliance on consistent application of that
|
||||||
|
system; it is up to the author/donor to decide if he or she is willing
|
||||||
|
to distribute software through any other system and a licensee cannot
|
||||||
|
impose that choice.
|
||||||
|
|
||||||
|
This section is intended to make thoroughly clear what is believed to
|
||||||
|
be a consequence of the rest of this License.
|
||||||
|
|
||||||
|
12. If the distribution and/or use of the Library is restricted in
|
||||||
|
certain countries either by patents or by copyrighted interfaces, the
|
||||||
|
original copyright holder who places the Library under this License may add
|
||||||
|
an explicit geographical distribution limitation excluding those countries,
|
||||||
|
so that distribution is permitted only in or among countries not thus
|
||||||
|
excluded. In such case, this License incorporates the limitation as if
|
||||||
|
written in the body of this License.
|
||||||
|
|
||||||
|
13. The Free Software Foundation may publish revised and/or new
|
||||||
|
versions of the Lesser General Public License from time to time.
|
||||||
|
Such new versions will be similar in spirit to the present version,
|
||||||
|
but may differ in detail to address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the Library
|
||||||
|
specifies a version number of this License which applies to it and
|
||||||
|
"any later version", you have the option of following the terms and
|
||||||
|
conditions either of that version or of any later version published by
|
||||||
|
the Free Software Foundation. If the Library does not specify a
|
||||||
|
license version number, you may choose any version ever published by
|
||||||
|
the Free Software Foundation.
|
||||||
|
|
||||||
|
14. If you wish to incorporate parts of the Library into other free
|
||||||
|
programs whose distribution conditions are incompatible with these,
|
||||||
|
write to the author to ask for permission. For software which is
|
||||||
|
copyrighted by the Free Software Foundation, write to the Free
|
||||||
|
Software Foundation; we sometimes make exceptions for this. Our
|
||||||
|
decision will be guided by the two goals of preserving the free status
|
||||||
|
of all derivatives of our free software and of promoting the sharing
|
||||||
|
and reuse of software generally.
|
||||||
|
|
||||||
|
NO WARRANTY
|
||||||
|
|
||||||
|
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||||
|
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||||
|
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||||
|
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||||
|
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||||
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||||
|
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||||
|
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||||
|
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||||
|
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||||
|
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||||
|
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||||
|
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||||
|
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||||
|
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||||
|
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||||
|
DAMAGES.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Libraries
|
||||||
|
|
||||||
|
If you develop a new library, and you want it to be of the greatest
|
||||||
|
possible use to the public, we recommend making it free software that
|
||||||
|
everyone can redistribute and change. You can do so by permitting
|
||||||
|
redistribution under these terms (or, alternatively, under the terms of the
|
||||||
|
ordinary General Public License).
|
||||||
|
|
||||||
|
To apply these terms, attach the following notices to the library. It is
|
||||||
|
safest to attach them to the start of each source file to most effectively
|
||||||
|
convey the exclusion of warranty; and each file should have at least the
|
||||||
|
"copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the library's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Lesser General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public
|
||||||
|
License along with this library; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or your
|
||||||
|
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||||
|
necessary. Here is a sample; alter the names:
|
||||||
|
|
||||||
|
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||||
|
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||||
|
|
||||||
|
<signature of Ty Coon>, 1 April 1990
|
||||||
|
Ty Coon, President of Vice
|
||||||
|
|
||||||
|
That's all there is to it!
|
|
@ -1,29 +1,62 @@
|
||||||
Minetest mod "Torches"
|
Minetest mod "Torches"
|
||||||
=======================
|
======================
|
||||||
version: 1.1
|
|
||||||
|
|
||||||
License of source code: WTFPL
|
(c) Copyright BlockMen (2013-2015)
|
||||||
-----------------------------------------
|
(C) Copyright sofar <sofar@foo-projects.org> (2016)
|
||||||
(c) Copyright BlockMen (2013)
|
|
||||||
|
|
||||||
|
|
||||||
This program is free software. It comes without any warranty, to
|
About this mod:
|
||||||
the extent permitted by applicable law. You can redistribute it
|
~~~~~~~~~~~~~~~
|
||||||
and/or modify it under the terms of the Do What The Fuck You Want
|
This mod changes the default torch drawtype from "torchlike" to "mesh",
|
||||||
To Public License, Version 2, as published by Sam Hocevar. See
|
giving the torch a three dimensional appearance. The mesh contains the
|
||||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
proper pixel mapping to make the animation appear as a particle above
|
||||||
|
the torch, while in fact the animation is just the texture of the mesh.
|
||||||
|
|
||||||
|
Originally, this mod created in-game alternatives with several
|
||||||
|
draw styles. The alternatives have been removed and instead of
|
||||||
|
providing alternate nodes, this mod now directly modifies the existing
|
||||||
|
nodes. Conversion from the wallmounted style is done through an LBM.
|
||||||
|
|
||||||
|
The wield light part is inspired, but not copied from "walking light",
|
||||||
|
a mod by "echo". After looking at the code I decided to implement
|
||||||
|
it from scratch as I found it to be too resource intensive and not
|
||||||
|
implemented efficiently enough. Still, echo deserves the credit for
|
||||||
|
the excellent idea.
|
||||||
|
|
||||||
|
Torches is meant for minetest-0.4.14, and does not directly support
|
||||||
|
older minetest releases. You'll need a recent git, or nightly build.
|
||||||
|
|
||||||
|
|
||||||
Using the mod:
|
License:
|
||||||
--------------
|
~~~~~~~~
|
||||||
|
(c) Copyright BlockMen (2013-2015)
|
||||||
|
|
||||||
This mod adds 3D torches to Minetest. They also have real flames and look much more realistic.
|
Textures and Meshes/Models:
|
||||||
|
CC-BY 3.0 BlockMen
|
||||||
|
Note that the models were entirely done from scratch by sofar.
|
||||||
|
|
||||||
Notice: Already placed old torches wont be changed.
|
Code:
|
||||||
|
Licensed under the GNU LGPL version 2.1 or higher.
|
||||||
|
You can redistribute it and/or modify it under
|
||||||
|
the terms of the GNU Lesser General Public License
|
||||||
|
as published by the Free Software Foundation;
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public
|
||||||
|
License along with this library; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
|
|
||||||
|
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
|
||||||
|
|
||||||
|
|
||||||
|
Github:
|
||||||
|
~~~~~~~
|
||||||
|
https://github.com/BlockMen/torches
|
||||||
|
|
||||||
|
Forum:
|
||||||
|
~~~~~~
|
||||||
|
https://forum.minetest.net/viewtopic.php?id=6099
|
||||||
|
|
||||||
|
|
||||||
Changelog:
|
Changelog:
|
||||||
----------
|
~~~~~~~~~~
|
||||||
- Torches on wall dont fall when node under it is dug
|
see changelog.txt
|
||||||
- Torches fall directly when not placed on floor or wall
|
|
||||||
- fixed different placing bugs
|
|
||||||
|
|
37
mods/torches/changelog.txt
Normal file
37
mods/torches/changelog.txt
Normal file
|
@ -0,0 +1,37 @@
|
||||||
|
Changelog:
|
||||||
|
----------
|
||||||
|
1.1 - 1.2.x:
|
||||||
|
- Torches on wall dont fall when node under it is dug
|
||||||
|
- Torches fall directly when not placed on floor or wall
|
||||||
|
- fixed different placing bugs
|
||||||
|
|
||||||
|
1.3:
|
||||||
|
- Torches only show flames when player is near (13 blocks)
|
||||||
|
- Old torches are converted to new, ceiling torches are dropped
|
||||||
|
|
||||||
|
1.3.1:
|
||||||
|
- fix dropping torches when digging a block next to it
|
||||||
|
- all torches attached to a block get droped when dug
|
||||||
|
|
||||||
|
1.3.2:
|
||||||
|
- fix crashes by unknown nodes
|
||||||
|
|
||||||
|
2.0:
|
||||||
|
- Use new mesh drawtype to improve wallmounted torches
|
||||||
|
- Update particle usage
|
||||||
|
- New textures; flame texture fix by Yepoleb
|
||||||
|
- Fix for doors, chests, etc (rightclick support)
|
||||||
|
|
||||||
|
2.1
|
||||||
|
- Fix wallmounted torch mesh
|
||||||
|
- Clean up code, use wallmounted paramtype2
|
||||||
|
- Fix torches being placeable on ceilings (reported by kilbith)
|
||||||
|
|
||||||
|
3.0
|
||||||
|
- Minetest style added and used by default
|
||||||
|
- style can be changed via settings
|
||||||
|
- using Minetest style allows ceiling torches via settings
|
||||||
|
- Minetest style supports all texturepacks (as long torch shaped)
|
||||||
|
|
||||||
|
3.0.1
|
||||||
|
- Fix global variable that caused rarely placing issues (thanks to tchncs for pointing out)
|
|
@ -1,14 +0,0 @@
|
||||||
minetest.register_craft({
|
|
||||||
type = "fuel",
|
|
||||||
recipe = "torches:torch",
|
|
||||||
burntime = 4,
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = 'torches:torch 4',
|
|
||||||
recipe = {
|
|
||||||
{'group:coal'},
|
|
||||||
{'default:stick'},
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
1
mods/torches/description.txt
Normal file
1
mods/torches/description.txt
Normal file
|
@ -0,0 +1 @@
|
||||||
|
Mesh-based torches - three dimensional torches for minetest.
|
|
@ -1,231 +1,230 @@
|
||||||
local VIEW_DISTANCE = 13
|
|
||||||
|
|
||||||
local null = {x=0, y=0, z=0}
|
--
|
||||||
|
-- 3d torch part
|
||||||
|
--
|
||||||
|
|
||||||
local dirs = {{-1,0,-1},{-1,0,0},{0,0,-1},
|
minetest.register_node(":default:torch", {
|
||||||
{1,0,1},{1,0,0},{0,0,1},{0,1,0}}
|
|
||||||
|
|
||||||
--fire_particles
|
|
||||||
local function add_fire(pos)
|
|
||||||
pos.y = pos.y+0.19
|
|
||||||
minetest.add_particle(pos, null, null, 1.1,
|
|
||||||
1.5, true, "torches_fire"..tostring(math.random(1,2)) ..".png")
|
|
||||||
pos.y = pos.y +0.01
|
|
||||||
minetest.add_particle(pos, null, null, 0.8,
|
|
||||||
1.5, true, "torches_fire"..tostring(math.random(1,2)) ..".png")
|
|
||||||
end
|
|
||||||
|
|
||||||
--help functions
|
|
||||||
function check_attached_node_fdir(p, n)
|
|
||||||
local def = minetest.registered_nodes[n.name]
|
|
||||||
local d = {x=0, y=0, z=0}
|
|
||||||
if def.paramtype2 == "facedir" then
|
|
||||||
if n.param2 == 0 then
|
|
||||||
d.z = 1
|
|
||||||
elseif n.param2 == 1 then
|
|
||||||
d.x = 1
|
|
||||||
elseif n.param2 == 2 then
|
|
||||||
d.z = -1
|
|
||||||
elseif n.param2 == 3 then
|
|
||||||
d.x = -1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
|
|
||||||
local nn = minetest.env:get_node(p2).name
|
|
||||||
local def2 = minetest.registered_nodes[nn]
|
|
||||||
if def2 and not def2.walkable then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
local function is_wall(wallparam)
|
|
||||||
if wallparam == 0 then return false end
|
|
||||||
local para2 = 0
|
|
||||||
if wallparam == 2 then
|
|
||||||
para2 = 1
|
|
||||||
elseif wallparam == 3 then
|
|
||||||
para2 = 3
|
|
||||||
elseif wallparam == 4 then
|
|
||||||
para2 = 0
|
|
||||||
elseif wallparam == 5 then
|
|
||||||
para2 = 2
|
|
||||||
end
|
|
||||||
return para2
|
|
||||||
end
|
|
||||||
|
|
||||||
local function player_near(pos)
|
|
||||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, VIEW_DISTANCE)) do
|
|
||||||
if object:is_player() then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
-- abms for flames
|
|
||||||
minetest.register_abm({
|
|
||||||
nodenames = {"torches:wand"},
|
|
||||||
interval = 1,
|
|
||||||
chance = 1,
|
|
||||||
action = function(pos)
|
|
||||||
if player_near(pos) then
|
|
||||||
add_fire(pos)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_abm({
|
|
||||||
nodenames = {"torches:floor"},
|
|
||||||
interval = 1,
|
|
||||||
chance = 1,
|
|
||||||
action = function(pos)
|
|
||||||
if player_near(pos) then
|
|
||||||
add_fire(pos)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craftitem("torches:torch", {
|
|
||||||
description = "Torch",
|
description = "Torch",
|
||||||
inventory_image = "torches_torch.png",
|
drawtype = "mesh",
|
||||||
wield_image = "torches_torch.png",
|
mesh = "torch_floor.obj",
|
||||||
stack_max = 64,
|
inventory_image = "default_torch_on_floor.png",
|
||||||
wield_scale = {x=1,y=1,z=1+1/16},
|
wield_image = "default_torch_on_floor.png",
|
||||||
|
tiles = {{
|
||||||
|
name = "default_torch_on_floor_animated.png",
|
||||||
|
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||||
|
}},
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "wallmounted",
|
||||||
|
sunlight_propagates = true,
|
||||||
|
walkable = false,
|
||||||
liquids_pointable = false,
|
liquids_pointable = false,
|
||||||
|
light_source = 13,
|
||||||
|
groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1},
|
||||||
|
drop = "default:torch",
|
||||||
|
selection_box = {
|
||||||
|
type = "wallmounted",
|
||||||
|
wall_top = {-1/16, -2/16, -1/16, 1/16, 0.5, 1/16},
|
||||||
|
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
|
||||||
|
},
|
||||||
|
sounds = default.node_sound_wood_defaults(),
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
local pn = placer:get_player_name()
|
if pointed_thing.type ~= "node" then
|
||||||
if pointed_thing.type ~= "node"
|
-- no interaction possible with entities, for now.
|
||||||
or string.find(minetest.env:get_node(pointed_thing.above).name, "group:torch")
|
|
||||||
or string.find(minetest.env:get_node(pointed_thing.above).name, "doors:") then
|
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
if minetest.is_protected(pointed_thing.above, pn) then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
local above = pointed_thing.above
|
|
||||||
local under = pointed_thing.under
|
local under = pointed_thing.under
|
||||||
|
local node = minetest.get_node(under)
|
||||||
|
local def = minetest.registered_nodes[node.name]
|
||||||
|
if def and def.on_rightclick then
|
||||||
|
return def.on_rightclick(under, node, placer, itemstack,
|
||||||
|
pointed_thing) or itemstack, false
|
||||||
|
end
|
||||||
|
|
||||||
|
local above = pointed_thing.above
|
||||||
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
|
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
|
||||||
local pos = {x = above.x, y = above.y, z = above.z}
|
local fakestack = itemstack
|
||||||
local u_n = minetest.get_node(under)
|
local retval
|
||||||
local udef = minetest.registered_nodes[u_n.name]
|
if wdir <= 1 then
|
||||||
if u_n and udef and not udef.walkable then above = under end
|
retval = fakestack:set_name("default:torch")
|
||||||
u_n = minetest.get_node(above)
|
|
||||||
udef = minetest.registered_nodes[u_n.name]
|
|
||||||
if u_n and udef and udef.walkable then return itemstack end
|
|
||||||
if wdir == 1 then
|
|
||||||
minetest.env:add_node(above, {name = "torches:floor"})
|
|
||||||
if minetest.env:get_node(under).name:find("wallet:wall") == 1 then
|
|
||||||
update_wall_global(pos)
|
|
||||||
end
|
|
||||||
else
|
else
|
||||||
minetest.env:add_node(above, {name = "torches:wand", param2 = is_wall(wdir)})
|
retval = fakestack:set_name("default:torch_wall")
|
||||||
end
|
|
||||||
if not wdir == 0 or not minetest.setting_getbool("creative_mode") then
|
|
||||||
itemstack:take_item()
|
|
||||||
end
|
end
|
||||||
|
if not retval then
|
||||||
return itemstack
|
return itemstack
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
})
|
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
|
||||||
|
itemstack:set_name("default:torch")
|
||||||
|
|
||||||
minetest.register_node("torches:floor", {
|
return itemstack
|
||||||
inventory_image = "default_torch.png",
|
|
||||||
wield_image = "torches_torch.png",
|
|
||||||
wield_scale = {x=1,y=1,z=1+2/16},
|
|
||||||
drawtype = "nodebox",
|
|
||||||
tiles = {"torches_torch.png^[transformfy", "default_wood.png", "torches_torch.png",
|
|
||||||
"torches_torch.png^[transformfx", "torches_torch.png", "torches_torch.png"},
|
|
||||||
paramtype = "light",
|
|
||||||
paramtype2 = "none",
|
|
||||||
is_ground_content = false,
|
|
||||||
sunlight_propagates = true,
|
|
||||||
drop = "default:torch",
|
|
||||||
walkable = false,
|
|
||||||
light_source = 13,
|
|
||||||
groups = {choppy=2,dig_immediate=3,flammable=1,not_in_creative_inventory=1,torch=1,attached_node=1,dig_by_water=1},
|
|
||||||
legacy_wallmounted = true,
|
|
||||||
node_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
|
|
||||||
},
|
|
||||||
selection_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
|
|
||||||
},
|
|
||||||
--after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
|
||||||
-- if not digger:is_player() then minetest.add_item(pos, {name="default:torch"}) end
|
|
||||||
--end,
|
|
||||||
|
|
||||||
update = function(pos,node, pos2)
|
|
||||||
if pos2.y < pos.y then
|
|
||||||
minetest.dig_node(pos)
|
|
||||||
end
|
end
|
||||||
end,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
local wall_ndbx = {
|
minetest.register_node(":default:torch_wall", {
|
||||||
{-1/16,-6/16, 6/16, 1/16, -5/16, 0.5},
|
drawtype = "mesh",
|
||||||
{-1/16,-5/16, 5/16, 1/16, -4/16, 7/16},
|
mesh = "torch_wall.obj",
|
||||||
{-1/16,-4/16, 4/16, 1/16, -3/16, 6/16},
|
tiles = {{
|
||||||
{-1/16,-3/16, 3/16, 1/16, -2/16, 5/16},
|
name = "default_torch_on_floor_animated.png",
|
||||||
{-1/16,-2/16, 2/16, 1/16, -1/16, 4/16},
|
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
|
||||||
{-1/16,-1/16, 1/16, 1/16, 0, 3/16},
|
}},
|
||||||
{-1/16,0, 1/16, 1/16, 1/16, 2/16},
|
|
||||||
{-1/16, 0, -1/16, 1/16, 2/16, 1/16},
|
|
||||||
}
|
|
||||||
|
|
||||||
minetest.register_node("torches:wand", {
|
|
||||||
inventory_image = "default_torch.png",
|
|
||||||
wield_image = "torches_torch.png",
|
|
||||||
wield_scale = {x=1,y=1,z=1+1/16},
|
|
||||||
drawtype = "nodebox",
|
|
||||||
tiles = {"torches_torch.png^[transformfy", "default_wood.png", "torches_side.png",
|
|
||||||
"torches_side.png^[transformfx", "default_wood.png", "torches_torch.png"},
|
|
||||||
|
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "wallmounted",
|
||||||
is_ground_content = false,
|
|
||||||
sunlight_propagates = true,
|
sunlight_propagates = true,
|
||||||
walkable = false,
|
walkable = false,
|
||||||
light_source = 13,
|
light_source = 13,
|
||||||
groups = {choppy=2,dig_immediate=3,flammable=1,not_in_creative_inventory=1,torch=1,attached_node=1,dig_by_water=1},
|
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
|
||||||
legacy_wallmounted = true,
|
|
||||||
drop = "default:torch",
|
drop = "default:torch",
|
||||||
node_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = wall_ndbx
|
|
||||||
},
|
|
||||||
selection_box = {
|
selection_box = {
|
||||||
type = "fixed",
|
type = "wallmounted",
|
||||||
fixed = {-1/16, -6/16, 7/16, 1/16, 2/16, 2/16},
|
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
|
||||||
|
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
|
||||||
|
wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
|
||||||
},
|
},
|
||||||
update = function(pos,node)
|
sounds = default.node_sound_wood_defaults(),
|
||||||
if not check_attached_node_fdir(pos, node) then
|
|
||||||
minetest.add_item(pos, {name="torches:torch"})
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
|
|
||||||
|
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_on_dignode(function(pos, oldnode, digger)
|
minetest.register_lbm({
|
||||||
if minetest.find_node_near(pos, 1, {"group:torch"}) == nil then return end
|
name = "torches:convert_wallmounted",
|
||||||
for i=1,#dirs do
|
nodenames = {"default:torch", "torches:floor", "torches:wall"},
|
||||||
local v = dirs[i]
|
action = function(pos, node)
|
||||||
local p = {x=pos.x+v[1],y=pos.y+v[2],z=pos.z+v[3]}
|
if node.param2 >= 2 then
|
||||||
local n = minetest.get_node_or_nil(p)
|
minetest.set_node(pos, {name = "default:torch_wall",
|
||||||
if n and n.name then
|
param2 = node.param2})
|
||||||
local def = minetest.registered_nodes[n.name]
|
else
|
||||||
if def and def.update then
|
minetest.set_node(pos, {name = "default:torch",
|
||||||
def.update(p, n, pos)
|
param2 = node.param2})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
--
|
||||||
|
-- torch wield light
|
||||||
|
--
|
||||||
|
|
||||||
|
if not minetest.is_yes(minetest.setting_get("torches_wieldlight_enable") or true) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local torchlight_update_interval = minetest.setting_get("torches_wieldlight_interval") or 0.25
|
||||||
|
|
||||||
|
minetest.register_node("torches:torchlight", {
|
||||||
|
drawtype = "airlike",
|
||||||
|
groups = {not_in_creative_inventory = 1},
|
||||||
|
walkable = false,
|
||||||
|
paramtype = "light",
|
||||||
|
sunlight_propagates = true,
|
||||||
|
light_source = 11,
|
||||||
|
pointable = false,
|
||||||
|
buildable_to = true,
|
||||||
|
drops = {},
|
||||||
|
})
|
||||||
|
|
||||||
|
-- state tables
|
||||||
|
local torchlight = {}
|
||||||
|
local playerlist = {}
|
||||||
|
|
||||||
|
local function wields_torch(player)
|
||||||
|
if not player then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
local item = player:get_wielded_item()
|
||||||
|
if not item then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
return item:get_name() == "default:torch"
|
||||||
|
end
|
||||||
|
|
||||||
|
local function wielded_torch(name)
|
||||||
|
if not torchlight[name] then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
local function is_torchlight(pos)
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
return node.name == "torches:torchlight"
|
||||||
|
end
|
||||||
|
|
||||||
|
local function remove_torchlight(pos)
|
||||||
|
if is_torchlight(pos) then
|
||||||
|
minetest.swap_node(pos, {name = "air"})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function place_torchlight(pos)
|
||||||
|
local name = minetest.get_node(pos).name
|
||||||
|
if name == "torches:torchlight" then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
if (minetest.get_node_light(pos) or 0) > 11 then
|
||||||
|
-- no reason to place torch here, so save a bunch
|
||||||
|
-- of node updates this way
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
if name == "air" then
|
||||||
|
minetest.swap_node(pos, {name = "torches:torchlight"})
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
local function get_torchpos(player)
|
||||||
|
return vector.add({x = 0, y = 1, z = 0}, vector.round(player:getpos()))
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
playerlist[name] = true
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_leaveplayer(function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
-- don't look at wielded() here, it's likely invalid
|
||||||
|
if torchlight[name] then
|
||||||
|
remove_torchlight(torchlight[name])
|
||||||
|
torchlight[name] = nil
|
||||||
|
end
|
||||||
|
playerlist[name] = nil
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_shutdown(function()
|
||||||
|
for i, _ in pairs(torchlight) do
|
||||||
|
remove_torchlight(torchlight[i])
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
dofile(minetest.get_modpath("torches") .. "/crafting.lua")
|
local function update_torchlight(dtime)
|
||||||
|
for name, _ in pairs(playerlist) do
|
||||||
|
local player = minetest.get_player_by_name(name)
|
||||||
|
local wielded = wielded_torch(name)
|
||||||
|
local wields = wields_torch(player)
|
||||||
|
|
||||||
|
if not wielded and wields then
|
||||||
|
local torchpos = get_torchpos(player)
|
||||||
|
if place_torchlight(torchpos) then
|
||||||
|
torchlight[name] = vector.new(torchpos)
|
||||||
|
end
|
||||||
|
elseif wielded and not wields then
|
||||||
|
remove_torchlight(torchlight[name])
|
||||||
|
torchlight[name] = nil
|
||||||
|
elseif wielded and wields then
|
||||||
|
local torchpos = get_torchpos(player)
|
||||||
|
if not vector.equals(torchpos, torchlight[name]) or
|
||||||
|
not is_torchlight(torchpos) then
|
||||||
|
if place_torchlight(torchpos) then
|
||||||
|
remove_torchlight(torchlight[name])
|
||||||
|
torchlight[name] = vector.new(torchpos)
|
||||||
|
elseif vector.distance(torchlight[name], torchpos) > 2 then
|
||||||
|
-- player went into some node
|
||||||
|
remove_torchlight(torchlight[name])
|
||||||
|
torchlight[name] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
minetest.after(torchlight_update_interval, update_torchlight)
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.after(torchlight_update_interval, update_torchlight)
|
||||||
|
|
||||||
minetest.register_alias("default:torch", "torches:torch")
|
|
||||||
|
|
1
mods/torches/mod.conf
Normal file
1
mods/torches/mod.conf
Normal file
|
@ -0,0 +1 @@
|
||||||
|
name = torches
|
50
mods/torches/models/torch_floor.obj
Normal file
50
mods/torches/models/torch_floor.obj
Normal file
|
@ -0,0 +1,50 @@
|
||||||
|
# Blender v2.76 (sub 11) OBJ File: 'torch_floor.blend'
|
||||||
|
# www.blender.org
|
||||||
|
mtllib torch_floor.mtl
|
||||||
|
o Cube_Cube.001
|
||||||
|
v 0.062500 0.062500 -0.062500
|
||||||
|
v 0.062500 -0.500000 -0.062500
|
||||||
|
v 0.062500 0.062500 0.062500
|
||||||
|
v 0.062500 -0.500000 0.062500
|
||||||
|
v -0.062500 0.062500 -0.062500
|
||||||
|
v -0.062500 -0.500000 -0.062500
|
||||||
|
v -0.062500 0.062500 0.062500
|
||||||
|
v -0.062500 -0.500000 0.062500
|
||||||
|
v -0.353553 -0.500000 0.353553
|
||||||
|
v -0.353553 0.500000 0.353553
|
||||||
|
v 0.353553 -0.500000 -0.353553
|
||||||
|
v 0.353553 0.500000 -0.353553
|
||||||
|
v -0.353553 -0.500000 -0.353553
|
||||||
|
v 0.353553 -0.500000 0.353553
|
||||||
|
v -0.353553 0.500000 -0.353553
|
||||||
|
v 0.353553 0.500000 0.353553
|
||||||
|
vt 0.562500 0.500000
|
||||||
|
vt 0.562500 0.625000
|
||||||
|
vt 0.437500 0.625000
|
||||||
|
vt 0.437500 0.500000
|
||||||
|
vt 0.437500 0.000000
|
||||||
|
vt 0.562500 0.000000
|
||||||
|
vt 0.562500 0.125000
|
||||||
|
vt 0.437500 0.125000
|
||||||
|
vt 1.000000 0.000000
|
||||||
|
vt 1.000000 1.000000
|
||||||
|
vt 0.000000 1.000000
|
||||||
|
vt 0.000000 0.000000
|
||||||
|
vn 0.000000 1.000000 0.000000
|
||||||
|
vn 0.000000 0.000000 -1.000000
|
||||||
|
vn 1.000000 0.000000 0.000000
|
||||||
|
vn -0.707100 0.000000 -0.707100
|
||||||
|
vn -0.707100 -0.000000 0.707100
|
||||||
|
g Cube_Cube.001_Cube_Cube.001_Material.001
|
||||||
|
usemtl Material.001
|
||||||
|
s off
|
||||||
|
f 3/1/1 1/2/1 5/3/1 7/4/1
|
||||||
|
f 8/5/1 4/6/1 2/7/1 6/8/1
|
||||||
|
f 3/2/2 4/6/2 8/5/2 7/3/2
|
||||||
|
f 1/3/3 3/2/3 4/6/3 2/5/3
|
||||||
|
f 5/2/2 1/3/2 2/5/2 6/6/2
|
||||||
|
f 7/3/3 8/5/3 6/6/3 5/2/3
|
||||||
|
g Cube_Cube.001_Cube_Cube.001_Material.002
|
||||||
|
usemtl Material.002
|
||||||
|
f 9/9/4 10/10/4 12/11/4 11/12/4
|
||||||
|
f 13/12/5 14/9/5 16/10/5 15/11/5
|
64
mods/torches/models/torch_wall.obj
Normal file
64
mods/torches/models/torch_wall.obj
Normal file
|
@ -0,0 +1,64 @@
|
||||||
|
# Blender v2.76 (sub 11) OBJ File: 'torch_wall.blend'
|
||||||
|
# www.blender.org
|
||||||
|
mtllib torch_wall.mtl
|
||||||
|
o Cube_Cube.001
|
||||||
|
v 0.062469 -0.195248 0.023570
|
||||||
|
v 0.062469 -0.476498 -0.463570
|
||||||
|
v 0.062469 -0.303502 0.086070
|
||||||
|
v 0.062469 -0.584752 -0.401070
|
||||||
|
v -0.062531 -0.195248 0.023570
|
||||||
|
v -0.062531 -0.476498 -0.463570
|
||||||
|
v -0.062531 -0.303502 0.086070
|
||||||
|
v -0.062531 -0.584752 -0.401070
|
||||||
|
v -0.353584 -0.613553 0.022500
|
||||||
|
v -0.353584 -0.613553 0.460000
|
||||||
|
v 0.353522 0.093553 0.022500
|
||||||
|
v 0.353522 0.093553 0.460000
|
||||||
|
v -0.353584 0.093553 0.022500
|
||||||
|
v 0.353522 -0.613553 0.022500
|
||||||
|
v -0.353584 0.093553 0.460000
|
||||||
|
v 0.353522 -0.613553 0.460000
|
||||||
|
v 0.353553 0.056811 -0.121957
|
||||||
|
v 0.353553 -0.224439 -0.609096
|
||||||
|
v -0.353553 -0.555561 0.231596
|
||||||
|
v -0.353553 -0.836811 -0.255543
|
||||||
|
v -0.353553 0.056811 -0.121957
|
||||||
|
v -0.353553 -0.224439 -0.609096
|
||||||
|
v 0.353553 -0.555561 0.231596
|
||||||
|
v 0.353553 -0.836811 -0.255543
|
||||||
|
vt 0.562500 0.500000
|
||||||
|
vt 0.562500 0.625000
|
||||||
|
vt 0.437500 0.625000
|
||||||
|
vt 0.437500 0.500000
|
||||||
|
vt 0.437500 0.000000
|
||||||
|
vt 0.562500 0.000000
|
||||||
|
vt 0.562500 0.125000
|
||||||
|
vt 0.437500 0.125000
|
||||||
|
vt 0.000000 0.562500
|
||||||
|
vt 0.000000 -0.000000
|
||||||
|
vt 1.000000 0.000000
|
||||||
|
vt 1.000000 0.562500
|
||||||
|
vt 1.000000 1.000000
|
||||||
|
vt 0.000000 1.000000
|
||||||
|
vn -0.000000 0.500000 0.866000
|
||||||
|
vn -0.000000 0.866000 -0.500000
|
||||||
|
vn 1.000000 0.000000 0.000000
|
||||||
|
vn -0.707100 0.612400 -0.353600
|
||||||
|
vn -0.707100 -0.612400 0.353600
|
||||||
|
vn -0.707100 0.707100 -0.000000
|
||||||
|
vn -0.707100 -0.707100 -0.000000
|
||||||
|
g Cube_Cube.001_Cube_Cube.001_Material.001
|
||||||
|
usemtl Material.001
|
||||||
|
s off
|
||||||
|
f 3/1/1 1/2/1 5/3/1 7/4/1
|
||||||
|
f 8/5/1 4/6/1 2/7/1 6/8/1
|
||||||
|
f 3/2/2 4/6/2 8/5/2 7/3/2
|
||||||
|
f 1/3/3 3/2/3 4/6/3 2/5/3
|
||||||
|
f 5/2/2 1/3/2 2/5/2 6/6/2
|
||||||
|
f 7/3/3 8/5/3 6/6/3 5/2/3
|
||||||
|
f 17/9/4 18/10/4 20/11/4 19/12/4
|
||||||
|
f 21/9/5 22/10/5 24/11/5 23/12/5
|
||||||
|
g Cube_Cube.001_Cube_Cube.001_Material.002
|
||||||
|
usemtl Material.002
|
||||||
|
f 9/12/6 10/13/6 12/14/6 11/9/6
|
||||||
|
f 13/9/7 14/12/7 16/13/7 15/14/7
|
BIN
mods/torches/screenshot.png
Normal file
BIN
mods/torches/screenshot.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 35 KiB |
9
mods/torches/settingtypes.txt
Normal file
9
mods/torches/settingtypes.txt
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
|
||||||
|
# Enable wielded torches to light the area around it as the player moves. This is
|
||||||
|
# somewhat resource intensive and may be disabled to reduce lag.
|
||||||
|
torches_wieldlight_enable (Enable held torch to emit light) bool false
|
||||||
|
|
||||||
|
# How often the wieldlight should be moved if the player moves with a torch in their
|
||||||
|
# hand. Reducing this makes it feel more laggy, but reduces the amount of network
|
||||||
|
# packets sent to clients.
|
||||||
|
torches_wieldlight_interval (Torch light from held torch update interval) float 0.25
|
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Loading…
Reference in a new issue