mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-23 16:39:33 +01:00
Villagers gather at lunch time, reset trade when they get to work.
This commit is contained in:
parent
6851a53c6c
commit
04cac7156e
1 changed files with 166 additions and 115 deletions
|
@ -506,6 +506,7 @@ local professions = {
|
|||
|
||||
local WORK = "work"
|
||||
local SLEEP = "sleep"
|
||||
local GATHERING = "gathering"
|
||||
|
||||
local profession_names = {}
|
||||
for id, _ in pairs(professions) do
|
||||
|
@ -583,14 +584,16 @@ function get_activity(tod)
|
|||
local work_start = 8500
|
||||
local work_end = 16500
|
||||
|
||||
|
||||
local activity = nil
|
||||
if (tod > work_start and tod < lunch_start) or (tod > lunch_end and tod < work_end) then
|
||||
if weather_mod and mcl_weather.get_weather() == "thunder" then
|
||||
mcl_log("Better get to bed. Weather is: " .. mcl_weather.get_weather())
|
||||
activity = SLEEP
|
||||
elseif (tod > work_start and tod < lunch_start) or (tod > lunch_end and tod < work_end) then
|
||||
activity = WORK
|
||||
elseif mcl_beds.is_night() then
|
||||
activity = SLEEP
|
||||
elseif tod > lunch_start and tod < lunch_end then
|
||||
activity = "lunch"
|
||||
activity = GATHERING
|
||||
else
|
||||
activity = "chill"
|
||||
end
|
||||
|
@ -599,8 +602,29 @@ function get_activity(tod)
|
|||
|
||||
end
|
||||
|
||||
local function check_bed (entity)
|
||||
local b = entity._bed
|
||||
if not b then
|
||||
--minetest.log("No bed set on villager")
|
||||
return false
|
||||
end
|
||||
|
||||
local n = minetest.get_node(b)
|
||||
if n and n.name ~= "mcl_beds:bed_red_bottom" then
|
||||
mcl_log("Where did my bed go?!")
|
||||
entity._bed = nil --the stormtroopers have killed uncle owen
|
||||
return false
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local function go_home(entity, sleep)
|
||||
|
||||
if not check_bed (entity) then
|
||||
mcl_log("Cannot find bed, so cannot go home")
|
||||
end
|
||||
|
||||
local b = entity._bed
|
||||
if not b then
|
||||
return
|
||||
|
@ -647,22 +671,7 @@ local function go_home(entity, sleep)
|
|||
end
|
||||
end
|
||||
|
||||
local function check_bed (entity)
|
||||
local b = entity._bed
|
||||
if not b then
|
||||
--minetest.log("No bed set on villager")
|
||||
return false
|
||||
end
|
||||
|
||||
local n = minetest.get_node(b)
|
||||
if n and n.name ~= "mcl_beds:bed_red_bottom" then
|
||||
mcl_log("Where did my bed go?!")
|
||||
entity._bed = nil --the stormtroopers have killed uncle owen
|
||||
return false
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local function take_bed (entity)
|
||||
if not entity then return end
|
||||
|
@ -742,25 +751,30 @@ local function check_summon(self,dtime)
|
|||
self._summon_timer = self._summon_timer + dtime
|
||||
end
|
||||
|
||||
local function has_traded (self)
|
||||
--mcl_log("Checking name: " .. self._trades)
|
||||
local function debug_trades(self)
|
||||
mcl_log("Start debug trades")
|
||||
if not self or not self._trades then return end
|
||||
local trades = minetest.deserialize(self._trades)
|
||||
if trades and type(trades) == "table" then
|
||||
for trader, trade in pairs(trades) do
|
||||
--mcl_log("Current record: ".. tostring(trader))
|
||||
for tr3, tr4 in pairs (trade) do
|
||||
mcl_log("Key: ".. tostring(tr3))
|
||||
mcl_log("Value: ".. tostring(tr4))
|
||||
end
|
||||
end
|
||||
end
|
||||
mcl_log("End debug trades")
|
||||
end
|
||||
|
||||
local function has_traded (self)
|
||||
if not self._trades then
|
||||
mcl_log("No trades set. has_traded is false")
|
||||
return false
|
||||
end
|
||||
|
||||
local cur_trades_tab = minetest.deserialize(self._trades)
|
||||
|
||||
if cur_trades_tab and type(cur_trades_tab) == "table" then
|
||||
for trader, trades in pairs(cur_trades_tab) do
|
||||
--mcl_log("Current record: ".. tostring(trader))
|
||||
--for tr3, tr4 in pairs (tab_val) do
|
||||
--mcl_log("Key: ".. tostring(tr3))
|
||||
--mcl_log("Value: ".. tostring(tr4))
|
||||
--end
|
||||
--mcl_log("traded once: ".. tostring(trades.traded_once))
|
||||
|
||||
if trades.traded_once then
|
||||
mcl_log("Villager has traded before. Returning true")
|
||||
return true
|
||||
|
@ -772,10 +786,32 @@ local function has_traded (self)
|
|||
end
|
||||
|
||||
local function unlock_trades (self)
|
||||
if self then
|
||||
--mcl_log("We should now try to unlock trades")
|
||||
else
|
||||
mcl_log("Missing self")
|
||||
if not self._trades then
|
||||
mcl_log("No trades set. has_traded is false")
|
||||
return false
|
||||
end
|
||||
mcl_log("Unlocking trades")
|
||||
local has_unlocked = false
|
||||
|
||||
local trades = minetest.deserialize(self._trades)
|
||||
if trades and type(trades) == "table" then
|
||||
for trader, trade in pairs(trades) do
|
||||
local trade_tier_too_high = trade.tier > self._max_trade_tier
|
||||
mcl_log("Max trade tier of villager: ".. tostring(self._max_trade_tier))
|
||||
mcl_log("current trade.tier: ".. tostring(trade.tier))
|
||||
mcl_log("trade tier too high: ".. tostring(trade_tier_too_high))
|
||||
mcl_log("locked: ".. tostring(trade["locked"]))
|
||||
if not trade_tier_too_high then
|
||||
if trade["locked"] == true then
|
||||
trade.locked = false
|
||||
has_unlocked = true
|
||||
mcl_log("Villager has a locked trade. Unlocking")
|
||||
end
|
||||
end
|
||||
end
|
||||
if has_unlocked then
|
||||
self._trades = minetest.serialize(trades)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -808,13 +844,6 @@ end
|
|||
|
||||
|
||||
local function look_for_job(self, requested_jobsites)
|
||||
|
||||
--if self.last_jobhunt and os.time() - self.last_jobhunt < 15 then
|
||||
-- mcl_log("Is time less than 40?" .. tostring(os.time() - self.last_jobhunt))
|
||||
-- return
|
||||
--end
|
||||
--self.last_jobhunt = os.time() + math.random(0,30)
|
||||
|
||||
mcl_log("Looking for jobs")
|
||||
|
||||
local looking_for_type = jobsites
|
||||
|
@ -828,6 +857,7 @@ local function look_for_job(self, requested_jobsites)
|
|||
local p = self.object:get_pos()
|
||||
local nn = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48),vector.offset(p,48,48,48), looking_for_type)
|
||||
|
||||
--Ideally should check for closest available. It'll make pathing easier.
|
||||
for _,n in pairs(nn) do
|
||||
local m = minetest.get_meta(n)
|
||||
--mcl_log("Job owner: ".. m:get_string("villager"))
|
||||
|
@ -859,31 +889,21 @@ local function look_for_job(self, requested_jobsites)
|
|||
end
|
||||
|
||||
|
||||
|
||||
local function get_a_job(self)
|
||||
if self.order == WORK then self.order = nil end
|
||||
|
||||
mcl_log("I'm unemployed or lost my job block and have traded. Can I get a job?")
|
||||
--self.order = JOB_HUNTING
|
||||
|
||||
local requested_jobsites = jobsites
|
||||
if has_traded (self) then
|
||||
mcl_log("Has traded so look for job of my type")
|
||||
requested_jobsites = populate_jobsites(self._profession)
|
||||
-- Only pass in my jobsite to two functions here
|
||||
else
|
||||
mcl_log("Has not traded")
|
||||
end
|
||||
|
||||
|
||||
local p = self.object:get_pos()
|
||||
|
||||
local n = minetest.find_node_near(p,1,requested_jobsites)
|
||||
|
||||
--Ideally should check for closest available. It'll make pathing easier.
|
||||
--local n = look_for_job(self)
|
||||
|
||||
if not n then
|
||||
--mcl_log("Job hunt failed. Could not find block I have walked to")
|
||||
end
|
||||
|
||||
if n and employ(self,n) then return true end
|
||||
|
||||
if self.state ~= PATHFINDING then
|
||||
|
@ -894,17 +914,16 @@ end
|
|||
|
||||
local function retrieve_my_jobsite (self)
|
||||
if not self or not self._jobsite then
|
||||
--mcl_log("find_jobsite. Invalid params")
|
||||
mcl_log("find_jobsite. Invalid params. Should not happen")
|
||||
return
|
||||
end
|
||||
|
||||
local n = mcl_vars.get_node(self._jobsite)
|
||||
local m = minetest.get_meta(self._jobsite)
|
||||
if m:get_string("villager") == self._id then
|
||||
--mcl_log("find_jobsite. is my job.")
|
||||
return n
|
||||
else
|
||||
--mcl_log("find_jobsite. Not my job")
|
||||
mcl_log("This isn't my jobsite")
|
||||
end
|
||||
return
|
||||
end
|
||||
|
@ -932,10 +951,12 @@ local function validate_jobsite(self)
|
|||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
local function do_work (self)
|
||||
if self.child then return end
|
||||
debug_trades(self)
|
||||
if self.child or self.order == WORK then
|
||||
mcl_log("A child or already working so don't send to work")
|
||||
return
|
||||
end
|
||||
--mcl_log("Time for work")
|
||||
|
||||
-- Don't try if looking_for_work, or gowp possibly
|
||||
|
@ -946,29 +967,23 @@ local function do_work (self)
|
|||
local jobsite = self._jobsite
|
||||
|
||||
if self and jobsite2 and self._jobsite then
|
||||
local distance_to_jobsite = vector.distance(self.object:get_pos(),self._jobsite)
|
||||
--mcl_log("Villager: ".. minetest.pos_to_string(self.object:get_pos()) .. ", jobsite: " .. minetest.pos_to_string(self._jobsite) .. ", distance to jobsite: ".. distance_to_jobsite)
|
||||
|
||||
--mcl_log("Villager: ".. minetest.pos_to_string(self.object:get_pos()) .. ", jobsite: " .. minetest.pos_to_string(self._jobsite))
|
||||
if vector.distance(self.object:get_pos(),self._jobsite) < 2 then
|
||||
--mcl_log("Made it to work ok!")
|
||||
|
||||
if distance_to_jobsite < 2 then
|
||||
if not (self.state == PATHFINDING) then
|
||||
--mcl_log("Setting order to work.")
|
||||
mcl_log("Setting order to work.")
|
||||
self.order = WORK
|
||||
unlock_trades(self)
|
||||
else
|
||||
mcl_log("Not gowp. What is it: " .. self.state)
|
||||
--mcl_log("Still pathfinding.")
|
||||
end
|
||||
-- Once we arrive at job block, we should unlock trades
|
||||
unlock_trades(self)
|
||||
|
||||
--self.state = "stand"
|
||||
--self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
else
|
||||
mcl_log("Not at job block. Need to commute.")
|
||||
if self.order == WORK then
|
||||
self.order = nil
|
||||
return
|
||||
end
|
||||
--self.state = "go_to_work"
|
||||
mcl_mobs:gopath(self, jobsite, function(self,jobsite)
|
||||
if not self then
|
||||
--mcl_log("missing self. not good")
|
||||
|
@ -984,19 +999,90 @@ local function do_work (self)
|
|||
else
|
||||
--mcl_log("Need to walk to work. Not sure we can get here.")
|
||||
end
|
||||
|
||||
end)
|
||||
end
|
||||
end
|
||||
elseif self._profession == "unemployed" then
|
||||
get_a_job(self)
|
||||
elseif has_traded(self) then
|
||||
mcl_log("My job site is invalid or gone. I cannot work.")
|
||||
if self.order == WORK then self.order = nil end
|
||||
elseif self._profession == "unemployed" or has_traded(self) then
|
||||
get_a_job(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function go_to_town_bell(self)
|
||||
if self.order == GATHERING then
|
||||
mcl_log("Already gathering")
|
||||
return
|
||||
else
|
||||
mcl_log("Current order" .. self.order)
|
||||
end
|
||||
mcl_log("Go to town bell")
|
||||
|
||||
local looking_for_type={}
|
||||
table.insert(looking_for_type, "mcl_bells:bell")
|
||||
|
||||
local p = self.object:get_pos()
|
||||
local nn = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48),vector.offset(p,48,48,48), looking_for_type)
|
||||
|
||||
--Ideally should check for closest available. It'll make pathing easier.
|
||||
for _,n in pairs(nn) do
|
||||
mcl_log("Found bell")
|
||||
|
||||
local gp = mcl_mobs:gopath(self,n,function(self)
|
||||
if self then
|
||||
self.order = GATHERING
|
||||
mcl_log("Callback has a self")
|
||||
end
|
||||
mcl_log("Arrived at block callback")
|
||||
end)
|
||||
|
||||
if gp then
|
||||
if n then
|
||||
mcl_log("We can path to this block.. " .. tostring(n))
|
||||
end
|
||||
return n
|
||||
else
|
||||
mcl_log("We could not path to block or it's not ready to path yet.")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
local function do_activity (self)
|
||||
-- Maybe just check we're pathfinding first?
|
||||
|
||||
if not self._bed then
|
||||
--mcl_log("Villager has no bed. Currently at location: "..minetest.pos_to_string(self.object:get_pos()))
|
||||
take_bed (self)
|
||||
end
|
||||
|
||||
-- Only check in day or during thunderstorm but wandered_too_far code won't work
|
||||
local wandered_too_far = ( self.state ~= PATHFINDING ) and (vector.distance(self.object:get_pos(),self._bed) > 50 )
|
||||
|
||||
if wandered_too_far then
|
||||
--mcl_log("Wandered too far! Return home ")
|
||||
go_home(self, false)
|
||||
elseif get_activity() == SLEEP then
|
||||
go_home(self, true)
|
||||
elseif get_activity() == WORK then
|
||||
do_work(self)
|
||||
elseif get_activity() == GATHERING then
|
||||
go_to_town_bell(self)
|
||||
else
|
||||
-- gossip at town bell or stroll around
|
||||
mcl_log("No order, so remove it.")
|
||||
self.order = nil
|
||||
end
|
||||
|
||||
-- Daytime is work and play time
|
||||
if not mcl_beds.is_night() then
|
||||
if self.order == SLEEP then self.order = nil end
|
||||
else
|
||||
if self.order == WORK then self.order = nil end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local function update_max_tradenum(self)
|
||||
if not self._trades then
|
||||
return
|
||||
|
@ -1663,9 +1749,9 @@ mcl_mobs:register_mob("mobs_mc:villager", {
|
|||
end
|
||||
-- Don't do at night. Go to bed? Maybe do_activity needs it's own method
|
||||
if validate_jobsite(self) then
|
||||
mcl_mobs:gopath(self,self._jobsite,function()
|
||||
-- mcl_mobs:gopath(self,self._jobsite,function()
|
||||
--minetest.log("arrived at jobsite")
|
||||
end)
|
||||
-- end)
|
||||
else
|
||||
self.state = "stand" -- cancel gowp in case it has messed up
|
||||
self.order = nil -- cancel work if working
|
||||
|
@ -1739,42 +1825,7 @@ mcl_mobs:register_mob("mobs_mc:villager", {
|
|||
self.jump = true
|
||||
end
|
||||
|
||||
if not self._bed then
|
||||
--mcl_log("Villager has no bed. Currently at location: "..minetest.pos_to_string(self.object:get_pos()))
|
||||
take_bed (self)
|
||||
end
|
||||
|
||||
-- Only check in day or during thunderstorm but wandered_too_far code won't work
|
||||
if check_bed (self) then
|
||||
--self.state ~= "go_home"
|
||||
local wandered_too_far = ( self.state ~= PATHFINDING ) and (vector.distance(self.object:get_pos(),self._bed) > 50 )
|
||||
|
||||
--if wandered_too_far then minetest.log("Wandered too far! Return home ") end
|
||||
if wandered_too_far then
|
||||
go_home(self, false)
|
||||
return
|
||||
elseif mcl_beds.is_night() or (weather_mod and mcl_weather.get_weather() == "thunder") then
|
||||
mcl_log("It's night or thunderstorm. Better get to bed. Weather is: " .. mcl_weather.get_weather())
|
||||
go_home(self, true)
|
||||
return
|
||||
end
|
||||
else
|
||||
--mcl_log("check bed failed ")
|
||||
end
|
||||
|
||||
-- Daytime is work and play time
|
||||
if not mcl_beds.is_night() then
|
||||
if self.order == SLEEP then self.order = nil end
|
||||
|
||||
if get_activity() == WORK then
|
||||
do_work(self)
|
||||
else
|
||||
-- gossip at town bell or stroll around
|
||||
self.order = nil
|
||||
end
|
||||
else
|
||||
if self.order == WORK then self.order = nil end
|
||||
end
|
||||
do_activity (self)
|
||||
|
||||
end
|
||||
end,
|
||||
|
|
Loading…
Reference in a new issue