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Fix crash when skeleton tries to jock when there is no pos, maybe because pos is unloaded.
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924d999ec2
commit
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2 changed files with 5 additions and 2 deletions
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@ -62,8 +62,11 @@ function mob_class:update_tag() --update nametag and/or the debug box
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end
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end
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function mob_class:jock_to(mob, reletive_pos, rot)
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function mob_class:jock_to(mob, reletive_pos, rot)
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local pos = self.object:get_pos()
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if not pos then return end
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self.jockey = mob
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self.jockey = mob
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local jock = minetest.add_entity(self.object:get_pos(), mob)
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local jock = minetest.add_entity(pos, mob)
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if not jock then return end
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if not jock then return end
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jock:get_luaentity().docile_by_day = false
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jock:get_luaentity().docile_by_day = false
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jock:get_luaentity().riden_by_jock = true
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jock:get_luaentity().riden_by_jock = true
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@ -91,7 +91,7 @@ local skeleton = {
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},
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},
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on_spawn = function(self)
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on_spawn = function(self)
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if math.random(100) == 1 then
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if math.random(100) == 1 then
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self:jock_to("mobs_mc:spider", vector.new(0,0,0), vector.new(0,0,0))
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self:jock_to("mobs_mc:spider", vector.zero(), vector.zero())
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end
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end
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return true
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return true
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end,
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end,
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