diff --git a/mods/ENTITIES/mcl_falling_nodes/init.lua b/mods/ENTITIES/mcl_falling_nodes/init.lua index 8f72cc13d..f173cbade 100644 --- a/mods/ENTITIES/mcl_falling_nodes/init.lua +++ b/mods/ENTITIES/mcl_falling_nodes/init.lua @@ -87,46 +87,6 @@ local deal_falling_damage = function(self, dtime) end end end ---[[ for _,v in ipairs(objs) do - local hp = v:get_hp() - if v:is_player() and hp ~= 0 then - if not self._hit_players then - self._hit_players = {} - end - local name = v:get_player_name() - local hit = false - for _,v in ipairs(self._hit_players) do - if name == v then - hit = true - end - end - if not hit then - table.insert(self._hit_players, name) - local way = self._startpos.y - pos.y - local damage = (way - 1) * 2 - damage = math.min(40, math.max(0, damage)) - if damage >= 1 then - hp = hp - damage - if hp < 0 then - hp = 0 - end - if v:is_player() then - -- TODO: Reduce damage if wearing a helmet - local msg - if minetest.get_item_group(self.node.name, "anvil") ~= 0 then - msg = S("@1 was smashed by a falling anvil.", v:get_player_name()) - else - msg = S("@1 was smashed by a falling block.", v:get_player_name()) - end - if dmes then - mcl_death_messages.player_damage(v, msg) - end - end - v:set_hp(hp, { type = "punch", from = "mod" }) - end - end - end - end ]] end minetest.register_entity(":__builtin:falling_node", {