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Script and documentation cleanup
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2 changed files with 2 additions and 9 deletions
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@ -37,7 +37,7 @@ def = {
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Used to smoothly move between FOVs. Use 0 for an immediate FOV Shift. (Transition time.)
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* Reset Time: A float value defining the number of seconds to take when removing the FOV Factor.
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Used to smoothly move between FOVs. Use 0 for an immediate FOV Shift. (Reset transition time.)
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*If not provided, defaults to **Time***
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Defaults to `time` if not defined.
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* Is Multiplier: A bool value used to specify if the FOV Factor is an absolute FOV value or if it should be a percentage
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of the current FOV. Defaults to `true` if not defined.
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* Exclusive: A bool value used to specify whether the modifier will override all other FOV modifiers. An example of this
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@ -57,8 +57,7 @@ There are three tables that are accessible via the API. They are `registered_mod
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`mcl_fovapi.registered_modifiers` has the definitions of all the registered FOV Modifiers. Indexed by Modifier Name.
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And, `mcl_fovapi.applied_modifiers` is indexed by the Player Name. It contains the names of all the modifiers applied to the
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player. The `mcl_fovapi.default_fov` table is indexed by the Player Name, and contains the Default FOVs of the player from the
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settings. (Expressed as a value usable in `player:set_fov`.)
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player.
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#### Namespaces
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`mcl_fovapi` is the default API Namespace.
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@ -12,15 +12,10 @@ local pairs = pairs
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-- Globals
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mcl_fovapi = {}
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mcl_fovapi.default_fov = {} -- Handles default fov for players
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mcl_fovapi.registered_modifiers = {}
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mcl_fovapi.applied_modifiers = {}
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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-- Assign default FOV
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mcl_fovapi.default_fov[name] = player:get_fov()
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if DEBUG then
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minetest.log("FOV::Player: " .. name .. "\nFOV: " .. player:get_fov())
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end
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@ -31,7 +26,6 @@ minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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-- handle clean up
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mcl_fovapi.default_fov[name] = nil
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mcl_fovapi.applied_modifiers[name] = nil
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end)
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