Fix crash when rightclicking parrot

This commit is contained in:
cora 2022-11-15 21:16:48 +01:00
parent 589bf75e6a
commit 033b051689

View file

@ -4497,26 +4497,28 @@ local mob_step = function(self, dtime)
if self.object:get_attach() then if self.object:get_attach() then
self_rot = self.object:get_attach():get_rotation() self_rot = self.object:get_attach():get_rotation()
end end
local player_pos = self._locked_object:get_pos() if self.rot then
local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.head_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, _locked_object_eye_height, 0))) local player_pos = self._locked_object:get_pos()
local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))+self.head_yaw_offset local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.head_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, _locked_object_eye_height, 0)))
local mob_pitch = math.deg(-dir_to_pitch(direction_player))*self.head_pitch_multiplier local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))+self.head_yaw_offset
local mob_pitch = math.deg(-dir_to_pitch(direction_player))*self.head_pitch_multiplier
if (mob_yaw < -60 or mob_yaw > 60) and not (self.attack and self.state == "attack" and not self.runaway) then if (mob_yaw < -60 or mob_yaw > 60) and not (self.attack and self.state == "attack" and not self.runaway) then
final_rotation = vector.multiply(oldr, 0.9) final_rotation = vector.multiply(oldr, 0.9)
elseif self.attack and self.state == "attack" and not self.runaway then elseif self.attack and self.state == "attack" and not self.runaway then
if self.head_yaw == "y" then if self.head_yaw == "y" then
final_rotation = vector.new(mob_pitch, mob_yaw, 0) final_rotation = vector.new(mob_pitch, mob_yaw, 0)
elseif self.head_yaw == "z" then elseif self.head_yaw == "z" then
final_rotation = vector.new(mob_pitch, 0, -mob_yaw) final_rotation = vector.new(mob_pitch, 0, -mob_yaw)
end end
else else
if self.head_yaw == "y" then if self.head_yaw == "y" then
final_rotation = vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, ((mob_yaw-oldr.y)*.3)+oldr.y, 0) final_rotation = vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, ((mob_yaw-oldr.y)*.3)+oldr.y, 0)
elseif self.head_yaw == "z" then elseif self.head_yaw == "z" then
final_rotation = vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, 0, -(((mob_yaw-oldr.y)*.3)+oldr.y)*3) final_rotation = vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, 0, -(((mob_yaw-oldr.y)*.3)+oldr.y)*3)
end
end end
end end
end end