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fix getting wrong node
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1 changed files with 1 additions and 1 deletions
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@ -285,7 +285,7 @@ minetest.register_globalstep(function(dtime)
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elytra.speed = clamp(get_overall_velocity(player:get_velocity()) - 1, 0, 2)
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end
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-- don't let player get too fast by spamming jump
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local block_below = minetest.get_node(vector.offset(player:get_velocity(), 0, -0.7, 0)).name
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local block_below = minetest.get_node(vector.offset(player:get_pos(), 0, -0.7, 0)).name
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if minetest.registered_nodes[block_below].walkable then
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elytra.speed = clamp(elytra.speed, -1, 5)
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end
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