Fix cactus not hurting player if above

This commit is contained in:
Wuzzy 2017-09-06 21:42:37 +02:00
parent 661b586a64
commit 02679a02df

View file

@ -134,21 +134,22 @@ minetest.register_globalstep(function(dtime)
end
end
-- am I near a cactus?
-- Am I near a cactus?
local near = minetest.find_node_near(pos, 1, "mcl_core:cactus")
if not near then
near = minetest.find_node_near({x=pos.x, y=pos.y-1, z=pos.z}, 1, "mcl_core:cactus")
end
if near then
-- am I touching the cactus? if so it hurts
for _,object in pairs(minetest.get_objects_inside_radius(near, 1.1)) do
if object:get_hp() > 0 then
if object:is_player() then
mcl_death_messages.player_damage(object, string.format("%s was prickled by a cactus.", object:get_player_name()))
mcl_hunger.exhaust(object:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
end
object:set_hp(object:get_hp() - 1)
-- Am I touching the cactus? If so, it hurts
local dist = vector.distance(pos, near)
local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near)
if dist < 1.1 or dist_feet < 1.1 then
if player:get_hp() > 0 then
mcl_death_messages.player_damage(player, string.format("%s was prickled by a cactus.", player:get_player_name()))
mcl_hunger.exhaust(player:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
player:set_hp(player:get_hp() - 1)
end
end
end
-- Apply black sky in the Void and deal Void damage