diff --git a/mods/PLAYER/mcl_playerinfo/init.lua b/mods/PLAYER/mcl_playerinfo/init.lua index 9c5d1433f..1f1b84749 100644 --- a/mods/PLAYER/mcl_playerinfo/init.lua +++ b/mods/PLAYER/mcl_playerinfo/init.lua @@ -33,11 +33,14 @@ local function get_player_nodes(player_pos) work_pos.y = work_pos.y + 1.5 -- head level local node_head = node_ok(work_pos) + work_pos.y = work_pos.y + 0.5 -- top of head level, at collision box height + local node_head_top = node_ok(work_pos) + work_pos.y = work_pos.y - 0.5 work_pos.y = work_pos.y - 1.2 -- feet level local node_feet = node_ok(work_pos) - return node_stand, node_stand_below, node_head, node_feet + return node_stand, node_stand_below, node_head, node_feet, node_head_top end minetest.register_globalstep(function(dtime) @@ -62,11 +65,12 @@ minetest.register_globalstep(function(dtime) local pos = player:get_pos() -- what is around me? - local node_stand, node_stand_below, node_head, node_feet = get_player_nodes(pos) + local node_stand, node_stand_below, node_head, node_feet, node_head_top = get_player_nodes(pos) mcl_playerinfo[name].node_stand = node_stand mcl_playerinfo[name].node_stand_below = node_stand_below mcl_playerinfo[name].node_head = node_head mcl_playerinfo[name].node_feet = node_feet + mcl_playerinfo[name].node_head_top = node_head_top end @@ -81,6 +85,7 @@ minetest.register_on_joinplayer(function(player) node_feet = "", node_stand = "", node_stand_below = "", + node_head_top = "", } end) diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 924b60c97..c3876269c 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -118,7 +118,8 @@ function limit_vel_yaw(player_vel_yaw, yaw) return player_vel_yaw end -local node_stand, node_stand_below, node_head, node_feet +local node_stand, node_stand_below, node_head, node_feet, node_head_top +local is_swimming -- This following part is 2 wrapper functions for player:set_bones -- and player:set_properties preventing them from being resent on @@ -370,13 +371,16 @@ minetest.register_globalstep(function(dtime) set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0)) elseif get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and is_sprinting(name) == true then -- set head pitch and yaw when swimming + is_swimming = true set_bone_position_conditional(player,"Head_Control", vector.new(0,6.3,0), vector.new(pitch-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0)) -- sets eye height, and nametag color accordingly set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) -- control body bone when swimming set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0)) - else + elseif get_item_group(mcl_playerinfo[name].node_head, "opaque") == 0 + and get_item_group(mcl_playerinfo[name].node_head_top, "opaque") == 0 then -- sets eye height, and nametag color accordingly + is_swimming = false set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) set_bone_position_conditional(player,"Head_Control", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, 0)) @@ -398,10 +402,15 @@ minetest.register_globalstep(function(dtime) node_stand_below = mcl_playerinfo[name].node_stand_below node_head = mcl_playerinfo[name].node_head node_feet = mcl_playerinfo[name].node_feet + node_head_top = mcl_playerinfo[name].node_head_top if not node_stand or not node_stand_below or not node_head or not node_feet then return end - if not minetest.registered_nodes[node_stand] or not minetest.registered_nodes[node_stand_below] or not minetest.registered_nodes[node_head] or not minetest.registered_nodes[node_feet] then + if (not minetest.registered_nodes[node_stand] + or not minetest.registered_nodes[node_stand_below] + or not minetest.registered_nodes[node_head] + or not minetest.registered_nodes[node_feet] + or not minetest.registered_nodes[node_head_top]) then return end @@ -460,7 +469,8 @@ minetest.register_globalstep(function(dtime) local node_stand_below = mcl_playerinfo[name].node_stand_below local node_head = mcl_playerinfo[name].node_head local node_feet = mcl_playerinfo[name].node_feet - if not node_stand or not node_stand_below or not node_head or not node_feet then + local node_head_top = mcl_playerinfo[name].node_head_top + if not node_stand or not node_stand_below or not node_head or not node_feet or not node_head_top then return end @@ -493,8 +503,11 @@ minetest.register_globalstep(function(dtime) -- Is player suffocating inside node? (Only for solid full opaque cube type nodes -- without group disable_suffocation=1) + -- if swimming, check the feet node instead, because the head node will be above the player when swimming local ndef = minetest.registered_nodes[node_head] - + if is_swimming then + ndef = minetest.registered_nodes[node_feet] + end if (ndef.walkable == nil or ndef.walkable == true) and (ndef.collision_box == nil or ndef.collision_box.type == "regular") and (ndef.node_box == nil or ndef.node_box.type == "regular")