diff --git a/mods/CORE/tga_encoder/LICENSE b/mods/CORE/tga_encoder/LICENSE
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+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
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+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/mods/CORE/tga_encoder/README.md b/mods/CORE/tga_encoder/README.md
index 9b3293dda..1ad978a22 100644
--- a/mods/CORE/tga_encoder/README.md
+++ b/mods/CORE/tga_encoder/README.md
@@ -1,4 +1,87 @@
# tga_encoder
A TGA Encoder written in Lua without the use of external Libraries.
+Created by fleckenstein for MineClone2, then improved by erlehmann.
+
May be used as a Minetest mod.
+
+See `examples.lua` for example code and usage hints.
+
+## Use Cases for `tga_encoder`
+
+### Encoding Textures for Editing
+
+TGA images of types 1/2/3 consist of header data followed by a pixel array.
+
+This makes it trivial to parse TGA files – and even edit pixels in-place.
+
+No checksums need to be updated on any kind of in-place texture editing.
+
+**Tip**: When storing an editable image in item meta, use zlib compression.
+
+### Legacy Minetest Texture Encoding
+
+Minetest 5.4 did not include `minetest.encode_png()` (or any equvivalent).
+
+Since `tga_encoder` is written in pure Lua, it does not need engine support.
+
+**Tip:** Look at `examples.lua` and the Minetest mod `mcl_maps` for guidance.
+
+### Advanced Texture Format Control
+
+The function `minetest.encode_png()` always encodes images as 32bpp RGBA.
+
+`tga_encoder` allows saving images as grayscale, 16bpp RGBA and 24bpp RGB.
+
+For generating maps from terrain, color-mapped formats can be more useful.
+
+### Encoding Very Small Textures
+
+Images of size 8×8 or below are often smaller than an equivalent PNG file.
+
+Note that on many filesystems files use at least 4096 bytes (i.e. 64×64).
+
+Therefore, saving bytes on files up to a few 100 bytes is often useless.
+
+### Encoding Reference Textures
+
+TGA is a simple format, which makes it easy to create reference textures.
+
+Using a hex editor, one can trivially see how all the pixels are stored.
+
+## Supported Image Types
+
+For all types, images are encoded in a fast single pass (i.e. append-only).
+
+### Color-Mapped Images (Type 1)
+
+These images contain a palette, followed by pixel data.
+
+* `A1R5G5B5` (8bpp RGB)
+* `B8G8R8` (8bpp RGB)
+* `B8G8R8A8` (8bpp RGBA)
+
+### True-Color Images (Type 2)
+
+These images contain uncompressed RGB(A) pixel data.
+
+* `A1R5G5B5` (16bpp RGBA)
+* `B8G8R8` (24bpp RGB)
+* `B8G8R8A8` (32bpp RGBA)
+
+### Grayscale Images (Type 3)
+
+* `Y8` (8bpp grayscale)
+
+### Run-Length Encoded (RLE), True-Color Images (Type 10)
+
+These images contain compressed RGB(A) pixel data.
+
+* `A1R5G5B5` (16bpp RGBA)
+* `B8G8R8` (24bpp RGB)
+* `B8G8R8A8` (32bpp RGBA)
+
+## TODO
+
+* Actually support `R8G8B8A8` input for `A1R5G5B5` output
+* Add both zoomable and explorable maps to `mcl_maps`.
diff --git a/mods/CORE/tga_encoder/colormap_generator.lua b/mods/CORE/tga_encoder/colormap_generator.lua
new file mode 100644
index 000000000..cc6c6a31e
--- /dev/null
+++ b/mods/CORE/tga_encoder/colormap_generator.lua
@@ -0,0 +1,32 @@
+dofile("init.lua")
+
+-- This generates images necessary to colorize 16 Minetest nodes in 4096 colors.
+-- It serves as a demonstration of what you can achieve using colormapped nodes.
+-- It is be useful for grass or beam or glass nodes that need to blend smoothly.
+
+-- Sample depth rescaling is done according to the algorithm presented in:
+--
+local max_sample_in = math.pow(2, 4) - 1
+local max_sample_out = math.pow(2, 8) - 1
+
+for r = 0,15 do
+ local pixels = {}
+ for g = 0,15 do
+ if nil == pixels[g + 1] then
+ pixels[g + 1] = {}
+ end
+ for b = 0,15 do
+ local color = {
+ math.floor((r * max_sample_out / max_sample_in) + 0.5),
+ math.floor((g * max_sample_out / max_sample_in) + 0.5),
+ math.floor((b * max_sample_out / max_sample_in) + 0.5),
+ }
+ pixels[g + 1][b + 1] = color
+ end
+ end
+ local filename = "colormap_" .. tostring(r) .. ".tga"
+ tga_encoder.image(pixels):save(
+ filename,
+ { color_format="A1R5G5B5" } -- waste less bits
+ )
+end
diff --git a/mods/CORE/tga_encoder/donut.lua b/mods/CORE/tga_encoder/donut.lua
new file mode 100644
index 000000000..8567f8aed
--- /dev/null
+++ b/mods/CORE/tga_encoder/donut.lua
@@ -0,0 +1,105 @@
+#!/usr/bin/env lua5.1
+-- -*- coding: utf-8 -*-
+
+-- 3D “donut” shape rendering using floating-point math
+-- see
+
+-- cargo-culted by erle 2023-09-18
+
+local theta_spacing = 0.01 -- 0.07
+local phi_spacing = 0.002 -- 0.02
+
+local R1 = 1
+local R2 = 2
+local K2 = 5
+
+local screen_height = 256
+local screen_width = 256
+
+local K1 = screen_width * K2 * 3 / ( 8 * ( R1 + R2 ) )
+
+local output = {}
+local zbuffer = {}
+
+local grey = { 120, 120, 120 }
+local gray = { 136, 136, 136 }
+
+for y = 1,screen_height,1 do
+ output[y] = {}
+ zbuffer[y] = {}
+ for x = 1,screen_width,1 do
+ local hori = math.floor( ( (y - 1) / 32 ) % 2 )
+ local vert = math.floor( ( (x - 1) / 32 ) % 2 )
+ output[y][x] = hori ~= vert and grey or gray
+ zbuffer[y][x] = 0
+ end
+end
+
+function render_frame(A, B)
+ -- precompute sines and cosines of A and B
+ local cosA = math.cos(A)
+ local sinA = math.sin(A)
+ local cosB = math.cos(B)
+ local sinB = math.sin(B)
+
+ -- theta goas around the cross-sectional circle of a torus
+ local theta = 0
+ while theta <= 2*math.pi do
+ if ( theta < 2*math.pi * 1/8 ) or ( theta > 2*math.pi * 7/8 ) then
+ theta = theta + (theta_spacing * 16)
+ else
+ theta = theta + theta_spacing
+ end
+ -- precompute sines and cosines of theta
+ local costheta = math.cos(theta)
+ local sintheta = math.sin(theta)
+
+ -- phi goes around the center of revolution of a torus
+ local phi = 0
+ while phi <= 2*math.pi do
+ if ( phi > 2*math.pi * 3/8 ) and ( phi < 2*math.pi * 5/8 ) then
+ phi = phi + (phi_spacing * 128)
+ else
+ phi = phi + phi_spacing
+ end
+ -- precompute sines and cosines of phi
+ local cosphi = math.cos(phi)
+ local sinphi = math.sin(phi)
+
+ -- 2D (x, y) coordinates of the circle, before revolving
+ local circlex = R2 + R1*costheta
+ local circley = R1*sintheta
+
+ -- 3D (x, y, z) coordinates after rotation
+ local x = circlex*(cosB*cosphi + sinA*sinB*sinphi) - circley*cosA*sinB
+ local y = circlex*(sinB*cosphi - sinA*cosB*sinphi) + circley*cosA*cosB
+ local z = K2 + cosA*circlex*sinphi + circley*sinA
+
+ local ooz = 1/z
+
+ -- x and y projection
+ local xp = math.floor(screen_width/2 + K1*ooz*x)
+ local yp = math.floor(screen_height/2 + K1*ooz*y)
+
+ -- calculate luminance
+ local L = cosphi*costheta*sinB - cosA*costheta*sinphi - sinA*sintheta + cosB*( cosA*sintheta - costheta*sinA*sinphi )
+ -- if (L > 0) then
+ if (true) then
+ if (ooz > zbuffer[yp][xp]) then
+ zbuffer[yp][xp] = ooz
+ local luminance = math.max( math.ceil( L * 180 ), 0 )
+ -- luminance is now in the range 0 to 255
+ r = math.ceil( (luminance + xp) / 2 )
+ g = math.ceil( (luminance + yp) / 2 )
+ b = math.ceil( (luminance + xp + yp) / 3 )
+ output[yp][xp] = { r, g, b }
+ end
+ end
+ end
+ end
+end
+
+dofile('init.lua')
+
+render_frame(-0.7, 0.7)
+tga_encoder.image(output):save("donut.tga")
diff --git a/mods/CORE/tga_encoder/examples.lua b/mods/CORE/tga_encoder/examples.lua
new file mode 100644
index 000000000..f304998db
--- /dev/null
+++ b/mods/CORE/tga_encoder/examples.lua
@@ -0,0 +1,181 @@
+dofile("init.lua")
+
+-- encode a bitmap
+local _ = { 0, 0, 0 }
+local R = { 255, 127, 127 }
+local pixels = {
+ { _, _, _, _, _, _, _ },
+ { _, _, _, R, _, _, _ },
+ { _, _, R, R, R, _, _ },
+ { _, R, R, R, R, R, _ },
+ { _, R, R, R, R, R, _ },
+ { _, _, R, _, R, _, _ },
+ { _, _, _, _, _, _, _ },
+}
+tga_encoder.image(pixels):save("bitmap_small.tga")
+
+-- test that image can be encoded
+local bitmap_small_0 = tga_encoder.image(pixels)
+bitmap_small_0:encode()
+assert(191 == #bitmap_small_0.data)
+
+-- test that imbage can be encoded with parameters
+local bitmap_small_1 = tga_encoder.image(pixels)
+bitmap_small_1:encode(
+ {
+ colormap = {},
+ color_format = "B8G8R8",
+ compression = "RAW",
+ }
+)
+assert(191 == #bitmap_small_1.data)
+
+-- change a single pixel, then rescale the bitmap
+local pixels_orig = pixels
+pixels_orig[4][4] = { 255, 255, 255 }
+local pixels = {}
+for x = 1,56,1 do
+ local x_orig = math.ceil(x/8)
+ for z = 1,56,1 do
+ local z_orig = math.ceil(z/8)
+ local color = pixels_orig[z_orig][x_orig]
+ pixels[z] = pixels[z] or {}
+ pixels[z][x] = color
+ end
+end
+tga_encoder.image(pixels):save("bitmap_large.tga")
+
+-- note that the uncompressed grayscale TGA file written in this
+-- example is 80 bytes – but an optimized PNG file is 81 bytes …
+local pixels = {}
+for x = 1,6,1 do -- left to right
+ for z = 1,6,1 do -- bottom to top
+ local color = { math.min(x * z * 4 - 1, 255) }
+ pixels[z] = pixels[z] or {}
+ pixels[z][x] = color
+ end
+end
+tga_encoder.image(pixels):save("gradient_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
+
+local pixels = {}
+for x = 1,16,1 do -- left to right
+ for z = 1,16,1 do -- bottom to top
+ local r = math.min(x * 32 - 1, 255)
+ local g = math.min(z * 32 - 1, 255)
+ local b = 0
+ -- blue rectangle in top right corner
+ if x > 8 and z > 8 then
+ r = 0
+ g = 0
+ b = math.min(z * 16 - 1, 255)
+ end
+ local color = { r, g, b }
+ pixels[z] = pixels[z] or {}
+ pixels[z][x] = color
+ end
+end
+local gradients = tga_encoder.image(pixels)
+gradients:save("gradients_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
+gradients:save("gradients_16bpp_raw.tga", {color_format="A1R5G5B5", compression="RAW"})
+gradients:save("gradients_16bpp_rle.tga", {color_format="A1R5G5B5", compression="RLE"})
+gradients:save("gradients_24bpp_raw.tga", {color_format="B8G8R8", compression="RAW"})
+gradients:save("gradients_24bpp_rle.tga", {color_format="B8G8R8", compression="RLE"})
+
+for x = 1,16,1 do -- left to right
+ for z = 1,16,1 do -- bottom to top
+ local color = pixels[z][x]
+ color[#color+1] = ((x * x) + (z * z)) % 256
+ pixels[z][x] = color
+ end
+end
+gradients:save("gradients_32bpp_raw.tga", {color_format="B8G8R8A8", compression="RAW"})
+-- the RLE-compressed file is larger than just dumping pixels because
+-- the gradients in this picture can not be compressed well using RLE
+gradients:save("gradients_32bpp_rle.tga", {color_format="B8G8R8A8", compression="RLE"})
+
+local pixels = {}
+for x = 1,512,1 do -- left to right
+ for z = 1,512,1 do -- bottom to top
+ local oz = (z - 256) / 256 + 0.75
+ local ox = (x - 256) / 256
+ local px, pz, i = 0, 0, 0
+ while (px * px) + (pz * pz) <= 4 and i < 128 do
+ px = (px * px) - (pz * pz) + oz
+ pz = (2 * px * pz) + ox
+ i = i + 1
+ end
+ local color = {
+ math.max(0, math.min(255, math.floor(px * 64))),
+ math.max(0, math.min(255, math.floor(pz * 64))),
+ math.max(0, math.min(255, math.floor(i))),
+ }
+ pixels[z] = pixels[z] or {}
+ pixels[z][x] = color
+ end
+end
+tga_encoder.image(pixels):save("fractal_8bpp.tga", {color_format="Y8"})
+tga_encoder.image(pixels):save("fractal_16bpp.tga", {color_format="A1R5G5B5"})
+tga_encoder.image(pixels):save("fractal_24bpp.tga", {color_format="B8G8R8"})
+
+-- encode a colormapped bitmap
+local K = { 0 }
+local B = { 1 }
+local R = { 2 }
+local G = { 3 }
+local W = { 4 }
+local colormap = {
+ { 1, 2, 3 }, -- K
+ { 0, 0, 255 }, -- B
+ { 255, 0, 0 }, -- R
+ { 0, 255, 0 }, -- G
+ { 253, 254, 255 }, -- W
+}
+local pixels = {
+ { W, K, W, K, W, K, W },
+ { R, G, B, R, G, B, K },
+ { K, W, K, W, K, W, K },
+ { G, B, R, G, B, R, W },
+ { W, W, W, K, K, K, W },
+ { B, R, G, B, R, G, K },
+ { B, R, G, B, R, G, W },
+}
+-- note that the uncompressed colormapped TGA file written in this
+-- example is 108 bytes – but an optimized PNG file is 121 bytes …
+tga_encoder.image(pixels):save("colormapped_B8G8R8.tga", {colormap=colormap})
+-- encoding as A1R5G5B5 saves 1 byte per palette entry → 103 bytes
+tga_encoder.image(pixels):save("colormapped_A1R5G5B5.tga", {colormap=colormap, color_format="A1R5G5B5"})
+
+-- encode a colormapped bitmap with transparency
+local _ = { 0 }
+local K = { 1 }
+local W = { 2 }
+local colormap = {
+ { 0, 0, 0, 0 },
+ { 0, 0, 0, 255 },
+ { 255, 255, 255, 255 },
+}
+local pixels = {
+ { _, K, K, K, K, K, _ },
+ { _, K, W, W, W, K, _ },
+ { K, K, W, W, W, K, K },
+ { K, W, W, W, W, W, K },
+ { _, K, W, W, W, K, _ },
+ { _, _, K, W, K, _, _ },
+ { _, _, _, K, _, _, _ },
+}
+tga_encoder.image(pixels):save("colormapped_B8G8R8A8.tga", {colormap=colormap})
+
+-- encoding a colormapped image with illegal colormap indexes should error out
+local colormap = {
+ { 0, 0, 0, 0 },
+ { 0, 0, 0, 255 },
+}
+local status, message = pcall(
+ function ()
+ tga_encoder.image(pixels):encode({colormap=colormap})
+ end
+)
+assert(
+ false == status and
+ "init.lua:36: colormap index 2 not in colormap of size 2" == message
+)
diff --git a/mods/CORE/tga_encoder/init.lua b/mods/CORE/tga_encoder/init.lua
index 24ec502e1..1a0bd4738 100644
--- a/mods/CORE/tga_encoder/init.lua
+++ b/mods/CORE/tga_encoder/init.lua
@@ -9,60 +9,566 @@ local image = setmetatable({}, {
})
function image:constructor(pixels)
- self.data = ""
self.pixels = pixels
self.width = #pixels[1]
self.height = #pixels
-
- self:encode()
end
-function image:encode_colormap_spec()
- self.data = self.data
- .. string.char(0, 0) -- first entry index
- .. string.char(0, 0) -- number of entries
- .. string.char(0) -- bits per pixel
+local pixel_depth_by_color_format = {
+ ["Y8"] = 8,
+ ["A1R5G5B5"] = 16,
+ ["B8G8R8"] = 24,
+ ["B8G8R8A8"] = 32,
+}
+
+function image:encode_colormap_spec(properties)
+ local colormap = properties.colormap
+ local colormap_pixel_depth = 0
+ if 0 ~= #colormap then
+ colormap_pixel_depth = pixel_depth_by_color_format[
+ properties.color_format
+ ]
+ -- ensure that each pixel references a legal colormap entry
+ for _, row in ipairs(self.pixels) do
+ for _, pixel in ipairs(row) do
+ local colormap_index = pixel[1]
+ if colormap_index >= #colormap then
+ error(
+ "colormap index " .. colormap_index ..
+ " not in colormap of size " .. #colormap
+ )
+ end
+ end
+ end
+ end
+ local colormap_spec =
+ string.char(0, 0) .. -- first entry index
+ string.char(#colormap % 256, math.floor(#colormap / 256)) .. -- number of entries
+ string.char(colormap_pixel_depth) -- bits per pixel
+ self.data = self.data .. colormap_spec
end
-function image:encode_image_spec()
- self.data = self.data
- .. string.char(0, 0) -- X-origin
- .. string.char(0, 0) -- Y-origin
- .. string.char(self.width % 256, math.floor(self.width / 256)) -- width
- .. string.char(self.height % 256, math.floor(self.height / 256)) -- height
- .. string.char(24) -- pixel depth (RGB = 3 bytes = 24 bits)
- .. string.char(0) -- image descriptor
+function image:encode_image_spec(properties)
+ local color_format = properties.color_format
+ assert(
+ "Y8" == color_format or -- (8 bit grayscale = 1 byte = 8 bits)
+ "A1R5G5B5" == color_format or -- (A1R5G5B5 = 2 bytes = 16 bits)
+ "B8G8R8" == color_format or -- (B8G8R8 = 3 bytes = 24 bits)
+ "B8G8R8A8" == color_format -- (B8G8R8A8 = 4 bytes = 32 bits)
+ )
+ local scanline_order = properties.scanline_order
+ assert (
+ "bottom-top" == scanline_order or
+ "top-bottom" == scanline_order
+ )
+ local pixel_depth
+ if 0 ~= #properties.colormap then
+ pixel_depth = self.pixel_depth
+ else
+ pixel_depth = pixel_depth_by_color_format[color_format]
+ end
+ assert( nil ~= pixel_depth)
+ -- the origin is the bottom left corner of the image (always)
+ local x_origin_lo = 0
+ local x_origin_hi = 0
+ local y_origin_lo = 0
+ local y_origin_hi = 0
+ local image_descriptor = 0 -- equal to bottom-top scanline order
+ local width_lo = self.width % 256
+ local width_hi = math.floor(self.width / 256)
+ local height_lo = self.height % 256
+ local height_hi = math.floor(self.height / 256)
+ if "top-bottom" == scanline_order then
+ image_descriptor = 32
+ y_origin_lo = height_lo
+ y_origin_hi = height_hi
+ end
+ self.data = self.data .. string.char (
+ x_origin_lo, x_origin_hi,
+ y_origin_lo, y_origin_hi,
+ width_lo, width_hi,
+ height_lo, height_hi,
+ pixel_depth,
+ image_descriptor
+ )
end
-function image:encode_header()
+function image:encode_colormap(properties)
+ local colormap = properties.colormap
+ if 0 == #colormap then
+ return
+ end
+ local color_format = properties.color_format
+ assert (
+ "A1R5G5B5" == color_format or
+ "B8G8R8" == color_format or
+ "B8G8R8A8" == color_format
+ )
+ local colors = {}
+ if "A1R5G5B5" == color_format then
+ -- Sample depth rescaling is done according to the algorithm presented in:
+ --
+ local max_sample_in = math.pow(2, 8) - 1
+ local max_sample_out = math.pow(2, 5) - 1
+ for i = 1,#colormap,1 do
+ local color = colormap[i]
+ local colorword = 32768 +
+ ((math.floor((color[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
+ ((math.floor((color[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
+ ((math.floor((color[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
+ local color_bytes = string.char(
+ colorword % 256,
+ math.floor(colorword / 256)
+ )
+ colors[#colors + 1] = color_bytes
+ end
+ elseif "B8G8R8" == color_format then
+ for i = 1,#colormap,1 do
+ local color = colormap[i]
+ local color_bytes = string.char(
+ color[3], -- B
+ color[2], -- G
+ color[1] -- R
+ )
+ colors[#colors + 1] = color_bytes
+ end
+ elseif "B8G8R8A8" == color_format then
+ for i = 1,#colormap,1 do
+ local color = colormap[i]
+ local color_bytes = string.char(
+ color[3], -- B
+ color[2], -- G
+ color[1], -- R
+ color[4] -- A
+ )
+ colors[#colors + 1] = color_bytes
+ end
+ end
+ assert( 0 ~= #colors )
+ self.data = self.data .. table.concat(colors)
+end
+
+function image:encode_header(properties)
+ local color_format = properties.color_format
+ local colormap = properties.colormap
+ local compression = properties.compression
+ local colormap_type
+ local image_type
+ if "Y8" == color_format and "RAW" == compression then
+ colormap_type = 0
+ image_type = 3 -- grayscale
+ elseif (
+ "A1R5G5B5" == color_format or
+ "B8G8R8" == color_format or
+ "B8G8R8A8" == color_format
+ ) then
+ if "RAW" == compression then
+ if 0 ~= #colormap then
+ colormap_type = 1
+ image_type = 1 -- colormapped RGB(A)
+ else
+ colormap_type = 0
+ image_type = 2 -- RAW RGB(A)
+ end
+ elseif "RLE" == compression then
+ colormap_type = 0
+ image_type = 10 -- RLE RGB
+ end
+ end
+ assert( nil ~= colormap_type )
+ assert( nil ~= image_type )
self.data = self.data
.. string.char(0) -- image id
- .. string.char(0) -- color map type
- .. string.char(10) -- image type (RLE RGB = 10)
- self:encode_colormap_spec() -- color map specification
- self:encode_image_spec() -- image specification
+ .. string.char(colormap_type)
+ .. string.char(image_type)
+ self:encode_colormap_spec(properties) -- color map specification
+ self:encode_image_spec(properties) -- image specification
+ self:encode_colormap(properties)
end
-function image:encode_data()
- local current_pixel = ''
- local previous_pixel = ''
- local count = 1
- local packets = {}
- local rle_packet = ''
+function image:encode_data(properties)
+ local color_format = properties.color_format
+ local colormap = properties.colormap
+ local compression = properties.compression
+
+ local data_length_before = #self.data
+ if "Y8" == color_format and "RAW" == compression then
+ if 8 == self.pixel_depth then
+ self:encode_data_Y8_as_Y8_raw()
+ elseif 24 == self.pixel_depth then
+ self:encode_data_R8G8B8_as_Y8_raw()
+ end
+ elseif "A1R5G5B5" == color_format then
+ if 0 ~= #colormap then
+ if "RAW" == compression then
+ if 8 == self.pixel_depth then
+ self:encode_data_Y8_as_Y8_raw()
+ end
+ end
+ else
+ if "RAW" == compression then
+ self:encode_data_R8G8B8_as_A1R5G5B5_raw()
+ elseif "RLE" == compression then
+ self:encode_data_R8G8B8_as_A1R5G5B5_rle()
+ end
+ end
+ elseif "B8G8R8" == color_format then
+ if 0 ~= #colormap then
+ if "RAW" == compression then
+ if 8 == self.pixel_depth then
+ self:encode_data_Y8_as_Y8_raw()
+ end
+ end
+ else
+ if "RAW" == compression then
+ self:encode_data_R8G8B8_as_B8G8R8_raw()
+ elseif "RLE" == compression then
+ self:encode_data_R8G8B8_as_B8G8R8_rle()
+ end
+ end
+ elseif "B8G8R8A8" == color_format then
+ if 0 ~= #colormap then
+ if "RAW" == compression then
+ if 8 == self.pixel_depth then
+ self:encode_data_Y8_as_Y8_raw()
+ end
+ end
+ else
+ if "RAW" == compression then
+ self:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
+ elseif "RLE" == compression then
+ self:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
+ end
+ end
+ end
+ local data_length_after = #self.data
+ assert(
+ data_length_after ~= data_length_before,
+ "No data encoded for color format: " .. color_format
+ )
+end
+
+function image:encode_data_Y8_as_Y8_raw()
+ assert(8 == self.pixel_depth)
+ local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
- current_pixel = string.char(pixel[3], pixel[2], pixel[1])
- if current_pixel ~= previous_pixel or count == 128 then
- packets[#packets +1] = rle_packet
+ local raw_pixel = string.char(pixel[1])
+ raw_pixels[#raw_pixels + 1] = raw_pixel
+ end
+ end
+ self.data = self.data .. table.concat(raw_pixels)
+end
+
+function image:encode_data_R8G8B8_as_Y8_raw()
+ assert(24 == self.pixel_depth)
+ local raw_pixels = {}
+ for _, row in ipairs(self.pixels) do
+ for _, pixel in ipairs(row) do
+ -- the HSP RGB to brightness formula is
+ -- sqrt( 0.299 r² + .587 g² + .114 b² )
+ -- see
+ local gray = math.floor(
+ math.sqrt(
+ 0.299 * pixel[1]^2 +
+ 0.587 * pixel[2]^2 +
+ 0.114 * pixel[3]^2
+ ) + 0.5
+ )
+ local raw_pixel = string.char(gray)
+ raw_pixels[#raw_pixels + 1] = raw_pixel
+ end
+ end
+ self.data = self.data .. table.concat(raw_pixels)
+end
+
+function image:encode_data_R8G8B8_as_A1R5G5B5_raw()
+ assert(24 == self.pixel_depth)
+ local raw_pixels = {}
+ -- Sample depth rescaling is done according to the algorithm presented in:
+ --
+ local max_sample_in = math.pow(2, 8) - 1
+ local max_sample_out = math.pow(2, 5) - 1
+ for _, row in ipairs(self.pixels) do
+ for _, pixel in ipairs(row) do
+ local colorword = 32768 +
+ ((math.floor((pixel[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
+ ((math.floor((pixel[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
+ ((math.floor((pixel[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
+ local raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
+ raw_pixels[#raw_pixels + 1] = raw_pixel
+ end
+ end
+ self.data = self.data .. table.concat(raw_pixels)
+end
+
+function image:encode_data_R8G8B8_as_A1R5G5B5_rle()
+ assert(24 == self.pixel_depth)
+ local colorword = nil
+ local previous_r = nil
+ local previous_g = nil
+ local previous_b = nil
+ local raw_pixel = ''
+ local raw_pixels = {}
+ local count = 1
+ local packets = {}
+ local raw_packet = ''
+ local rle_packet = ''
+ -- Sample depth rescaling is done according to the algorithm presented in:
+ --
+ local max_sample_in = math.pow(2, 8) - 1
+ local max_sample_out = math.pow(2, 5) - 1
+ for _, row in ipairs(self.pixels) do
+ for _, pixel in ipairs(row) do
+ if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
+ if nil ~= previous_r then
+ colorword = 32768 +
+ ((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
+ ((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
+ ((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
+ if 1 == count then
+ -- remember pixel verbatim for raw encoding
+ raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
+ raw_pixels[#raw_pixels + 1] = raw_pixel
+ if 128 == #raw_pixels then
+ raw_packet = string.char(#raw_pixels - 1)
+ packets[#packets + 1] = raw_packet
+ for i=1, #raw_pixels do
+ packets[#packets +1] = raw_pixels[i]
+ end
+ raw_pixels = {}
+ end
+ else
+ -- encode raw pixels, if any
+ if #raw_pixels > 0 then
+ raw_packet = string.char(#raw_pixels - 1)
+ packets[#packets + 1] = raw_packet
+ for i=1, #raw_pixels do
+ packets[#packets +1] = raw_pixels[i]
+ end
+ raw_pixels = {}
+ end
+ -- RLE encoding
+ rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
+ packets[#packets +1] = rle_packet
+ end
+ end
count = 1
- previous_pixel = current_pixel
+ previous_r = pixel[1]
+ previous_g = pixel[2]
+ previous_b = pixel[3]
else
count = count + 1
end
- rle_packet = string.char(128 + count - 1) .. current_pixel
end
end
- packets[#packets +1] = rle_packet
+ colorword = 32768 +
+ ((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
+ ((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
+ ((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
+ if 1 == count then
+ raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
+ raw_pixels[#raw_pixels + 1] = raw_pixel
+ raw_packet = string.char(#raw_pixels - 1)
+ packets[#packets + 1] = raw_packet
+ for i=1, #raw_pixels do
+ packets[#packets +1] = raw_pixels[i]
+ end
+ raw_pixels = {}
+ else
+ -- encode raw pixels, if any
+ if #raw_pixels > 0 then
+ raw_packet = string.char(#raw_pixels - 1)
+ packets[#packets + 1] = raw_packet
+ for i=1, #raw_pixels do
+ packets[#packets +1] = raw_pixels[i]
+ end
+ raw_pixels = {}
+ end
+ -- RLE encoding
+ rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
+ packets[#packets +1] = rle_packet
+ end
+ self.data = self.data .. table.concat(packets)
+end
+
+function image:encode_data_R8G8B8_as_B8G8R8_raw()
+ assert(24 == self.pixel_depth)
+ local raw_pixels = {}
+ for _, row in ipairs(self.pixels) do
+ for _, pixel in ipairs(row) do
+ local raw_pixel = string.char(pixel[3], pixel[2], pixel[1])
+ raw_pixels[#raw_pixels + 1] = raw_pixel
+ end
+ end
+ self.data = self.data .. table.concat(raw_pixels)
+end
+
+function image:encode_data_R8G8B8_as_B8G8R8_rle()
+ assert(24 == self.pixel_depth)
+ local previous_r = nil
+ local previous_g = nil
+ local previous_b = nil
+ local raw_pixel = ''
+ local raw_pixels = {}
+ local count = 1
+ local packets = {}
+ local raw_packet = ''
+ local rle_packet = ''
+ for _, row in ipairs(self.pixels) do
+ for _, pixel in ipairs(row) do
+ if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
+ if nil ~= previous_r then
+ if 1 == count then
+ -- remember pixel verbatim for raw encoding
+ raw_pixel = string.char(previous_b, previous_g, previous_r)
+ raw_pixels[#raw_pixels + 1] = raw_pixel
+ if 128 == #raw_pixels then
+ raw_packet = string.char(#raw_pixels - 1)
+ packets[#packets + 1] = raw_packet
+ for i=1, #raw_pixels do
+ packets[#packets +1] = raw_pixels[i]
+ end
+ raw_pixels = {}
+ end
+ else
+ -- encode raw pixels, if any
+ if #raw_pixels > 0 then
+ raw_packet = string.char(#raw_pixels - 1)
+ packets[#packets + 1] = raw_packet
+ for i=1, #raw_pixels do
+ packets[#packets +1] = raw_pixels[i]
+ end
+ raw_pixels = {}
+ end
+ -- RLE encoding
+ rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
+ packets[#packets +1] = rle_packet
+ end
+ end
+ count = 1
+ previous_r = pixel[1]
+ previous_g = pixel[2]
+ previous_b = pixel[3]
+ else
+ count = count + 1
+ end
+ end
+ end
+ if 1 == count then
+ raw_pixel = string.char(previous_b, previous_g, previous_r)
+ raw_pixels[#raw_pixels + 1] = raw_pixel
+ raw_packet = string.char(#raw_pixels - 1)
+ packets[#packets + 1] = raw_packet
+ for i=1, #raw_pixels do
+ packets[#packets +1] = raw_pixels[i]
+ end
+ raw_pixels = {}
+ else
+ -- encode raw pixels, if any
+ if #raw_pixels > 0 then
+ raw_packet = string.char(#raw_pixels - 1)
+ packets[#packets + 1] = raw_packet
+ for i=1, #raw_pixels do
+ packets[#packets +1] = raw_pixels[i]
+ end
+ raw_pixels = {}
+ end
+ -- RLE encoding
+ rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
+ packets[#packets +1] = rle_packet
+ end
+ self.data = self.data .. table.concat(packets)
+end
+
+function image:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
+ assert(32 == self.pixel_depth)
+ local raw_pixels = {}
+ for _, row in ipairs(self.pixels) do
+ for _, pixel in ipairs(row) do
+ local raw_pixel = string.char(pixel[3], pixel[2], pixel[1], pixel[4])
+ raw_pixels[#raw_pixels + 1] = raw_pixel
+ end
+ end
+ self.data = self.data .. table.concat(raw_pixels)
+end
+
+function image:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
+ assert(32 == self.pixel_depth)
+ local previous_r = nil
+ local previous_g = nil
+ local previous_b = nil
+ local previous_a = nil
+ local raw_pixel = ''
+ local raw_pixels = {}
+ local count = 1
+ local packets = {}
+ local raw_packet = ''
+ local rle_packet = ''
+ for _, row in ipairs(self.pixels) do
+ for _, pixel in ipairs(row) do
+ if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or pixel[4] ~= previous_a or count == 128 then
+ if nil ~= previous_r then
+ if 1 == count then
+ -- remember pixel verbatim for raw encoding
+ raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
+ raw_pixels[#raw_pixels + 1] = raw_pixel
+ if 128 == #raw_pixels then
+ raw_packet = string.char(#raw_pixels - 1)
+ packets[#packets + 1] = raw_packet
+ for i=1, #raw_pixels do
+ packets[#packets +1] = raw_pixels[i]
+ end
+ raw_pixels = {}
+ end
+ else
+ -- encode raw pixels, if any
+ if #raw_pixels > 0 then
+ raw_packet = string.char(#raw_pixels - 1)
+ packets[#packets + 1] = raw_packet
+ for i=1, #raw_pixels do
+ packets[#packets +1] = raw_pixels[i]
+ end
+ raw_pixels = {}
+ end
+ -- RLE encoding
+ rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
+ packets[#packets +1] = rle_packet
+ end
+ end
+ count = 1
+ previous_r = pixel[1]
+ previous_g = pixel[2]
+ previous_b = pixel[3]
+ previous_a = pixel[4]
+ else
+ count = count + 1
+ end
+ end
+ end
+ if 1 == count then
+ raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
+ raw_pixels[#raw_pixels + 1] = raw_pixel
+ raw_packet = string.char(#raw_pixels - 1)
+ packets[#packets + 1] = raw_packet
+ for i=1, #raw_pixels do
+ packets[#packets +1] = raw_pixels[i]
+ end
+ raw_pixels = {}
+ else
+ -- encode raw pixels, if any
+ if #raw_pixels > 0 then
+ raw_packet = string.char(#raw_pixels - 1)
+ packets[#packets + 1] = raw_packet
+ for i=1, #raw_pixels do
+ packets[#packets +1] = raw_pixels[i]
+ end
+ raw_pixels = {}
+ end
+ -- RLE encoding
+ rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
+ packets[#packets +1] = rle_packet
+ end
self.data = self.data .. table.concat(packets)
end
@@ -75,15 +581,45 @@ function image:encode_footer()
.. string.char(0)
end
-function image:encode()
- self:encode_header() -- header
+function image:encode(properties)
+ local properties = properties or {}
+ properties.colormap = properties.colormap or {}
+ properties.compression = properties.compression or "RAW"
+ properties.scanline_order = properties.scanline_order or "bottom-top"
+
+ self.pixel_depth = #self.pixels[1][1] * 8
+
+ local color_format_defaults_by_pixel_depth = {
+ [8] = "Y8",
+ [24] = "B8G8R8",
+ [32] = "B8G8R8A8",
+ }
+ if nil == properties.color_format then
+ if 0 ~= #properties.colormap then
+ properties.color_format =
+ color_format_defaults_by_pixel_depth[
+ #properties.colormap[1] * 8
+ ]
+ else
+ properties.color_format =
+ color_format_defaults_by_pixel_depth[
+ self.pixel_depth
+ ]
+ end
+ end
+ assert( nil ~= properties.color_format )
+
+ self.data = ""
+ self:encode_header(properties) -- header
-- no color map and image id data
- self:encode_data() -- encode data
+ self:encode_data(properties) -- encode data
-- no extension or developer area
self:encode_footer() -- footer
end
-function image:save(filename)
+function image:save(filename, properties)
+ self:encode(properties)
+
local f = assert(io.open(filename, "wb"))
f:write(self.data)
f:close()
diff --git a/mods/CORE/tga_encoder/logo.lua b/mods/CORE/tga_encoder/logo.lua
new file mode 100644
index 000000000..49bec0571
--- /dev/null
+++ b/mods/CORE/tga_encoder/logo.lua
@@ -0,0 +1,51 @@
+dofile("init.lua")
+
+local colormap = {
+ { 0, 0, 0 }, -- black
+ { 255, 255, 255 }, -- white
+ { 255, 0, 0 }, -- red
+ { 0, 255, 0 }, -- green
+ { 0, 0, 255 }, -- blue
+}
+
+local _ = { 0 }
+local W = { 1 }
+local R = { 2 }
+local G = { 3 }
+local B = { 4 }
+
+local pixels_tiny = {
+ { W, W, W, W, W, W, W, W, W, W, W, W, },
+ { W, _, _, _, _, _, _, _, _, _, _, W, },
+ { W, _, _, _, _, _, _, B, _, B, _, W, },
+ { W, _, _, _, _, _, _, B, B, B, _, W, },
+ { W, _, _, _, G, G, G, B, _, B, _, W, },
+ { W, _, _, _, G, _, G, B, B, B, _, W, },
+ { W, _, _, R, G, _, _, _, _, _, _, W, },
+ { W, _, _, R, G, G, G, _, _, _, _, W, },
+ { W, _, _, R, _, _, _, _, _, _, _, W, },
+ { W, _, R, R, R, _, _, _, _, _, _, W, },
+ { W, _, _, _, _, _, _, _, _, _, _, W, },
+ { W, W, W, W, W, W, W, W, W, W, W, W, },
+}
+
+local pixels_huge = {}
+
+local size_tiny = #pixels_tiny
+local size_huge = 1200
+local scale = size_huge / size_tiny
+
+for x_huge = 1,size_huge,1 do
+ local x_tiny = math.ceil( x_huge / scale )
+ for z_huge = 1,size_huge,1 do
+ local z_tiny = math.ceil( z_huge / scale )
+ if nil == pixels_huge[z_huge] then
+ pixels_huge[z_huge] = {}
+ end
+ pixels_huge[z_huge][x_huge] = pixels_tiny[z_tiny][x_tiny]
+ end
+end
+
+tga_encoder.image(pixels_tiny):save("logo_tiny.tga", {colormap=colormap})
+tga_encoder.image(pixels_huge):save("logo_huge.tga", {colormap=colormap})
+
diff --git a/mods/CORE/tga_encoder/mod.conf b/mods/CORE/tga_encoder/mod.conf
index e4bfac898..d65aca884 100644
--- a/mods/CORE/tga_encoder/mod.conf
+++ b/mods/CORE/tga_encoder/mod.conf
@@ -1,3 +1,2 @@
name = tga_encoder
-author = Fleckenstein
description = A TGA Encoder written in Lua without the use of external Libraries.
diff --git a/mods/CORE/tga_encoder/tools/generate_test_textures.lua b/mods/CORE/tga_encoder/tools/generate_test_textures.lua
new file mode 100755
index 000000000..24e4b3278
--- /dev/null
+++ b/mods/CORE/tga_encoder/tools/generate_test_textures.lua
@@ -0,0 +1,180 @@
+#!/usr/bin/env lua5.1
+dofile("../init.lua")
+
+local _ = { 0 }
+local R = { 1 }
+local G = { 2 }
+local B = { 3 }
+
+local pixels_colormapped_bt = {
+ { _, _, _, _, _, B, _, B, },
+ { _, _, _, _, _, B, B, B, },
+ { _, _, G, G, G, B, _, B, },
+ { _, _, G, _, G, B, B, B, },
+ { _, R, G, _, _, _, _, _, },
+ { _, R, G, G, G, _, _, _, },
+ { _, R, _, _, _, _, _, _, },
+ { R, R, R, _, _, _, _, _, },
+}
+
+local pixels_colormapped_tb = {
+ { R, R, R, _, _, _, _, _, },
+ { _, R, _, _, _, _, _, _, },
+ { _, R, G, G, G, _, _, _, },
+ { _, R, G, _, _, _, _, _, },
+ { _, _, G, _, G, B, B, B, },
+ { _, _, G, G, G, B, _, B, },
+ { _, _, _, _, _, B, B, B, },
+ { _, _, _, _, _, B, _, B, },
+}
+
+image_colormapped_bt = tga_encoder.image(pixels_colormapped_bt)
+image_colormapped_tb = tga_encoder.image(pixels_colormapped_tb)
+
+colormap_32bpp = {
+ { 0, 0, 0, 128 },
+ { 255, 0, 0, 255 },
+ { 0, 255, 0, 255 },
+ { 0, 0, 255, 255 },
+}
+image_colormapped_bt:save(
+ "type1_32bpp_bt.tga",
+ { colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "bottom-top" }
+)
+image_colormapped_tb:save(
+ "type1_32bpp_tb.tga",
+ { colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "top-bottom" }
+)
+image_colormapped_bt:save(
+ "type1_16bpp_bt.tga",
+ { colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "bottom-top" }
+)
+image_colormapped_tb:save(
+ "type1_16bpp_tb.tga",
+ { colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "top-bottom" }
+)
+
+colormap_24bpp = {
+ { 0, 0, 0 },
+ { 255, 0, 0 },
+ { 0, 255, 0 },
+ { 0, 0, 255 },
+}
+image_colormapped_bt:save(
+ "type1_24bpp_bt.tga",
+ { colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "bottom-top" }
+)
+image_colormapped_tb:save(
+ "type1_24bpp_tb.tga",
+ { colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "top-bottom" }
+)
+
+local _ = { 0, 0, 0, 128 }
+local R = { 255, 0, 0, 255 }
+local G = { 0, 255, 0, 255 }
+local B = { 0, 0, 255, 255 }
+
+local pixels_rgba_bt = {
+ { _, _, _, _, _, B, _, B, },
+ { _, _, _, _, _, B, B, B, },
+ { _, _, G, G, G, B, _, B, },
+ { _, _, G, _, G, B, B, B, },
+ { _, R, G, _, _, _, _, _, },
+ { _, R, G, G, G, _, _, _, },
+ { _, R, _, _, _, _, _, _, },
+ { R, R, R, _, _, _, _, _, },
+}
+
+local pixels_rgba_tb = {
+ { R, R, R, _, _, _, _, _, },
+ { _, R, _, _, _, _, _, _, },
+ { _, R, G, G, G, _, _, _, },
+ { _, R, G, _, _, _, _, _, },
+ { _, _, G, _, G, B, B, B, },
+ { _, _, G, G, G, B, _, B, },
+ { _, _, _, _, _, B, B, B, },
+ { _, _, _, _, _, B, _, B, },
+}
+
+image_rgba_bt = tga_encoder.image(pixels_rgba_bt)
+image_rgba_tb = tga_encoder.image(pixels_rgba_tb)
+
+image_rgba_bt:save(
+ "type2_32bpp_bt.tga",
+ { color_format="B8G8R8A8", compression="RAW", scanline_order = "bottom-top" }
+)
+image_rgba_tb:save(
+ "type2_32bpp_tb.tga",
+ { color_format="B8G8R8A8", compression="RAW", scanline_order = "top-bottom" }
+)
+image_rgba_bt:save(
+ "type10_32bpp_bt.tga",
+ { color_format="B8G8R8A8", compression="RLE", scanline_order = "bottom-top" }
+)
+image_rgba_tb:save(
+ "type10_32bpp_tb.tga",
+ { color_format="B8G8R8A8", compression="RLE", scanline_order = "top-bottom" }
+)
+
+local _ = { 0, 0, 0 }
+local R = { 255, 0, 0 }
+local G = { 0, 255, 0 }
+local B = { 0, 0, 255 }
+
+local pixels_rgb_bt = {
+ { _, _, _, _, _, B, _, B, },
+ { _, _, _, _, _, B, B, B, },
+ { _, _, G, G, G, B, _, B, },
+ { _, _, G, _, G, B, B, B, },
+ { _, R, G, _, _, _, _, _, },
+ { _, R, G, G, G, _, _, _, },
+ { _, R, _, _, _, _, _, _, },
+ { R, R, R, _, _, _, _, _, },
+}
+
+local pixels_rgb_tb = {
+ { R, R, R, _, _, _, _, _, },
+ { _, R, _, _, _, _, _, _, },
+ { _, R, G, G, G, _, _, _, },
+ { _, R, G, _, _, _, _, _, },
+ { _, _, G, _, G, B, B, B, },
+ { _, _, G, G, G, B, _, B, },
+ { _, _, _, _, _, B, B, B, },
+ { _, _, _, _, _, B, _, B, },
+}
+
+image_rgb_bt = tga_encoder.image(pixels_rgb_bt)
+image_rgb_tb = tga_encoder.image(pixels_rgb_tb)
+
+image_rgb_bt:save(
+ "type2_24bpp_bt.tga",
+ { color_format="B8G8R8", compression="RAW", scanline_order = "bottom-top" }
+)
+image_rgb_tb:save(
+ "type2_24bpp_tb.tga",
+ { color_format="B8G8R8", compression="RAW", scanline_order = "top-bottom" }
+)
+image_rgb_bt:save(
+ "type10_24bpp_bt.tga",
+ { color_format="B8G8R8", compression="RLE", scanline_order = "bottom-top" }
+)
+image_rgb_tb:save(
+ "type10_24bpp_tb.tga",
+ { color_format="B8G8R8", compression="RLE", scanline_order = "top-bottom" }
+)
+image_rgb_bt:save(
+ "type2_16bpp_bt.tga",
+ { color_format="A1R5G5B5", compression="RAW", scanline_order = "bottom-top" }
+)
+image_rgb_tb:save(
+ "type2_16bpp_tb.tga",
+ { color_format="A1R5G5B5", compression="RAW", scanline_order = "top-bottom" }
+)
+image_rgb_bt:save(
+ "type10_16bpp_bt.tga",
+ { color_format="A1R5G5B5", compression="RLE", scanline_order = "bottom-top" }
+)
+image_rgb_tb:save(
+ "type10_16bpp_tb.tga",
+ { color_format="A1R5G5B5", compression="RLE", scanline_order = "top-bottom" }
+)