Add wallmounted heads

This commit is contained in:
Wuzzy 2020-02-18 19:30:33 +01:00
parent 7ba3616c77
commit 012dd0b86a
2 changed files with 42 additions and 1 deletions

View file

@ -1,2 +1,3 @@
mcl_sounds
screwdriver?
doc?

View file

@ -1,5 +1,7 @@
local S = minetest.get_translator("mcl_heads")
local mod_doc = minetest.get_modpath("doc")
-- Heads system
local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
@ -50,6 +52,44 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
_mcl_armor_mob_range_mob = rangemob,
})
minetest.register_node("mcl_heads:"..name.."_wall", {
_doc_items_create_entry = false,
drawtype = "nodebox",
is_ground_content = false,
node_box = {
type = "wallmounted",
wall_bottom = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
wall_top = { -0.25, 0.0, -0.25, 0.25, 0.5, 0.25, },
wall_side = { -0.5, -0.25, -0.25, 0.0, 0.25, 0.25, },
},
groups = {handy=1, head=1, deco_block=1, dig_by_piston=1, not_in_creative_inventory=1},
-- The head textures are based off the textures of an actual mob.
tiles = {
{ name = "[combine:16x16:-4,-4="..texture, align_style = "world" }, -- front
{ name = "[combine:16x16:-20,-4="..texture, align_style = "world" }, -- back
{ name = "[combine:16x16:-8,-4="..texture, align_style = "world" }, -- left
{ name = "[combine:16x16:0,-4="..texture, align_style = "world" }, -- right
{ name = "([combine:16x16:-4,0="..texture..")^[transformR180", align_style = "node" }, -- top
{ name = "([combine:16x16:-4,8="..texture..")^([combine:16x16:-12,8="..texture..")", align_style = "node" }, -- bottom
},
paramtype = "light",
stack_max = 64,
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = true,
sounds = mcl_sounds.node_sound_defaults({
footstep = {name="default_hard_footstep", gain=0.3}
}),
drop = "mcl_heads:"..name,
on_rotate = on_rotate,
_mcl_blast_resistance = 5,
_mcl_hardness = 1,
})
if mod_doc then
doc.add_entry_alias("nodes", "mcl_heads:" .. name, "nodes", "mcl_heads:" .. name .. "_wall")
end
end
-- Add heads