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Add wallmounted heads
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parent
7ba3616c77
commit
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2 changed files with 42 additions and 1 deletions
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@ -1,2 +1,3 @@
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mcl_sounds
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screwdriver?
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doc?
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@ -1,5 +1,7 @@
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local S = minetest.get_translator("mcl_heads")
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local mod_doc = minetest.get_modpath("doc")
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-- Heads system
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local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
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@ -50,6 +52,44 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
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_mcl_armor_mob_range_mob = rangemob,
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})
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minetest.register_node("mcl_heads:"..name.."_wall", {
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_doc_items_create_entry = false,
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drawtype = "nodebox",
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is_ground_content = false,
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node_box = {
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type = "wallmounted",
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wall_bottom = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
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wall_top = { -0.25, 0.0, -0.25, 0.25, 0.5, 0.25, },
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wall_side = { -0.5, -0.25, -0.25, 0.0, 0.25, 0.25, },
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},
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groups = {handy=1, head=1, deco_block=1, dig_by_piston=1, not_in_creative_inventory=1},
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-- The head textures are based off the textures of an actual mob.
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tiles = {
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{ name = "[combine:16x16:-4,-4="..texture, align_style = "world" }, -- front
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{ name = "[combine:16x16:-20,-4="..texture, align_style = "world" }, -- back
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{ name = "[combine:16x16:-8,-4="..texture, align_style = "world" }, -- left
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{ name = "[combine:16x16:0,-4="..texture, align_style = "world" }, -- right
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{ name = "([combine:16x16:-4,0="..texture..")^[transformR180", align_style = "node" }, -- top
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{ name = "([combine:16x16:-4,8="..texture..")^([combine:16x16:-12,8="..texture..")", align_style = "node" }, -- bottom
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},
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paramtype = "light",
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stack_max = 64,
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = true,
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sounds = mcl_sounds.node_sound_defaults({
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footstep = {name="default_hard_footstep", gain=0.3}
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}),
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drop = "mcl_heads:"..name,
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on_rotate = on_rotate,
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_mcl_blast_resistance = 5,
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_mcl_hardness = 1,
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})
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if mod_doc then
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doc.add_entry_alias("nodes", "mcl_heads:" .. name, "nodes", "mcl_heads:" .. name .. "_wall")
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end
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end
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-- Add heads
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