Fix insane enderman 64 node radius check for players

This commit is contained in:
jordan4ibanez 2021-04-06 20:24:46 -04:00
parent 8e2493dd9a
commit 00db03320b

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@ -328,12 +328,7 @@ mobs:register_mob("mobs_mc:enderman", {
--end --end
end end
-- Check to see if people are near by enough to look at us. -- Check to see if people are near by enough to look at us.
local objs = minetest.get_objects_inside_radius(enderpos, 64) for _,obj in pairs(minetest.get_connected_players()) do
local obj
for n = 1, #objs do
obj = objs[n]
if obj then
if minetest.is_player(obj) then
-- Check if they are looking at us. -- Check if they are looking at us.
local player_pos = obj:get_pos() local player_pos = obj:get_pos()
local look_dir_not_normalized = obj:get_look_dir() local look_dir_not_normalized = obj:get_look_dir()
@ -359,8 +354,6 @@ mobs:register_mob("mobs_mc:enderman", {
look_pos.z = look_pos.z + (.25 * look_dir.z) look_pos.z = look_pos.z + (.25 * look_dir.z)
end end
end end
end
end
-- TAKE AND PLACE STUFF BEHAVIOUR BELOW. -- TAKE AND PLACE STUFF BEHAVIOUR BELOW.
if not mobs_griefing then if not mobs_griefing then
return return