Remove unused TNT functions

This commit is contained in:
Wuzzy 2020-05-02 18:51:59 +02:00
parent 56d484f69b
commit 00acbf8a2a

View file

@ -10,40 +10,6 @@ local function spawn_tnt(pos, entname)
return tnt return tnt
end end
local function activate_if_tnt(nname, np, tnt_np, tntr)
if nname == "mcl_tnt:tnt" then
local e = spawn_tnt(np, nname)
e:set_velocity({x=(np.x - tnt_np.x)*5+(tntr / 4), y=(np.y - tnt_np.y)*5+(tntr / 3), z=(np.z - tnt_np.z)*5+(tntr / 4)})
minetest.remove_node(np)
minetest.check_for_falling(np)
end
end
local function do_tnt_physics(tnt_np, tntr, tnt_obj)
local objs = minetest.get_objects_inside_radius(tnt_np, tntr)
for k, obj in pairs(objs) do
local ent = obj:get_luaentity()
local v = obj:get_velocity()
local p = obj:get_pos()
if ent and ent.name == "mcl_tnt:tnt" and v ~= nil then
obj:set_velocity({x=(p.x - tnt_np.x) + (tntr / 2) + v.x, y=(p.y - tnt_np.y) + tntr + v.y, z=(p.z - tnt_np.z) + (tntr / 2) + v.z})
else
if v ~= nil and not obj:is_player() then
obj:set_velocity({x=(p.x - tnt_np.x) + (tntr / 4) + v.x, y=(p.y - tnt_np.y) + (tntr / 2) + v.y, z=(p.z - tnt_np.z) + (tntr / 4) + v.z})
end
local dist = math.max(1, vector.distance(tnt_np, p))
local damage = (4 / dist) * tntr
if obj:is_player() == true then
if mod_death_messages then
mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", obj:get_player_name()))
end
end
local puncher = tnt_obj or obj
obj:punch(puncher, nil, { damage_groups = { fleshy = damage }})
end
end
end
tnt = {} tnt = {}
tnt.ignite = function(pos) tnt.ignite = function(pos)
minetest.remove_node(pos) minetest.remove_node(pos)
@ -215,71 +181,6 @@ function TNT:on_step(dtime)
end end
end end
tnt.boom = function(pos, info, tnt_obj)
if not info then info = {} end
local range = info.radius or TNT_RANGE
local damage_range = info.damage_radius or TNT_RANGE
pos.x = math.floor(pos.x+0.5)
pos.y = math.floor(pos.y+0.5)
pos.z = math.floor(pos.z+0.5)
do_tnt_physics(pos, range, tnt_obj)
local meta = minetest.get_meta(pos)
local sound
if not info.sound then
sound = "tnt_explode"
else
sound = info.sound
end
if info.is_tnt == nil then
info.is_tnt = true
end
minetest.sound_play(sound, {pos = pos,gain = 1.0,max_hear_distance = 16,}, true)
local node = minetest.get_node(pos)
if minetest.get_item_group("water") == 1 or minetest.get_item_group("lava") == 1 then
-- Cancel the Explosion
return
end
for x=-range,range do
for y=-range,range do
for z=-range,range do
if x*x+y*y+z*z <= range * range + range then
local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
local n = minetest.get_node(np)
local def = minetest.registered_nodes[n.name]
-- Simple blast resistance check (for now). This keeps the important blocks like bedrock, command block, etc. intact.
-- TODO: Implement the real blast resistance algorithm
if def and n.name ~= "air" and n.name ~= "ignore" and (def._mcl_blast_resistance == nil or def._mcl_blast_resistance < 1000) then
activate_if_tnt(n.name, np, pos, 3)
if (not tnt_griefing) and info.is_tnt ~= false then
-- No-op
-- Custom blast function defined by node.
-- Node removal and drops must be handled manually.
elseif def.on_blast then
def.on_blast(np, 1.0)
-- Default destruction handling: Remove nodes, drop items
else
minetest.remove_node(np)
minetest.check_for_falling(np)
if n.name ~= "mcl_tnt:tnt" and math.random() > 0.9 then
local drop = minetest.get_node_drops(n.name, "")
for _,item in ipairs(drop) do
if type(item) == "string" then
if math.random(1,100) > 40 then
local obj = minetest.add_item(np, item)
end
end
end
end
end
end
end
end
end
add_effects(pos, range, {})
end
end
minetest.register_entity("mcl_tnt:tnt", TNT) minetest.register_entity("mcl_tnt:tnt", TNT)
if minetest.get_modpath("mcl_mobitems") then if minetest.get_modpath("mcl_mobitems") then