Tweak volume and change reference to missing global variable

This commit is contained in:
ancientmarinerdev 2023-03-18 18:27:52 +00:00 committed by Gitea
parent 811f8ac516
commit 002a63585f

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@ -76,7 +76,7 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
if chance > 0 then if chance > 0 then
if not is_creative_enabled(player:get_player_name()) then if not is_creative_enabled(player:get_player_name()) then
itemstack:take_item() itemstack:take_item()
minetest.sound_play({name="default_gravel_dug", pos=above, gain=1}, true) minetest.sound_play({name="default_gravel_dug", pos=pos, gain=1}, true)
end end
-- calculate leveling up chance -- calculate leveling up chance
local rand = math.random(0,100) local rand = math.random(0,100)
@ -92,7 +92,7 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
level = "ready" level = "ready"
end end
swap_node(pos, {name = "mcl_composters:composter_" .. level}) swap_node(pos, {name = "mcl_composters:composter_" .. level})
minetest.sound_play({name="default_grass_footstep", pos=above, gain=1}, true) minetest.sound_play({name="default_grass_footstep", pos=pos, gain=0.4}, true)
-- a full composter becomes ready for harvest after one second -- a full composter becomes ready for harvest after one second
-- the block will get updated by the node timer callback set in node reg def -- the block will get updated by the node timer callback set in node reg def
if level == 7 then if level == 7 then